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2016-04-24Merge pull request #326 from monwarez-tmw/fix-lord-vladWushin1-2/+2
Fix layer at 006-1 (30 52)
2016-04-19Tulimshar Cave Changes by Cassywushin1-129/+136
2016-04-03Fix layer at 006-1 (30 52)Monwarez1-2/+2
2015-01-07modified maps/006-1.tmxwushin1-1046/+1107
2014-04-19Enforcer Naming Convention in Music FilesBernhardt1-1/+1
2014-04-15Map Changeswushin1-213/+565
- Tileset fixes - Travel / Death modifications - Tulimshar Beautification Project - Crypts (Base Release)
2014-02-26006-1:tux9th1-3/+3
* fix tiles at 47,47 This map is a complete disaster, tiles are mixed over all layers. Marked for remap! Do not use this map as an example!
2013-07-28All warps moved from old to new stylewushin1-67/+67
Old style dest_x = <xtile_in_pixels> New style dest_tile_x = <xtile>
2013-07-21Convert maps to CSV againBen Longbons1-13/+609
2013-04-22Fix all the wrong spawn namesBen Longbons1-12/+12
2012-09-27Fixed overlapping issues in:tux9th1-3/+3
* 006-1, 021-1, 022-1, 024-1, 041-1, 042-1 Fixed Watercollision to global standard in: * 001-1, 003-1, 004-1, 021-1, 022-1, 041-1, 042-1
2012-08-13Convert map compression format back to gzip. It turned out that the 0.5.0 ↵Jessica Tölke1-608/+12
client, which is still supported, can't handle CSV.
2012-07-31Canonicalize tileset order and use external tilesetsBen Longbons1-584/+572
2012-07-20Canonicalize tileset names.Ben Longbons1-3/+3
Also remove some executable bits
2012-07-11Convert all maps to CSV.Ben Longbons1-12/+608
If you get merge conflicts from this, prefer yours, then open in Tiled and save in CSV again, then commit.
2011-09-25Fixed the warp going from 006-1 to 032-3 and adding a missing collision tile.Ali-G1-1/+1
2011-09-23Fixed the coordinates of some warps made in the same direction. The player ↵Ali-G1-38/+38
will now be warped two tiles in front of the same directed warp.
2011-09-12Full map review:Ali-G1-171/+171
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes.
2011-09-05Reviewed all the maps.Ali-G1-2/+1
Added and changed some map names. Some minor fixes on several maps.
2011-01-03adding a place where miriam livesStefan Beller1-42/+49
it is a desert with lots of plants and catusses. The map is called 032-2 although it is west of 006-1 (pachuas place)
2009-06-21Adjust some more respawn rates to counter botspots in snake mountain.Dennis Friis1-22/+22
2009-06-17Added 30s/100s default respawn rates everywhere, adjusted some broken ↵Fate1-12/+18
respawn rates here and there
2009-01-07More adjustments for the desert mountainsJared Adams1-24/+24
2009-01-05Adjust mobs a bot moreJared Adams1-13/+37
2008-12-26Adjust mobs in desert mapsJared Adams1-32/+122
2008-11-12Fix tileset pathsJared Adams1-6/+6
2008-11-12Commit more warp fixes (most by varvagind) and new warpsJared Adams1-6/+6
2008-11-12Fix some warps (patch by vargavind)Jared Adams1-4/+232
2008-11-12Inital map renameJared Adams1-0/+45
Warps and such need to be fixed