Age | Commit message (Collapse) | Author | Files | Lines |
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All warps moved from old to new style
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002:-1 Fixed cactus top
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Old style dest_x = <xtile_in_pixels>
New style dest_tile_x = <xtile>
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The cactus was on fringe, but the cliff on over. Moved the cactus to an
over layer to prevent the top from getting hidden under the cliff.
Also fixed small duplicate tile issue at the cliff next to the mine
entrance.
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Fixing tileset width
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* move all x1 tiles from Fringe to Ground2/3.
* fixed the issue with the track at 69,100 reported by straelyn.
* cleaned up the layers.
* collision fix at:
- 96,93
- 26,62 to 30,62
- 50,76
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http://forums.themanaworld.org/viewtopic.php?p=136069#p136069
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- add Wombat, Lien and FotherJ as author to some graphics
- put CC BY-SA 3.0 to graphics done by Wombat
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* moved all x1 tiles from Fringe to Ground2/3
* fixed collision at 99,124 by inserting a stone
* fixed some minor overlapping issues
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Fixed Collision Tiles on 043-1
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Cave Release fixes
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collision on palm trees on 002-1
Over tiles by west entrance on 021-3
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Conflicts:
license.txt: graphics/tiles/Woodland_ground.png was changed in master
added also enchilado here, since that edit was forgotten
npcs.xml: id conflict with trapper and supply chest, moved supply chest down to 378
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slime, angry sea slime
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Map edits to set all layers the same.
added 021-3 sewers
added 002-2 Malvox house
added 002-3 mining camp
added 043-1 new area for slime quest
added 043-3 new dungeon for slime quest
moved old 002-3,002-4 down one level
added sewer entrances to 021-2
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cave2.png, cave2_sewer_mine.png, cave2_sewer_mine_x2.png, cave2_sewer_mine_x3.png, cave2_sewer_mine_x4.png, cave2_sewers.png, cave2_transistions.png, cave2_x2.png, cave2_x3.png
Edited Desert2 to add the sewer entrance
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011-1:
* Fixed part of Oscar's House in 011-1.
* updated minimap.
018-1:
* moved all x1 tiles from Fringe to Ground2.
* Fixed overlap to 011-1 regarding changes on 011-1.
* repaired the roof of the Woodland Mining Camp Indoors.
* added a "To" to the name of the warps to 018-2.
* removed some dirt tiles at 35,0.
* updated minimap.
* removed collision at:
47,62
46/47 ,64
50, 66/67
129,96
54,79
54-59,80
018-3:
* moved all x1 tiles from Fringe to Ground2.
* overwrote tiles 90,100 - 96,108 - 103,108 - 110,49 with floor tiles on Ground.
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055-1:
* Moved warp 100,82 to 100,83.
* because warp on 055-3 was moved, warp on 055-1 to 055-3 had to be edited.
055-3:
* Fixed warp offset at 98,114.
* Added south cave exit tiles to Over.
* moved warp from 50,42 to 50,43.
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* Added collision at 057-1 108,39.
* moved tile from Over to Ground2 at 057-1 65,49.
* Added black tile to over at 025-3 157,83.
bugs reported by straelyn
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021-1:
* Moved all x1 tiles from Fringe to Ground2.
* Renamed Ground1 to Ground.
* Fixed Houses which were in Ground2 and belonged to Ground.
* Fixed collision at the small pond at 105,140.
* Added Plant at 123,23 and fixed collision around it.
* Moved tiles at 107,48 into the correct layer.
* Fixed warps into the new forge, renamed the warps to the old forge.
* Edited all warps to have a "To <South Tulimshar>" instead of "to".
* Added collision tiles to where Hetchel sits.
021-2:
Cleaned up the mess in the new forge:
* Cleaned up numerous layers, removing tiles which were overwritten by other tiles, moving them into the correct layer, replacing tiles with their newer x2 version.
* Fixed collision at:
- Chairs
- Shelves
* Fixed warps out to 021-2.
* Edited all warps to have a "To <South Tulimshar>" instead of "to".
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* moved x1 tiles from Fringe to Ground2.
* ran tools/minimap-render.py 015-1
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* fixed 20 tile borderzone.
* moved 76,20 from Over to Ground3.
* removed all tiles from Ground2 which were already in Ground.
* exported tilesets. map is now using <tileset>.tsx.
* moved 24, 23 / 24 from Ground2 to Ground.
* edited Authors; tux9th is not an author of this map.
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removed Collision:
* 35,36
* 137 / 138 ,84
* 75 / 76, 100
* 47, 84
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moved and removed tiles which were overwritten by tiles in upper layers.
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Some license.txt updates
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