diff options
Diffstat (limited to 'monsters')
-rw-r--r-- | monsters/_include.xml | 2 | ||||
-rw-r--r-- | monsters/monster1148_DoomGolem.xml | 8 | ||||
-rw-r--r-- | monsters/monster1149_TheEnchanter.xml | 14 |
3 files changed, 24 insertions, 0 deletions
diff --git a/monsters/_include.xml b/monsters/_include.xml index 18dd8b2a..7ba0e7fb 100644 --- a/monsters/_include.xml +++ b/monsters/_include.xml @@ -142,4 +142,6 @@ <include name="monsters/monster1145_Golem.xml"/> <include name="monsters/monster1146_Flashmob.xml"/> <include name="monsters/monster1147_Koyntety.xml"/> + <include name="monsters/monster1148_DoomGolem.xml"/> + <include name="monsters/monster1149_TheEnchanter.xml"/> </monsters> diff --git a/monsters/monster1148_DoomGolem.xml b/monsters/monster1148_DoomGolem.xml new file mode 100644 index 00000000..9059f45d --- /dev/null +++ b/monsters/monster1148_DoomGolem.xml @@ -0,0 +1,8 @@ +<?xml version="1.0"?> +<monsters offset="0"> + <monster id="1148" name="Doom Golem"> + <sprite>monsters/golem-red.xml</sprite> + <attack id="1" critical-hit-effect-id="16" missile-particle="graphics/particles/fire-burst.xml" action="attack"/> + <sound event="die">monsters/golem/die.ogg</sound> + </monster> +</monsters> diff --git a/monsters/monster1149_TheEnchanter.xml b/monsters/monster1149_TheEnchanter.xml new file mode 100644 index 00000000..3dfb65c3 --- /dev/null +++ b/monsters/monster1149_TheEnchanter.xml @@ -0,0 +1,14 @@ +<?xml version="1.0"?> +<monsters offset="0"> + <monster id="1149" name="The Enchanter"> + <sprite>model/female.xml|#413e22,6c5d31,baa06e,b2b05f;#2f312f,727471,a4a6a3,dad5f5;#3a3a3a,d5d5d5</sprite> + <sprite>hairstyles/hairstyle09-female.xml|#53202b,7f4f45,9e6a43,d09459,fcd3a1,fefffc;#2f312f,727471,a4a6a3,dad5f5;#000000,202020,404040,dddddd</sprite> + <sprite>equipment/feet/assassin-boots-female.xml</sprite> + <sprite>equipment/legs/assassin-female.xml</sprite> + <sprite>equipment/chest/sorcerer-robe-female.xml|#000000;#2554c7</sprite> + <!-- No folder for this --> + <sprite>equipment/weapons/bow-banshee-female.xml</sprite> + <particlefx>graphics/particles/doom.particle.xml</particlefx> + <attack id="1" critical-hit-effect-id="16" missile-particle="graphics/particles/fire-burst.xml" action="attack_bow"/> + </monster> +</monsters> |