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path: root/maps/012-4.tmx
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2013-07-28All warps moved from old to new stylewushin1-7/+7
Old style dest_x = <xtile_in_pixels> New style dest_tile_x = <xtile>
2013-07-21Convert maps to CSV againBen Longbons1-12/+848
2013-04-22Fix all the wrong spawn namesBen Longbons1-16/+16
2012-08-13Convert map compression format back to gzip. It turned out that the 0.5.0 ↵Jessica Tölke1-848/+12
client, which is still supported, can't handle CSV.
2012-07-31Canonicalize tileset order and use external tilesetsBen Longbons1-690/+677
2012-07-20Canonicalize tileset names.Ben Longbons1-2/+2
Also remove some executable bits
2012-07-11Convert all maps to CSV.Ben Longbons1-12/+848
If you get merge conflicts from this, prefer yours, then open in Tiled and save in CSV again, then commit.
2011-09-28Fixed the walls of 012-4, that implied the addition of some collision tiles ↵Ali-G1-4/+17
sometimes. Also added some forgotten particle effects on torches. Tested.
2011-09-12Full map review:Ali-G1-84/+87
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes.
2011-09-05Reviewed all the maps.Ali-G1-1/+1
Added and changed some map names. Some minor fixes on several maps.
2011-07-05Fixed a lot of issues in several maps, especially cave maps. Most of the ↵Ali-G1-1/+1
problems were done because of the automapper.
2011-07-01Added the flame on the candle helmet which implied some fixes on few maps.Ali-G1-1/+1
2011-04-04terranite island removed with gzip compression.Wombat1-7/+7
other fixes were using zlib by default, which we will avoid doing until Mana 0.5 and newer clients become more common.
2011-04-04Revert "Fix island in the Terranite cave"Wombat1-7/+7
This reverts commit b75fe201fb6adb95e4e65af10b3a1d1dae1b142b.
2011-03-01terranite island removed with gzip compression.Wombat1-8/+8
other fixes were using zlib by default, which we will avoid doing until Mana 0.5 and newer clients become more common.
2011-03-01Revert "Fix island in the Terranite cave"Wombat1-7/+7
This reverts commit b75fe201fb6adb95e4e65af10b3a1d1dae1b142b.
2011-03-01Fix island in the Terranite caveBen Longbons1-7/+7
2010-11-07fixed some errors again in 012-4.tmxStefan Beller1-7/+7
the automapping feature did produce some errors at the transition to non-automapped regions (the bilevel regions )
2010-11-07012-4 redone with automapperStefan Beller1-7/+20
Due to errors the map was completely redone with the automapping feature. little changes ( more Fringe stuff )
2010-11-07fixed overlayer in 12-4Stefan Beller1-2/+2
There were some spikes not covered by the Over layer.
2010-11-07fixed a 12-4 over layerStefan Beller1-8/+8
There were some over layer tiles missing. now it looks like a real cave.
2010-08-30Bug Fixes in Maps and Items.xmlWombat1-5/+5
Fixed warping and collision bugs in 012-4 and 027-2 fixed terranite equipment to correspond with item_db in items.xml
2010-08-23mobs added to 012-4Wombat1-6/+22
mobs and a few minor fixes made to 012-4.tmx, a new cave map
2010-08-23Map Fixes and Mob AddsWombat1-13/+544
Map fixes and mob adds to several maps. Removed maps not to be used.
2010-08-22cave maps, new monsters, terranite equipmentWombat1-0/+32
new 012 cave maps, terranite equipment stats, xml/png for moggun/terranite