Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2014-04-19 | Enforcer Naming Convention in Music Files | Bernhardt | 1 | -1/+1 | |
2014-04-15 | Map Changes | wushin | 1 | -31/+31 | |
- Tileset fixes - Travel / Death modifications - Tulimshar Beautification Project - Crypts (Base Release) | |||||
2013-07-28 | All warps moved from old to new style | wushin | 1 | -13/+13 | |
Old style dest_x = <xtile_in_pixels> New style dest_tile_x = <xtile> | |||||
2013-07-21 | Convert maps to CSV again | Ben Longbons | 1 | -15/+510 | |
2012-08-13 | Convert map compression format back to gzip. It turned out that the 0.5.0 ↵ | Jessica Tölke | 1 | -510/+15 | |
client, which is still supported, can't handle CSV. | |||||
2012-07-31 | Canonicalize tileset order and use external tilesets | Ben Longbons | 1 | -371/+361 | |
2012-07-20 | Canonicalize tileset names. | Ben Longbons | 1 | -5/+5 | |
Also remove some executable bits | |||||
2012-07-11 | Convert all maps to CSV. | Ben Longbons | 1 | -15/+510 | |
If you get merge conflicts from this, prefer yours, then open in Tiled and save in CSV again, then commit. | |||||
2012-04-18 | Adapting maps to the tileset changes in the previous commit. This involves ↵ | Jessica Tölke | 1 | -8/+17 | |
some layer changes. | |||||
2011-09-20 | Removed some wrong placed tiles in the over layer on 020-2. | Ali-G | 1 | -2/+2 | |
2011-09-20 | Fixed a warp from 020-2 to 020-1. | Ali-G | 1 | -1/+1 | |
2011-09-12 | fix some layer issues in the new building on 020-2. | Jessica Tölke | 1 | -3/+3 | |
2011-09-12 | Removed the collision tile from the little chairs in 020-2 and 031-2. | Ali-G | 1 | -1/+1 | |
2011-09-12 | Two new indoor maps in Snow area: | Ali-G | 1 | -4/+16 | |
Added the indoor part of the seamans house on 031-1. Added a building for storage/banker npc in Nivalis. | |||||
2011-09-12 | Full map review: | Ali-G | 1 | -31/+30 | |
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes. | |||||
2008-12-12 | Name the snow town Nivalis | Jared Adams | 1 | -0/+1 | |
2008-11-12 | Fix tileset references. | Jared Adams | 1 | -2/+2 | |
2008-11-12 | Commit more warp fixes (most by varvagind) and new warps | Jared Adams | 1 | -49/+20 | |
2008-11-12 | Inital map rename | Jared Adams | 1 | -0/+99 | |
Warps and such need to be fixed |