Age | Commit message (Collapse) | Author | Files | Lines |
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009-1:
* Layer Issue at 37,32
* some tileset misuse
010-1:
* Collision errors
* edited the Diamond's Cove, collision now square, edited layers, added over2 in which the roof is now, windows into fringe, house into ground.
011-1:
* Layer Issues Plants, Stones around 30,50 going south and west from there
* Collision errors around 64,69 and other collisions
* Layer Issues at the Roof around 94,24
* Tileset Issues at the Roof around 94,24
* Shadow at 54,64
* Shadow at 83,30
* Overlapping: to 014-1, 008-1, 015-1, 011-1 Fixed
012-1:
* Collision error at 140, 144
* several other collision errors similar to 140,144
* some layer issues, some still remain
013-1:
* Warppoint to 055-1
* Collision error at 34,65 and some other places
* Collision + tilesetuse at the magic house
* Layer issues between over and fringe fixed
* Cleaned up all layers, removed tiles which were overwritten by the layer above and moved tiles to the correct layers
* Overlapping to 012-1
014-1
* Overlapping to 027-1
* Collision issues
* Layer Errors
015-1
* Overlapping to 014-1
* Collision Errors
017-1
* Collision errors
* Shadow error at 47,24
* removed plant at 42 ,23
* renamed Road layer to Lower, because there is more than just road on it. Lower fits better
* numerous layer issues
* warp to 056-1
018-1:
* Overlapping to 055-1
027-1:
* Overlapping to 015-1 and 014-1
* Collision Errors
* Changed Collision at House, House is 3 tiles deep therfore only 3 tiles collision
* added a missing tree
055-1:
* Collision errors (Trees, Footbridge)
* Warppoint to 013-1
* Overlapping to 018-1
* Tileset order
* Map now fits into the global continent concept
* Edited monster spawns to fit the larger map
056-1:
* some Collisions
* Overlapping to 017-1
* Overlapping to 055-1
* Warp to 017-1
* Tileset order
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client, which is still supported, can't handle CSV.
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Also remove some executable bits
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If you get merge conflicts from this, prefer yours,
then open in Tiled and save in CSV again, then commit.
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002-1, 009-1, 021-1, 022-1, 041-1, 004-1, 010-2, 005-4, 011-5, 018-1, 018-2, 024-1, 024-2.
Added an over layer, even if unused, on maps 032-1 and botcheck area.
Removed some over layer tiles and put them on ground or fringe layer, depending the sitation of maps: 012-3 (ground), 005-4 (ground & fringe).
Map 011-5 had some collision tiles put outside of the map: layer height = 204, map height = 190.
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Renamed layer names in order to have the same layer naming scheme on all maps.
In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same.
All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates.
Improving the warps position on the maps.
Started reviewing all the objects of all maps:
- Giving natural numbers to coordinates, height and width.
- Renaming correctly each object name.
- Avoid the use of capital letters in object properties and type.
- Removed collision tiles put just in front of warps.
- Changed few last map names to fit correctly with the warp names.
- Random layer fixes.
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Some made you warp in the next warp.
Also fixed the indoor warp going from 011-4 to 011-3 and vice versa.
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problems were done because of the automapper.
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changing maps to what it was before,
adding private rooms in the left wing according to intention of original author
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of manually changed warps
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Hurnsald map entrances, plus additions for the crypt quest.
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Signed-off-by: Jared Adams <jaxad0127@gmail.com>
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-Missing tree in the outskirts
-Missing piece of building
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respawn rates here and there
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Also add some flowers to Hurnscald
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:100644 100644 93ff700... e1badd6... M maps/007-1.tmx
:100644 100644 0091cf2... 2af129f... M maps/008-1.tmx
:100644 100644 eea35ee... 9a84eb7... M maps/009-1.tmx
:100644 100644 4bbc619... a62128a... M maps/011-1.tmx
:100644 100644 ea6315f... 6dbdc6e... M maps/014-1.tmx
:100644 100644 711462f... cd77d13... M maps/019-1.tmx
:100644 100644 ca39abb... df6dc86... M maps/020-1.tmx
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Warps and such need to be fixed
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