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2009-09-06Stray, empty tiles removed from mapsKess Vargavind1-3/+3
A couple of the maps had thousands of these... The initiative that has begun to give empty/free tiles some graphics is a needed one. A couple of "monster traps" were removed as well, I'll submit a patch with the walkmaps later. Maps: 003-1, 013-1 and 018-1. The three swamp/cemetery maps have not yet been checked.
2009-06-17Added 30s/100s default respawn rates everywhere, adjusted some broken ↵Fate1-0/+12
respawn rates here and there
2009-06-16Some adaptions to the size of spawn areas in and around TulimsharBjørn Lindeijer1-19/+7
No changes made to spawn delays and maximum creatures. I just increased the size (and merged) some spawn areas in order to make the spawning a bit less predictable.
2009-02-08Add map 021-1Jared Adams1-7/+7
2008-12-12Add map 004-2 Beach HouseJared Adams1-6/+20
2008-12-02Adjust roof collisions on map 004-1Jared Adams1-2/+2
2008-12-02Add some mobs and open up the roof on map 004-1Jared Adams1-1/+57
2008-12-01Fix a leyr issue and update 004-1 for new mapsJared Adams1-9/+12
2008-11-12Commit more map property fixes, and some other stuffJared Adams1-1/+1
2008-11-12Fix some warps (patch by vargavind)Jared Adams1-2/+18
2008-11-12Inital map renameJared Adams1-0/+53
Warps and such need to be fixed