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path: root/maps/020-3.tmx
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2012-07-11Convert all maps to CSV.Ben Longbons1-12/+648
If you get merge conflicts from this, prefer yours, then open in Tiled and save in CSV again, then commit.
2012-01-19Adjust warps on 020-3 to avoid being warped back immediatly if not being ↵Jessica Tölke1-2/+2
careful.
2011-11-02Changed the compression to gzip in certain maps: 003-1, 010-2, 011-4, 018-1, ↵ali-g1-8/+8
018-2, 020-3, 031-3, 042-2, 044-1
2011-10-28Fixed some walls in 020-3.ali-g1-8/+8
2011-09-12Full map review:Ali-G1-14/+14
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes.
2011-09-04Placed the mobs from monsters.txt files into the map using Tiles objects.Ali-G1-4/+20
Also renamed some Object layers, to "Objects" in few maps. Some spawns were reviewed: correct use of capital letters in "SPAWN" for example.
2010-11-21nivails mapsStefan Beller1-21/+55
adding new caves and warps for all maps
2009-06-17Added 30s/100s default respawn rates everywhere, adjusted some broken ↵Fate1-0/+4
respawn rates here and there
2008-11-12Commit more map property fixes, and some other stuffJared Adams1-1/+1
2008-11-12Fix map names, add more warps, add music to some maps that were missing it, ↵Jared Adams1-0/+1
add some mobs...
2008-11-12Fix tileset references.Jared Adams1-2/+2
2008-11-12Commit more warp fixes (most by varvagind) and new warpsJared Adams1-22/+20
2008-11-12Inital map renameJared Adams1-0/+62
Warps and such need to be fixed