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2010-11-07rulesStefan Beller46-447/+697
2010-11-07fixed some errors again in 012-4.tmxStefan Beller1-7/+7
the automapping feature did produce some errors at the transition to non-automapped regions (the bilevel regions )
2010-11-07012-4 redone with automapperStefan Beller1-7/+20
Due to errors the map was completely redone with the automapping feature. little changes ( more Fringe stuff )
2010-11-07support for carpets in caves with automapping featureStefan Beller7-26/+161
2010-11-07improved cave ruleset for automappingStefan Beller6-42/+75
added rules for mapping fringestuff
2010-11-07mobs added to 011-6, red carpet added to 011-4Wombat2-12/+37
added mobs to new cave map, added a carpet to identify bandit lord entrance
2010-11-07example for woodland automappingStefan Beller2-1/+24
2010-11-07automapping rules for woodlandStefan Beller11-0/+703
These rules are not finished. They work well with grass and high grass. Trees can be placed as well.
2010-11-07adding the rules againStefan Beller22-0/+871
This adds the rules again.
2010-11-07correction of the automapping files.Stefan Beller24-942/+18
location changed from maps/rules/* to rules/* This was done to avoid trouble with the serverscripts of tmw. (So there are only those maps in the maps folder which are needed for the game.) The automapping feature got a more powerful logic. So there were slight changes at the rules as well In the rules folder there are 3 examples for automapping. There is just the set layer done. After automapping the rest of the maps is set up automatically.
2010-11-07bandit and bandit lord graphic fixesWombat4-12/+10
bandit weapons now appear on their sprites
2010-11-07fixed overlayer in 12-4Stefan Beller1-2/+2
There were some spikes not covered by the Over layer.
2010-11-07files needed for automapping feature of tiled-qtStefan Beller29-0/+947
This adds all the rules (folder rules in ./maps adn ./maps/rules.txt) and tiles (graphics/tiles/set_*) needed for the automapping feature. These rules help only mapping caves, icecaves and icemountains at the moment.
2010-11-07fixed a 12-4 over layerStefan Beller1-8/+8
There were some over layer tiles missing. now it looks like a real cave.
2010-11-07bandit quest related xml and png adds and changesWombat10-7/+212
bandit-hood icon add, fixed fairy hat png, bandit, bandit lord xml and png added
2010-11-07bandit, bandit lord, bandit hood graphics..small error fix in 11-6.tmxWombat3-4/+19
bandit, bandit lord, bandit hood graphics in appropriate folders 11-6.tmx had tiles on wrong layer, now fixed
2010-11-07Snowland tileset by arikelWombat2-0/+0
Arikel's snowland tileset added...old snowland tileset renamed Snow_old.png
2010-11-07Warps added and new 11-6 mapWombat3-28/+329
New 11-6 map added and warps added to 11-1 and 11-4 to get to 11-6
2010-11-04Update emotes to be used by the particle systemChuck Miller34-176/+292
Reviewed-by: Bertram
2010-11-04Revert "emotes are particles"Wombat1-1669/+0
This reverts commit 565ce52e4c21c2b747dac1889d2459abc94707cf.
2010-11-04emotes are particlesWombat1-0/+1669
2010-10-31Reaper and related monsters addedWombat20-0/+550
particles, monster xml and pngs added related to reaper
2010-10-27added warning signs for pvpWombat2-0/+2
added warning signs to npcs.xml and npcs.png
2010-10-05Resize woodland_indoor_x2 to 512x64Chuck Miller1-0/+0
This will remove the barrial graphics so it should fix graphic issues. Tested locally. Fixes Half barrial issue.
2010-09-29Fix animation in bee, loghead, moggun.Andrei Karas3-6/+7
2010-09-02Fix path to life magic iconJared Adams1-1/+1
2010-09-02Added the party skill icon.Yohann Ferreira2-1/+1
Skill icons reviewed-by: Wombat, CodyMartin.
2010-09-02Readded the low weapon ids as they are used for the tA magic system.Yohann Ferreira1-0/+36
Reviewed-by: Remoitnane.
2010-09-01Added skills icon, except for the party skill.Yohann Ferreira10-8/+8
2010-08-31Merge branch 'master' of gitorious.org:tmwdata/mainlineYohann Ferreira28-169/+1573
2010-08-31Upgraded the attributes.xml file to something meant to work.Yohann Ferreira1-38/+82
2010-08-30Merge remote branch 'mainline/master'Wombat1-0/+0
2010-08-30Bug Fixes in Maps and Items.xmlWombat3-14/+14
Fixed warping and collision bugs in 012-4 and 027-2 fixed terranite equipment to correspond with item_db in items.xml
2010-08-29Revert "Fix map issue with half barrels everywhere"Jared Adams1-0/+0
This reverts commit 1dbfedaffe0b57114afe53097286faf4b3421470.
2010-08-24Merge remote branch 'wombat/master'Jared Adams15-51/+999
2010-08-23mobs added to 012-4Wombat1-6/+22
mobs and a few minor fixes made to 012-4.tmx, a new cave map
2010-08-23Map Fixes and Mob AddsWombat6-129/+699
Map fixes and mob adds to several maps. Removed maps not to be used.
2010-08-22Removed warp object to 002-4Wombat1-8/+1
Removed the warp object to 002-4, warp is now based on an npc
2010-08-22Removed warp object to 002-4Wombat1-8/+1
Removed the warp object to 002-4, warp is now based on an npc
2010-08-22cave maps, new monsters, terranite equipmentWombat9-7/+270
new 012 cave maps, terranite equipment stats, xml/png for moggun/terranite
2010-08-21items.xml changes and .pngs added for itemsWombat6-1/+100
items.xml changes for gems, rings and related .pngs
2010-08-18Sandstorm Mine ChangesWombat12-94/+512
Monsters and Map related Changes to Sandstorm Mines
2010-08-17inn sink npc added to npcs.xmlWombat1-0/+1
zeny sink npc id added to npcs.xml
2010-08-17Revert "npcs.xml change"Wombat3-1/+98
This reverts commit 2ee532afb6640ee469d9a08725a7da72936c4173.
2010-08-17npcs.xml changeWombat3-98/+1
added golbenez npc id modified: npcs.xml
2010-08-16Inn Sink Particles and Inn MapWombat2-18/+62
Particles for zeny sink and 027-2.tmx graveyard inn (no objects added) new file: graphics/particles/golbenez.particle.xml modified: maps/027-2.tmx
2010-08-04Renamed stats.xml to attributes.xml.Yohann Ferreira1-0/+0
2010-07-30Added the stats.xml file for reference purpose.Yohann Ferreira1-0/+38
2010-07-29Added the 'attack-action' parameter for weapons in items.xmlYohann Ferreira2-53/+46
The 'weapon-type' parameter (but not weapon_type) is now deprecated as for client data. I also changed the non-existing 'animation' parameter in 'attack' node of monsters to the real one ('action'). Finally "Temporary" low id weapons are finally gone!
2010-07-29Applied FrosTr's changes to the Pinkie.bcs1-0/+0
The frames had to be chaged, so now use same size as the old sheet. indexed the color palette to optimize. level 6 of 9 zlib compressed.