Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2011-10-06 | Fixed all the empty tiles on ground layer of maps: 012-3, 013-1, 008-1, ↵ | Ali-G | 1 | -1/+1 | |
002-1, 009-1, 021-1, 022-1, 041-1, 004-1, 010-2, 005-4, 011-5, 018-1, 018-2, 024-1, 024-2. Added an over layer, even if unused, on maps 032-1 and botcheck area. Removed some over layer tiles and put them on ground or fringe layer, depending the sitation of maps: 012-3 (ground), 005-4 (ground & fringe). Map 011-5 had some collision tiles put outside of the map: layer height = 204, map height = 190. | |||||
2011-09-12 | Full map review: | Ali-G | 1 | -36/+43 | |
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes. | |||||
2011-09-05 | Reviewed all the maps. | Ali-G | 1 | -1/+1 | |
Added and changed some map names. Some minor fixes on several maps. | |||||
2011-07-04 | Added particle effect for bonfire. | Dark Nick | 1 | -0/+1 | |
2011-06-10 | Improved some warps between 010-1 & 011-1. And also between 018-1 & 018-3. | Ali-G | 1 | -24/+23 | |
2010-07-27 | Clean up some spawns and restore a warp | remoitnane | 1 | -1/+1 | |
Signed-off-by: Jared Adams <jaxad0127@gmail.com> | |||||
2010-06-18 | Add butterfly to maps | Jared Adams | 1 | -0/+8 | |
2009-09-06 | Stray, empty tiles removed from maps | Kess Vargavind | 1 | -1/+1 | |
A couple of the maps had thousands of these... The initiative that has begun to give empty/free tiles some graphics is a needed one. A couple of "monster traps" were removed as well, I'll submit a patch with the walkmaps later. Maps: 003-1, 013-1 and 018-1. The three swamp/cemetery maps have not yet been checked. | |||||
2009-06-17 | Added 30s/100s default respawn rates everywhere, adjusted some broken ↵ | Fate | 1 | -0/+16 | |
respawn rates here and there | |||||
2009-05-15 | Map 018-1 - Collision fix for a tree and added a sub fringe layer for under ↵ | Scott Ellis | 1 | -2/+7 | |
some trees. | |||||
2009-03-21 | Add clover patches to woodland maps | Jared Adams | 1 | -4/+9 | |
Also add some flowers to Hurnscald | |||||
2009-03-05 | Collision tile tweaks, bit more continuity fixing for outer Hurnscald, misc | Scott Ellis | 1 | -3/+3 | |
2009-03-02 | Merge/rename oversized forest tiles | Jared Adams | 1 | -13/+10 | |
2009-02-04 | Fix up the demon mines a bit | Jared Adams | 1 | -2/+3 | |
2008-12-30 | Open up a ledge on 018-1 | Jared Adams | 1 | -7/+7 | |
2008-12-04 | Replace grass snakes near mines entrance by bats | Fate | 1 | -2/+2 | |
2008-11-28 | Changed demon mines spawns and mob setups to be more homogeneous and ↵ | Fate | 1 | -22/+58 | |
slightly more manageable | |||||
2008-11-28 | Fix some map bugs | Jared Adams | 1 | -3/+3 | |
2008-11-23 | Fix a bad warp. | Jared Adams | 1 | -1/+1 | |
2008-11-23 | Fix some map bugs | Jared Adams | 1 | -3/+3 | |
2008-11-23 | Fix a few map bugs | Jared Adams | 1 | -0/+2 | |
2008-11-22 | Update some files | Jared Adams | 1 | -1/+1 | |
2008-11-22 | Update some maps | Jared Adams | 1 | -6/+12 | |
2008-11-12 | Commit more map property fixes, and some other stuff | Jared Adams | 1 | -1/+1 | |
2008-11-12 | Fix map names, add more warps, add music to some maps that were missing it, ↵ | Jared Adams | 1 | -3/+145 | |
add some mobs... | |||||
2008-11-12 | Fix tileset references. | Jared Adams | 1 | -9/+9 | |
2008-11-12 | Commit more warp fixes (most by varvagind) and new warps | Jared Adams | 1 | -14/+105 | |
2008-11-12 | Inital map rename | Jared Adams | 1 | -0/+68 | |
Warps and such need to be fixed |