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2014-04-15Tileset Fixeswushin80-0/+0
- Naming conventions - Filled in some blank spots - Merged Tilesets together - Added more Desert Tiles - Added more Crypt Tiles - Added more Woodland Tiles - Added more Dock Tiles - Added more Indoor Tiles - Added animated Water Tiles - Added Sign Tiles - Started process of desaturation - Started process of consolidation - Started making tilesets more consistant
2014-04-15Change all npcs to have a player sprite baseBernhardt4-0/+0
Replaced small NPCs with tiles wherever necessary
2013-12-04fixed Lava offset on one lava tile.wushin1-0/+0
Fixed contrast issue with dirt surrounding pools of water/lava
2013-08-22Adding nightstand with plant to x2 tileset.tux9th1-0/+0
Tux9th edited the file therefore adding him to the licence file.
2013-07-04snow docks changesWombat1-0/+0
2013-06-21Merge remote-tracking branch 'wushin/tonori-cave-release'Jessica Tölke11-0/+0
Conflicts: license.txt: graphics/tiles/Woodland_ground.png was changed in master added also enchilado here, since that edit was forgotten npcs.xml: id conflict with trapper and supply chest, moved supply chest down to 378
2013-06-21New cave tilesets: cave2_bilevel.png, cave2_bilevel_water_lava.png, ↵wushin11-0/+0
cave2.png, cave2_sewer_mine.png, cave2_sewer_mine_x2.png, cave2_sewer_mine_x3.png, cave2_sewer_mine_x4.png, cave2_sewers.png, cave2_transistions.png, cave2_x2.png, cave2_x3.png Edited Desert2 to add the sewer entrance
2013-06-17Added water cave tile and two lilypads to Woodland_ground tilesetWombat1-0/+0
2013-05-26Merge branch 'master' of https://github.com/themanaworld/tmwa-client-data ↵wushin1-0/+0
into paving-the-way
2013-05-25paved roads in Tulimshar with sand coveringswushin2-0/+0
2013-05-17Add 1x3 wall tile for partition wall usebh281-0/+0
2012-12-17Add 3 tilesets for illia mapsVincent Petithory3-0/+0
2012-10-20Adding a sign without a skull. Done by Namitux9th1-0/+0
2012-08-06added Crypt-Fringe_x3.tsx, edited png, now tiles fit into x3 schematux9th1-0/+0
2012-04-18Modifications on the inn tilesets:Jessica Tölke3-0/+0
- Derpella seperated floor and walls - Derpella added a new wooden floor - varuna fixed some perspective issues
2012-04-10Adding snow stone graphics created by Nami and salmondine to Snow_x2 tileset.Stefan Beller1-0/+0
2012-02-10Inn tilesets:Jessica Tölke4-0/+0
Moving some graphics from inn2.png to inn_x2.png and inn_x3.png and adding bookshelves from salmondine.
2012-02-02Restore the shadow on the palm treesThorbjørn Lindeijer1-0/+0
It seems it got lost at some point when the file was re-saved as an indexed PNG.
2012-01-26Snow tree tileset: salmondine fixed the shadows.Jessica Tölke1-0/+0
2012-01-13Barbarians: Ali-G put the yurts on a seperate tileset on request from Pjotr.Jessica Tölke2-0/+0
This way they can be used as _4 fringe item. Apdated 033-1 according to the changes.
2012-01-11Added Yurt with snow on it made by salmondine to the barbarian-outdoor tileset.Jessica Tölke1-0/+0
Replaced the Yurt on 033-1 with the new one.
2012-01-04Adding new tileset barbarians-outdoor.Jessica Tölke1-0/+0
Fireplaces made by salmondine. Yurt made by salmondine, meway.
2011-12-20Added the animated clock made by Salmondine.ali-g1-0/+0
2011-12-20Added some tiles made by Salmondine in inn2.png.ali-g1-0/+0
2011-12-19Adding castle tilesets from Irukard, continued by Ali-G, MerlinX420 and EJlol.Jessica Tölke2-0/+0
2011-11-25Update of tileset inn2: rugs from salmondine and double bed from Ali-GJessica Tölke1-0/+0
2011-11-25salmondine updated the candy canes on the snow village tilesetJessica Tölke1-0/+0
2011-11-21Adding new tileset inn2.Jessica Tölke1-0/+0
Workbench and some tools done by irukard. Chrystal ball, toys, painting tools and door done by salmondine. Boxes done by Lizandra.
2011-11-21Adding some Christmas themed tiles to Snow_village tileset. Done by Lizandra.Jessica Tölke1-0/+0
2011-11-08Modified cave.png, cave_bilevel.png and cave_x2.png tilesets. Modifications ↵ali-g3-0/+0
made for consistency purposes.
2011-11-03Updated the cave tileset, modifications made by Ali-G.ali-g1-0/+0
2011-10-29Updated the ice cave tileset to make all walls connect correctly in any case.ali-g1-0/+0
2011-10-16Improve existing snow trees and add new oneenchilado1-0/+0
By hal9000.
2011-09-27Remove some executable bits again.Ben Longbons3-0/+0
2011-09-20Renamed tileset from thermin-town to thermin-outdoor to avoid confusion when ↵Ali-G1-0/+0
having the thermin-indoor tileset.
2011-09-12Fixed some small disturbing pixels in the empty circle of snow in Snow.png ↵Ali-G1-0/+0
tileset.
2011-09-03Removed some unecessary tiles used twice on the same tileset. Also replaced ↵Ali-G1-0/+0
a white blank in the middle of the "pillars" by colored ones.
2011-09-02Changes on tilesets Snow.png and Snow_x2.pngAli-G2-0/+0
Added a new rock hal9000 made in the top left corner of the tileset. Also changed the rock next to the new one with hal9000's modifications. Removed unnecessary snow under the big rock. Also shortened the tileset that had a lot of useless blank on its right.
2011-08-30Replaced the small palm tree by the one Len improved on Desert_x5.png.Ali-G1-0/+0
2011-08-05Adding Automapping rules for thermin cavesStefan Beller1-0/+0
2011-06-21Remove a bunch of executable bitsBen Longbons1-0/+0
2011-06-15Updated the thermin-town tilset by removing the floor which isn't used for ↵Ali-G1-0/+0
the outdoor town tilset but for the indoor one, my mistake.
2011-06-14Added updated version of the thermin tilesets.Ali-G2-0/+0
2011-06-14Remove stray pixel in Woodland_village_x2.pngEnchilado1-0/+0
2011-05-23Removed some weird pixels (of all colors) around the rock statue at the ↵Ali-G1-0/+0
bottom right of the image. I also removed a dark layer near a rock column, the second one at the bottom from the left.
2011-04-26Fixed a tile + some collisions in graveyard and easter island.Ali-G1-0/+0
By "ticked some boxes" I mean that when you open it, it doesn't show everything such as collisions and/or ground, etc… I fixed that. Nothing to worry about, there isn't any other change on these maps. Woodland_graveyard_crypt.png -> fixed some weird blue pixels on the roof. 027-1.tmx: - Fixed some ground under two graves. - Changed some collisions here and there and erased two trees. These link because people could walk onto these two trees 028-1.tmx -> Changed some collisions near the water. Sometimes, people could walk on the water and somewhere else, they couldn't walk on the ground. 010-2.tmx -> Erased some grey ground that was not in the map itself, doesn't change the map at all. 003-2.tmx -> ticked some boxes 008-1.tmx -> ticked some boxes 009-3.tmx -> ticked some boxes and something more! 013-1.tmx -> ticked some boxes 013-3.tmx -> ticked some boxes 015-3.tmx -> ticked some boxes 017-2.tmx -> ticked some boxes 018-3.tmx -> ticked some boxes 029-3.tmx -> ticked some boxes 030-1.tmx -> ticked some boxes 031-1.tmx -> ticked some boxes 031-2.tmx -> ticked some boxes 031-3.tmx -> ticked some boxes
2011-02-13Improving Automapping rules for snowlands and desertsStefan Beller2-0/+0
Snowlands is slightly better usable, but not completely done.
2011-01-29Second last commit: updates to the crypt map, tileset and misc graphics.nmaligec3-0/+0
deleted debugroom map.
2011-01-15Fatal error with skeleton fixed, new desert_x2Wombat2-0/+0
Fatal error with skeleton fixed by using player_male_base_old.xml New desert_x2.png tileset, old version is still in repo marked as "old"
2011-01-03quick fixes for crypt mapsnmaligec1-0/+0