Age | Commit message (Collapse) | Author | Files | Lines |
|
Added in the stairs of the top floor of the hurnscald inn.
Added in the stairs of hurnscald hospital.
|
|
|
|
Renamed layer names in order to have the same layer naming scheme on all maps.
In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same.
All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates.
Improving the warps position on the maps.
Started reviewing all the objects of all maps:
- Giving natural numbers to coordinates, height and width.
- Renaming correctly each object name.
- Avoid the use of capital letters in object properties and type.
- Removed collision tiles put just in front of warps.
- Changed few last map names to fit correctly with the warp names.
- Random layer fixes.
|
|
Added and changed some map names.
Some minor fixes on several maps.
|
|
choosed, etc...
|
|
|
|
changing maps to what it was before,
adding private rooms in the left wing according to intention of original author
|
|
|
|
|
|
Hurnsald map entrances, plus additions for the crypt quest.
|
|
A couple of the maps had thousands of these... The initiative that
has begun to give empty/free tiles some graphics is a needed one.
A couple of "monster traps" were removed as well, I'll submit a
patch with the walkmaps later. Maps: 003-1, 013-1 and 018-1.
The three swamp/cemetery maps have not yet been checked.
|
|
|
|
|
|
add some mobs...
|
|
|
|
Warps and such need to be fixed
|