Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2011-09-28 | Removed a tree that was overlapped by a collision tile. The tree was on two ↵ | Ali-G | 2 | -2/+2 | |
maps: 044-1 and 030-1. | |||||
2011-09-27 | Remove some executable bits again. | Ben Longbons | 9 | -0/+0 | |
2011-09-25 | Removing warp from 031-3 to unreleased 044-1. | Jessica Tölke | 1 | -7/+0 | |
This commit can be reverted when 044-1 is released. | |||||
2011-09-25 | Adding new maps 044-1 and 044-3. Adapting 030-1, 033-1 and 031-3 to fit. | Ali-G | 5 | -7/+242 | |
2011-09-25 | Fixed the warp going from 006-1 to 032-3 and adding a missing collision tile. | Ali-G | 2 | -3/+3 | |
2011-09-25 | Added some collision tiles to a small, closed area. | Ali-G | 1 | -12/+12 | |
2011-09-23 | Fixed the coordinates of some warps made in the same direction. The player ↵ | Ali-G | 6 | -87/+87 | |
will now be warped two tiles in front of the same directed warp. | |||||
2011-09-23 | Made 007-1 and 008-1 borders match together, some fringe tiles weren't the ↵ | Ali-G | 2 | -4/+4 | |
same on both maps. | |||||
2011-09-23 | Fixed a minor typo in items.xml. | Ali-G | 1 | -1/+1 | |
2011-09-20 | Some improvements on 033-1 and 034-1: | Ali-G | 2 | -33/+18 | |
Fixed some layering issues and changed some trees. | |||||
2011-09-20 | Changed some collision tiles on 020-1. | Jessica Tölke | 1 | -3/+3 | |
It seems some inconsistency isn't avoidable due to the tileset. | |||||
2011-09-20 | Adapt border of 020-1 to 031-1. | Ali-G | 1 | -6/+6 | |
2011-09-20 | Removed some wrong placed tiles in the over layer on 020-2. | Ali-G | 1 | -2/+2 | |
2011-09-20 | Removed a tree that didn't fit to the group of trees it was placed in. | Ali-G | 1 | -1/+1 | |
2011-09-20 | Fixed wrong collision tile on 003-1. | Ali-G | 1 | -1/+1 | |
2011-09-20 | Fixed the warp inside Caul's house. (018-2 to 018-3) | Ali-G | 1 | -1/+1 | |
2011-09-20 | Fixed a warp from 020-2 to 020-1. | Ali-G | 1 | -1/+1 | |
2011-09-20 | Making the warps between 011-3 and 011-4 more comfortable. | Jessica Tölke | 2 | -4/+4 | |
They now each lead to the tile which is two tiles below the warp in the other direction. This way it is easier to avoid being warped back and forth again and again. | |||||
2011-09-20 | Fixed a warp in 011-4 that wasn't 1*1 tile high and wide. | Ali-G | 1 | -1/+1 | |
2011-09-20 | Renamed tileset from thermin-town to thermin-outdoor to avoid confusion when ↵ | Ali-G | 1 | -0/+0 | |
having the thermin-indoor tileset. | |||||
2011-09-20 | Cleaned the heart glasses spritesheet: some white half transparent pixels ↵ | Ali-G | 1 | -0/+0 | |
were randomly placed around all of the frames. | |||||
2011-09-20 | Added a forgotten line in items.xml. | Ali-G | 1 | -0/+1 | |
Defence was missing. Thanks to mrgrey for spotting this bug. | |||||
2011-09-16 | Rename Cotton Pants to Cotton Trousers and minor spelling error fixed. | Jessica Tölke | 1 | -12/+12 | |
2011-09-16 | Add Cotton Pants | enchilado | 6 | -9/+326 | |
2011-09-14 | Adding maggot spawn object to 042-1. | Jessica Tölke | 1 | -0/+8 | |
2011-09-14 | Some fixes on snow maps. | Ali-G | 6 | -23/+23 | |
Removed some trees "melted" in another one. Fixed some layer issues, especially near the cliffs. Fixed the fences that sometimes weren't placed coorectly. Removed a wrong collision tile on 034-1. Made the snow maps borders match each other. | |||||
2011-09-14 | Some changes on 031-3 | Ali-G | 1 | -9/+42 | |
Fixed the walls of the caves. Also removed the part that were moved to 031-4 as yeti battle cave. Replaced it by a new cave which corresponds to the other ones of the map. | |||||
2011-09-14 | Renamed the map to "Romantic Place". | Ali-G | 1 | -1/+1 | |
2011-09-12 | fix some layer issues in the new building on 020-2. | Jessica Tölke | 1 | -3/+3 | |
2011-09-12 | Removed the collision tile from the little chairs in 020-2 and 031-2. | Ali-G | 2 | -2/+2 | |
2011-09-12 | Two new indoor maps in Snow area: | Ali-G | 4 | -25/+58 | |
Added the indoor part of the seamans house on 031-1. Added a building for storage/banker npc in Nivalis. | |||||
2011-09-12 | Full map review: | Ali-G | 77 | -2350/+2447 | |
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes. | |||||
2011-09-12 | Fixed some small disturbing pixels in the empty circle of snow in Snow.png ↵ | Ali-G | 1 | -0/+0 | |
tileset. | |||||
2011-09-12 | Small typo in items.xml. | Ali-G | 1 | -1/+1 | |
2011-09-05 | Reviewed all the maps. | Ali-G | 53 | -184/+192 | |
Added and changed some map names. Some minor fixes on several maps. | |||||
2011-09-04 | Small fixes of previous commit (which put monsters.txt into map objects) | Jessica Tölke | 2 | -2/+10 | |
missing monster on 016-1 wrong named monster on 012-3 | |||||
2011-09-04 | Placed the mobs from monsters.txt files into the map using Tiles objects. | Ali-G | 11 | -68/+314 | |
Also renamed some Object layers, to "Objects" in few maps. Some spawns were reviewed: correct use of capital letters in "SPAWN" for example. | |||||
2011-09-04 | 011-3.tmx: added a missing tile over cave entrance | Ali-G | 1 | -1/+1 | |
Added a tile in "over" layer over the door to add realism. This was done on other maps. | |||||
2011-09-04 | Fixing some layer issues on 018-2 | Ali-G | 1 | -23/+22 | |
Added some ground layer tiles under some over layer tiles, they were missing. Also removed the doors from Ground layer to put them in Over layer. | |||||
2011-09-04 | Improved the warps around Hurnscald. | Ali-G | 5 | -26/+26 | |
Some made you warp in the next warp. Also fixed the indoor warp going from 011-4 to 011-3 and vice versa. | |||||
2011-09-04 | Removed some wrong collision tiles around 50 101. | Ali-G | 1 | -1/+1 | |
2011-09-03 | Added a warp between the two snow fiels: 033-1 and 034-1. Also fixed some ↵ | Ali-G | 2 | -2/+20 | |
collision tiles in both maps, mostly because of trees misplaced. | |||||
2011-09-03 | Removed some unecessary tiles used twice on the same tileset. Also replaced ↵ | Ali-G | 1 | -0/+0 | |
a white blank in the middle of the "pillars" by colored ones. | |||||
2011-09-02 | Lowered the 3 NPCs. They were too far from their name. They now look like ↵ | Ali-G | 1 | -0/+0 | |
other NPCs. | |||||
2011-09-02 | On 033-1, changed some rocks by the new one. Removed some trees on the west ↵ | Ali-G | 2 | -21/+21 | |
snow path to avoid the trees block the player while he is walking. On 034-1, fixed some collision tiles in the woods. Also changed some rocks by the new one. Adapted the east of the map with the changes on 033-1. | |||||
2011-09-02 | Made all the rocks be on "fringe" layer. | Ali-G | 3 | -22/+22 | |
Changed some small rocks by the new one hal9000 made. Made the three snow maps match together, there was a lot of differences. | |||||
2011-09-02 | Added some fringe items on the floor to give a bit of realism to the map. | Ali-G | 1 | -5/+6 | |
2011-09-02 | Layer issue fixed: in the graveyard inn map (027-2), in the first floor, ↵ | Ali-G | 1 | -2/+2 | |
near the cook, the cauldron near the wall was in over layer instead of fringe layer. | |||||
2011-09-02 | Adapting 020-1.tmx and 031-3.tmx to tileset changes. | Ali-G | 2 | -24/+24 | |
Added some snow on the ground layer, under the big rocks. Since the snow under them, in the tileset, didn't fit the current snow thus it was removed. | |||||
2011-09-02 | Changes on tilesets Snow.png and Snow_x2.png | Ali-G | 2 | -0/+0 | |
Added a new rock hal9000 made in the top left corner of the tileset. Also changed the rock next to the new one with hal9000's modifications. Removed unnecessary snow under the big rock. Also shortened the tileset that had a lot of useless blank on its right. |