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2011-01-1932x32 icon fix for armor-head-terranitehelm.pngWombat1-0/+0
terranite helmet icon was not sized correctly, this fixes that
2011-01-18Merge branch 'master' of gitorious.org:~wombat/tmwdata/cache-clientdataJessica Tölke4-1/+111
2011-01-15Fatal error with skeleton fixed, new desert_x2Wombat4-1/+111
Fatal error with skeleton fixed by using player_male_base_old.xml New desert_x2.png tileset, old version is still in repo marked as "old"
2011-01-10Merge branch 'master' of gitorious.org:~wombat/tmwdata/cache-clientdataJessica Tölke3-0/+142
2011-01-10added monocle graphicsWombat3-0/+142
add monocle icon, sprite, xml and to items.xml
2011-01-10Merge branch 'master' of gitorious.org:~wombat/tmwdata/cache-clientdataJessica Tölke1-1/+1
2011-01-10xml for making bowler hat redyeable. slight re-organization of items.xmlWombat1-1/+1
4000's moved before 3000's in items.xml and bowler hat prepared for dyeing.
2011-01-10Merge branch 'master' of gitorious.org:~wombat/tmwdata/cache-clientdataJessica Tölke6-0/+142
2011-01-10male player set (expanded) fixed alignmentWombat1-0/+0
male player set (expanded) was out of alignment with equipment small fix done through the .png "moving" image a couple pixels to match
2011-01-10added icons for overlord, paladin helms. added bowler hatWombat5-0/+142
added icons for overlord and paladin helms. added bowler hat
2011-01-10Angela NPC has now long sleevesJessica Tölke1-0/+0
2011-01-09Inserting skipys pictures for Cindy and AngelaJessica Tölke3-0/+9
2011-01-09change in ice cube .pngWombat1-0/+0
change to Napalm's generic-ice-cube.png
2011-01-05quick fixesnmaligec1-1/+1
2011-01-03quick fixes for crypt mapsnmaligec1-0/+0
2011-01-03synch with new test repo.nmaligec124-161/+1689
2011-01-03Updates I made since ta-client-testing repo was closed: minor fix to ↵nmaligec26-12/+372
Hurnsald map entrances, plus additions for the crypt quest.
2011-01-03new raw log icon, nivalis quest items/equipmentWombat11-0/+284
added wizard hat, yeti mask, animal bones, frozen yeti tear, ice cube, yeti claw graphics...new raw log icon
2010-12-31Convert some images to 8-bitChuck Miller2-0/+0
SFML plasma needs 8-bit png images
2010-12-30Removed manaserv specific files as they don't belong here anyway.Yohann Ferreira1-0/+0
I also fixed the error.png sprite and added a note about the deprecated skills.xml file (Replaced by ea-skills.xml). Trivial fix.
2010-12-27Correction on the shadow of the npc-guard.png sprite, you forget some grey ↵Reid1-0/+0
tiles...
2010-12-19adding a white present boxStefan Beller1-0/+0
2010-12-16adding yellow present boxesStefan Beller1-0/+0
2010-12-16nivalisStefan Beller1-0/+0
2010-12-15nivalis npcStefan Beller1-0/+10
2010-12-15Merge branch 'master' of ↵Wombat1-0/+0
git://gitorious.org/~wombat/tmwdata/wombats-contribution
2010-12-15adding stuff for nivalisStefan Beller1-0/+0
2010-12-14Merge remote branch 'master/master'Wombat11-0/+426
2010-12-12Forgot shock candy iconFreeyorp1-0/+0
2010-12-11Hallowe'en 2010 Phase 2 Client DataFreeyorp10-0/+426
2010-12-11Added candle helmet graphicsWombat3-0/+142
added candle helmet graphics to items.xml + icon, sprite and animation xml
2010-12-09Mobs added to snowland maps, art and xml for new monstersWombat4-0/+169
Mobs added to new Kaizei maps, art and xml for Ice Element and Yeti
2010-12-07Merge remote branch 'master/master'Wombat17-0/+228
Conflicts: items.xml monsters.xml npcs.xml
2010-12-02rules improvedStefan Beller1-0/+0
2010-11-28Add the sorcerer robe spritesChuck Miller4-0/+212
Work by varuna
2010-11-21adding a new nivalis cavemapStefan Beller1-0/+0
to be used as a labyrinth
2010-11-21rules improvedStefan Beller1-0/+0
icecaves have more options now
2010-11-19Hallowe'en 2010 Phase 1 Client DataEnchilado13-0/+16
Client data for phase one of the 2010 Hallowe'en event. Novelty drop icons, candy drop icons, Pumpkin monster, Broken Skeleton NPC.
2010-11-07Graveyard Inn NPCs AddedWombat24-0/+274
Undead and creepy NPCs added for use in the Graveyard Inn
2010-11-07Adding Crypt Map and Crypt TilesetsWombat4-0/+0
2010-11-07new NivalisNina O'Reilly7-0/+0
2010-11-07 new file: graphics/sprites/monsters/monster-vampire-bat.pngmeways2-0/+55
new file: graphics/sprites/monsters/monster-vampire-bat.xml modified: monsters.xml
2010-11-07automapping rulesStefan Beller1-0/+0
2010-11-07rules for automapping featureStefan Beller1-0/+0
needs support for ruleset and ruleNotset layers!
2010-11-07rulesStefan Beller2-0/+0
2010-11-07support for carpets in caves with automapping featureStefan Beller1-0/+0
2010-11-07improved cave ruleset for automappingStefan Beller1-0/+0
added rules for mapping fringestuff
2010-11-07automapping rules for woodlandStefan Beller1-0/+0
These rules are not finished. They work well with grass and high grass. Trees can be placed as well.
2010-11-07bandit and bandit lord graphic fixesWombat3-6/+4
bandit weapons now appear on their sprites
2010-11-07files needed for automapping feature of tiled-qtStefan Beller5-0/+0
This adds all the rules (folder rules in ./maps adn ./maps/rules.txt) and tiles (graphics/tiles/set_*) needed for the automapping feature. These rules help only mapping caves, icecaves and icemountains at the moment.