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2020-04-20Doomsday Support Patch (Act 4/5) (#371)Jesusaves1-0/+5
Contains Act 5 maps (by kytty), and Act 4 monsters, items, music, and cutscenes.
2015-03-11Fix Other Maps with bad Collision IDswushin1-11/+11
2015-01-07modified maps/018-1.tmxwushin1-48/+55
2014-04-19Enforcer Naming Convention in Music FilesBernhardt1-1/+1
2014-04-15Map Changeswushin1-8/+8
- Tileset fixes - Travel / Death modifications - Tulimshar Beautification Project - Crypts (Base Release)
2013-07-28All warps moved from old to new stylewushin1-35/+35
Old style dest_x = <xtile_in_pixels> New style dest_tile_x = <xtile>
2013-07-21Convert maps to CSV againBen Longbons1-19/+733
2013-06-17011-1, 018-1, 018-3:tux9th1-9/+9
011-1: * Fixed part of Oscar's House in 011-1. * updated minimap. 018-1: * moved all x1 tiles from Fringe to Ground2. * Fixed overlap to 011-1 regarding changes on 011-1. * repaired the roof of the Woodland Mining Camp Indoors. * added a "To" to the name of the warps to 018-2. * removed some dirt tiles at 35,0. * updated minimap. * removed collision at: 47,62 46/47 ,64 50, 66/67 129,96 54,79 54-59,80 018-3: * moved all x1 tiles from Fringe to Ground2. * overwrote tiles 90,100 - 96,108 - 103,108 - 110,49 with floor tiles on Ground.
2013-04-22Fix all the wrong spawn namesBen Longbons1-19/+19
2013-03-09Jacko in woodland mine: reducing respawn timeStefan Dombrowski1-2/+2
Reducing the respawn time to 2-3 minutes. Players complained about the long waiting time. Reviewed-by: Johanne, bjorn
2012-09-24Bugs in Maps fixed:tux9th1-4/+4
009-1: * Layer Issue at 37,32 * some tileset misuse 010-1: * Collision errors * edited the Diamond's Cove, collision now square, edited layers, added over2 in which the roof is now, windows into fringe, house into ground. 011-1: * Layer Issues Plants, Stones around 30,50 going south and west from there * Collision errors around 64,69 and other collisions * Layer Issues at the Roof around 94,24 * Tileset Issues at the Roof around 94,24 * Shadow at 54,64 * Shadow at 83,30 * Overlapping: to 014-1, 008-1, 015-1, 011-1 Fixed 012-1: * Collision error at 140, 144 * several other collision errors similar to 140,144 * some layer issues, some still remain 013-1: * Warppoint to 055-1 * Collision error at 34,65 and some other places * Collision + tilesetuse at the magic house * Layer issues between over and fringe fixed * Cleaned up all layers, removed tiles which were overwritten by the layer above and moved tiles to the correct layers * Overlapping to 012-1 014-1 * Overlapping to 027-1 * Collision issues * Layer Errors 015-1 * Overlapping to 014-1 * Collision Errors 017-1 * Collision errors * Shadow error at 47,24 * removed plant at 42 ,23 * renamed Road layer to Lower, because there is more than just road on it. Lower fits better * numerous layer issues * warp to 056-1 018-1: * Overlapping to 055-1 027-1: * Overlapping to 015-1 and 014-1 * Collision Errors * Changed Collision at House, House is 3 tiles deep therfore only 3 tiles collision * added a missing tree 055-1: * Collision errors (Trees, Footbridge) * Warppoint to 013-1 * Overlapping to 018-1 * Tileset order * Map now fits into the global continent concept * Edited monster spawns to fit the larger map 056-1: * some Collisions * Overlapping to 017-1 * Overlapping to 055-1 * Warp to 017-1 * Tileset order
2012-09-07Changes on existing maps for Waric and Orum Quest + adding warps to new maps ↵tux9th1-5/+17
(055, 056)
2012-08-25added missing tiles at 177/179,75 and 2 moretux9th1-1/+1
2012-08-13Convert map compression format back to gzip. It turned out that the 0.5.0 ↵Jessica Tölke1-610/+15
client, which is still supported, can't handle CSV.
2012-07-31Canonicalize tileset order and use external tilesetsBen Longbons1-474/+457
2012-07-20Canonicalize tileset names.Ben Longbons1-8/+8
Also remove some executable bits
2012-07-11Convert all maps to CSV.Ben Longbons1-15/+610
If you get merge conflicts from this, prefer yours, then open in Tiled and save in CSV again, then commit.
2011-11-02Changed the compression to gzip in certain maps: 003-1, 010-2, 011-4, 018-1, ↵ali-g1-10/+10
018-2, 020-3, 031-3, 042-2, 044-1
2011-10-30018-1 64 69: warped moved to 64 70. The player no longer walks along the ↵ali-g1-11/+11
wall to warp in the house. Player now needs to "enter" the house.
2011-10-06Fixed all the empty tiles on ground layer of maps: 012-3, 013-1, 008-1, ↵Ali-G1-1/+1
002-1, 009-1, 021-1, 022-1, 041-1, 004-1, 010-2, 005-4, 011-5, 018-1, 018-2, 024-1, 024-2. Added an over layer, even if unused, on maps 032-1 and botcheck area. Removed some over layer tiles and put them on ground or fringe layer, depending the sitation of maps: 012-3 (ground), 005-4 (ground & fringe). Map 011-5 had some collision tiles put outside of the map: layer height = 204, map height = 190.
2011-09-12Full map review:Ali-G1-36/+43
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes.
2011-09-05Reviewed all the maps.Ali-G1-1/+1
Added and changed some map names. Some minor fixes on several maps.
2011-07-04Added particle effect for bonfire.Dark Nick1-0/+1
2011-06-10Improved some warps between 010-1 & 011-1. And also between 018-1 & 018-3.Ali-G1-24/+23
2010-07-27Clean up some spawns and restore a warpremoitnane1-1/+1
Signed-off-by: Jared Adams <jaxad0127@gmail.com>
2010-06-18Add butterfly to mapsJared Adams1-0/+8
2009-09-06Stray, empty tiles removed from mapsKess Vargavind1-1/+1
A couple of the maps had thousands of these... The initiative that has begun to give empty/free tiles some graphics is a needed one. A couple of "monster traps" were removed as well, I'll submit a patch with the walkmaps later. Maps: 003-1, 013-1 and 018-1. The three swamp/cemetery maps have not yet been checked.
2009-06-17Added 30s/100s default respawn rates everywhere, adjusted some broken ↵Fate1-0/+16
respawn rates here and there
2009-05-15Map 018-1 - Collision fix for a tree and added a sub fringe layer for under ↵Scott Ellis1-2/+7
some trees.
2009-03-21Add clover patches to woodland mapsJared Adams1-4/+9
Also add some flowers to Hurnscald
2009-03-05Collision tile tweaks, bit more continuity fixing for outer Hurnscald, miscScott Ellis1-3/+3
2009-03-02Merge/rename oversized forest tilesJared Adams1-13/+10
2009-02-04Fix up the demon mines a bitJared Adams1-2/+3
2008-12-30Open up a ledge on 018-1Jared Adams1-7/+7
2008-12-04Replace grass snakes near mines entrance by batsFate1-2/+2
2008-11-28Changed demon mines spawns and mob setups to be more homogeneous and ↵Fate1-22/+58
slightly more manageable
2008-11-28Fix some map bugsJared Adams1-3/+3
2008-11-23Fix a bad warp.Jared Adams1-1/+1
2008-11-23Fix some map bugsJared Adams1-3/+3
2008-11-23Fix a few map bugsJared Adams1-0/+2
2008-11-22Update some filesJared Adams1-1/+1
2008-11-22Update some mapsJared Adams1-6/+12
2008-11-12Commit more map property fixes, and some other stuffJared Adams1-1/+1
2008-11-12Fix map names, add more warps, add music to some maps that were missing it, ↵Jared Adams1-3/+145
add some mobs...
2008-11-12Fix tileset references.Jared Adams1-9/+9
2008-11-12Commit more warp fixes (most by varvagind) and new warpsJared Adams1-14/+105
2008-11-12Inital map renameJared Adams1-0/+68
Warps and such need to be fixed