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path: root/graphics/particles/cookingfire.particle.xml
AgeCommit message (Collapse)AuthorFilesLines
2014-04-17Making Regular Aniblaze dyableCassy1-1/+1
2012-06-11Format xml files.Jessica Tölke1-67/+61
Running tools/formatXML.sh Applying manual edits to: - effects.xml to place comments above the line they belong to instead of below - to paths.xml and portal-door.particle.xml to remove tabs within a comment - to playerglow.particle.xml to remove an superflous '-->' which messed up the automatic indentation. - used 'sed 's/^\(.*\)\(<!--.*-->\)\(.*\)$/\2\1\3/' -i npcs.xml' to move comments in front of the tags they belong to, manually edited npcs 251 to 265
2009-01-19Converted DOS newlines to UNIX formatThorbjørn Lindeijer1-72/+72
Sorry, but DOS got it wrong. :P
2008-05-29Removed the "white" from the names of all particles because there aren't any ↵Philipp Sehmisch1-3/+3
other colors anymore.
2008-05-22Added descriptive comments to all particle effect files.Philipp Sehmisch1-0/+5
2007-12-23Particle images are now reference-counted properly. Avoided attempts to load ↵Philipp Sehmisch1-3/+0
"data/graphics/" when a monster or equipment piece has no sprite. Error placeholder is now used when attempting to load a sprite definition file that doesn't exist.
2007-11-01Improved fire particle effects by using animated particles.Philipp Sehmisch1-2/+2
2007-09-08Improved fire effects by using animated particles.Philipp Sehmisch1-3/+6
2007-08-08Added music and graphic effects to the woodland village maps.Philipp Sehmisch1-0/+68