Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2012-08-21 | Shelf was in Over Layer moved to Fringe, reported by Johanne Laliberté | tux9th | 1 | -4/+4 | |
2012-08-13 | Convert map compression format back to gzip. It turned out that the 0.5.0 ↵ | Jessica Tölke | 1 | -972/+18 | |
client, which is still supported, can't handle CSV. | |||||
2012-08-10 | added missing tiles who got deleted through removal of fixme tileset | tux9th | 1 | -14/+14 | |
2012-08-08 | unified collision tiles for beds, moved top part of woodland indoor beds to ↵ | tux9th | 1 | -7/+7 | |
over layer | |||||
2012-08-06 | replaced fixme tilesets in 009-4 with fixed versions | tux9th | 1 | -83/+83 | |
2012-07-31 | Canonicalize tileset order and use external tilesets | Ben Longbons | 1 | -470/+446 | |
2012-07-20 | Canonicalize tileset names. | Ben Longbons | 1 | -2/+2 | |
Also remove some executable bits | |||||
2012-07-11 | Convert all maps to CSV. | Ben Longbons | 1 | -18/+972 | |
If you get merge conflicts from this, prefer yours, then open in Tiled and save in CSV again, then commit. | |||||
2011-10-13 | Fixed some walls in 009-4. | Ali-G | 1 | -2/+2 | |
2011-09-12 | Full map review: | Ali-G | 1 | -57/+57 | |
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes. | |||||
2011-09-05 | Reviewed all the maps. | Ali-G | 1 | -0/+3 | |
Added and changed some map names. Some minor fixes on several maps. | |||||
2011-07-05 | Fixed a lot of issues in several maps, especially cave maps. Most of the ↵ | Ali-G | 1 | -5/+5 | |
problems were done because of the automapper. | |||||
2011-04-04 | putting monsters and not conditional warps for orum and waric in the map | Jessica Tölke | 1 | -21/+91 | |
2010-11-07 | added collision for warics bed in 009-4 | Stefan Beller | 1 | -19/+19 | |
2010-11-07 | Orum Quest map 009-4 | Wombat | 1 | -0/+132 | |
map 009-4 added with new items in items.xml related to quest |