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2014-04-15Map Changeswushin1-587/+1143
- Tileset fixes - Travel / Death modifications - Tulimshar Beautification Project - Crypts (Base Release)
2014-04-15Change all npcs to have a player sprite baseBernhardt1-2/+2
Replaced small NPCs with tiles wherever necessary
2013-07-28All warps moved from old to new stylewushin1-35/+35
Old style dest_x = <xtile_in_pixels> New style dest_tile_x = <xtile>
2013-07-21Convert maps to CSV againBen Longbons1-20/+1022
2013-06-25Tulimshar Sewers Warp fixwushin1-22/+1
2013-06-21Map edits for new caves.wushin1-5/+26
Map edits to set all layers the same. added 021-3 sewers added 002-2 Malvox house added 002-3 mining camp added 043-1 new area for slime quest added 043-3 new dungeon for slime quest moved old 002-3,002-4 down one level added sewer entrances to 021-2
2013-06-07021-1/2:tux9th1-16/+16
021-1: * Moved all x1 tiles from Fringe to Ground2. * Renamed Ground1 to Ground. * Fixed Houses which were in Ground2 and belonged to Ground. * Fixed collision at the small pond at 105,140. * Added Plant at 123,23 and fixed collision around it. * Moved tiles at 107,48 into the correct layer. * Fixed warps into the new forge, renamed the warps to the old forge. * Edited all warps to have a "To <South Tulimshar>" instead of "to". * Added collision tiles to where Hetchel sits. 021-2: Cleaned up the mess in the new forge: * Cleaned up numerous layers, removing tiles which were overwritten by other tiles, moving them into the correct layer, replacing tiles with their newer x2 version. * Fixed collision at: - Chairs - Shelves * Fixed warps out to 021-2. * Edited all warps to have a "To <South Tulimshar>" instead of "to".
2013-05-26Converting maps back to gzip compressionStefan Dombrowski1-12/+12
Older clients can't read zlib.
2013-05-25Warp fixes and missed some overlay.wushin1-3/+3
2013-05-25paved roads in Tulimshar with sand coveringswushin1-11/+45
2013-04-22Fix all the wrong spawn namesBen Longbons1-1/+1
2013-04-11021-1: Added collision tile at 51,87.tux9th1-1/+1
2012-09-27Fixed overlapping issues in:tux9th1-3/+3
* 006-1, 021-1, 022-1, 024-1, 041-1, 042-1 Fixed Watercollision to global standard in: * 001-1, 003-1, 004-1, 021-1, 022-1, 041-1, 042-1
2012-08-28Changes for kylian's foodstoretux9th1-0/+7
2012-08-13Convert map compression format back to gzip. It turned out that the 0.5.0 ↵Jessica Tölke1-850/+15
client, which is still supported, can't handle CSV.
2012-07-31Canonicalize tileset order and use external tilesetsBen Longbons1-694/+674
2012-07-20Canonicalize tileset names.Ben Longbons1-10/+10
Also remove some executable bits
2012-07-11Convert all maps to CSV.Ben Longbons1-15/+850
If you get merge conflicts from this, prefer yours, then open in Tiled and save in CSV again, then commit.
2012-05-13Fixed a broken cliff (two tiles in wrong layer)Erik Schilling1-5/+5
2011-10-06Fixed all the empty tiles on ground layer of maps: 012-3, 013-1, 008-1, ↵Ali-G1-1/+1
002-1, 009-1, 021-1, 022-1, 041-1, 004-1, 010-2, 005-4, 011-5, 018-1, 018-2, 024-1, 024-2. Added an over layer, even if unused, on maps 032-1 and botcheck area. Removed some over layer tiles and put them on ground or fringe layer, depending the sitation of maps: 012-3 (ground), 005-4 (ground & fringe). Map 011-5 had some collision tiles put outside of the map: layer height = 204, map height = 190.
2011-09-28Fixed the same ground tile on both maps: 021-1 96 6 and 022-1 96 94.Ali-G1-1/+1
2011-09-12Full map review:Ali-G1-20/+20
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes.
2011-09-05Reviewed all the maps.Ali-G1-27/+26
Added and changed some map names. Some minor fixes on several maps.
2009-09-27Add warps between maps 021-1 and 022-1Jared Adams1-2/+16
2009-09-06Stray, empty tiles removed from mapsKess Vargavind1-10/+10
A couple of the maps had thousands of these... The initiative that has begun to give empty/free tiles some graphics is a needed one. A couple of "monster traps" were removed as well, I'll submit a patch with the walkmaps later. Maps: 003-1, 013-1 and 018-1. The three swamp/cemetery maps have not yet been checked.
2009-06-17Added 30s/100s default respawn rates everywhere, adjusted some broken ↵Fate1-0/+8
respawn rates here and there
2009-03-21Add dock tiles for TulimsharJared Adams1-2/+10
2009-03-07Add 021-2, 024-1, and 024-2Jared Adams1-17/+61
2009-02-11Fix some layer bugs on 021-1`Jared Adams1-3/+3
2009-02-08Add map 021-1Jared Adams1-0/+116