summaryrefslogtreecommitdiff
path: root/maps/024-1.tmx
AgeCommit message (Collapse)AuthorFilesLines
2013-06-21Map edits for new caves.wushin1-1/+1
Map edits to set all layers the same. added 021-3 sewers added 002-2 Malvox house added 002-3 mining camp added 043-1 new area for slime quest added 043-3 new dungeon for slime quest moved old 002-3,002-4 down one level added sewer entrances to 021-2
2013-05-25paved roads in Tulimshar with sand coveringswushin1-3/+15
2013-04-22Fix all the wrong spawn namesBen Longbons1-3/+3
2012-09-27Fixed overlapping issues in:tux9th1-3/+3
* 006-1, 021-1, 022-1, 024-1, 041-1, 042-1 Fixed Watercollision to global standard in: * 001-1, 003-1, 004-1, 021-1, 022-1, 041-1, 042-1
2012-08-13Convert map compression format back to gzip. It turned out that the 0.5.0 ↵Jessica Tölke1-496/+12
client, which is still supported, can't handle CSV.
2012-07-31Canonicalize tileset order and use external tilesetsBen Longbons1-477/+458
2012-07-20Canonicalize tileset names.Ben Longbons1-8/+8
Also remove some executable bits
2012-07-17Fixed the large mapping error on 042-1Dweems1-131/+131
042-1 had been completely remapped. 041-1, 024-1, and 022-1 have been fixed accordingly to match 042-1.
2012-07-11Convert all maps to CSV.Ben Longbons1-12/+496
If you get merge conflicts from this, prefer yours, then open in Tiled and save in CSV again, then commit.
2011-10-06Fixed all the empty tiles on ground layer of maps: 012-3, 013-1, 008-1, ↵Ali-G1-1/+1
002-1, 009-1, 021-1, 022-1, 041-1, 004-1, 010-2, 005-4, 011-5, 018-1, 018-2, 024-1, 024-2. Added an over layer, even if unused, on maps 032-1 and botcheck area. Removed some over layer tiles and put them on ground or fringe layer, depending the sitation of maps: 012-3 (ground), 005-4 (ground & fringe). Map 011-5 had some collision tiles put outside of the map: layer height = 204, map height = 190.
2011-09-12Full map review:Ali-G1-43/+42
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes.
2009-06-17Added 30s/100s default respawn rates everywhere, adjusted some broken ↵Fate1-0/+14
respawn rates here and there
2009-03-07Add 021-2, 024-1, and 024-2Jared Adams1-0/+121