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Diffstat (limited to 'monsters.xml')
-rw-r--r-- | monsters.xml | 201 |
1 files changed, 201 insertions, 0 deletions
diff --git a/monsters.xml b/monsters.xml index e9b5f409..f2cc71bc 100644 --- a/monsters.xml +++ b/monsters.xml @@ -1291,5 +1291,206 @@ exp<TAG>: Tells how much experience point a monster is giving up <monster id="60" name="Terranite"> <sprite>monsters/monster-terranite.xml</sprite> </monster> +<monster id="61" name="The Lost" targetCursor="medium"> + <sprite>monsters/monster-skeleton.xml|#aca379</sprite> + <sprite>chest-robe-male.xml|#333333</sprite> + <sound event="hit">monsters/maggot/maggot-hit1.ogg</sound> + <sound event="miss">monsters/maggot/maggot-miss1.ogg</sound> + <sound event="hurt">monsters/maggot/maggot-hit2.ogg</sound> + <sound event="die">monsters/maggot/maggot-dying1.ogg</sound> + <drop item="777" percent="10"/> <!-- Rotten Rags --> + <drop item="775" percent="5"/> <!-- Bone --> + <drop item="776" percent="1"/> <!-- Skull --> + <attributes + hp="5000" + size="4" + speed="2.0" + attack-min="111" + attack-delta="111" + attack-magic="0" + hit="75" + evade="30" + physical-defence="20" + magical-defence="70" + mutation="0" + /> + <vulnerability element="water" factor="0.7"/> + <vulnerability element="air" factor="0.7"/> + <vulnerability element="fire" factor="1.5"/> + <vulnerability element="earth" factor="0.7"/> + <vulnerability element="lighning" factor="-0.1"/> + <vulnerability element="metal" factor="1"/> + <vulnerability element="plant" factor="1"/> + <vulnerability element="ice" factor="0"/> + <exp level="0">3000</exp> + <!-- average stroll- and track range--> + <behavior + aggressive="true" + cowardly="false" + track-range="5" + stroll-range="1" + attack-distance="96" + /> + <attack id="0" + priority="1" + type="magical" + pre-delay="10" + aft-delay="5" + damage-factor="1" + range="32" + angle="0" + action="attack" + script-function="strike" /> + <script>testmonster.lua</script> <!-- only Proof of Concept--> + </monster> + + <monster id="109" name="Reaper" targetCursor="medium"> + <sprite>monsters/monster-reaper.xml</sprite> + <sprite>monsters/accessories/reaper-shadow.xml</sprite> + <particlefx>graphics/particles/monster-reaper.particle.xml</particlefx> + <sound event="hit">monsters/maggot/maggot-hit1.ogg</sound> + <sound event="miss">monsters/maggot/maggot-miss1.ogg</sound> + <sound event="hurt">monsters/reaper/reaper-hurt.ogg</sound> + <sound event="die">monsters/maggot/maggot-dying1.ogg</sound> + <drop item="777" percent="10"/> <!-- Rotten Rags --> + <drop item="775" percent="5"/> <!-- Bone --> + <drop item="776" percent="1"/> <!-- Skull --> + <drop item="1221" percent="0.1"/> <!-- Skull Mask --> + <attributes + hp="35000" + size="4" + speed="2.0" + attack-min="222" + attack-delta="111" + attack-magic="0" + hit="100" + evade="10" + physical-defence="50" + magical-defence="70" + mutation="0" + /> + <vulnerability element="water" factor="0.7"/> + <vulnerability element="air" factor="0.7"/> + <vulnerability element="fire" factor="1.5"/> + <vulnerability element="earth" factor="0.7"/> + <vulnerability element="lighning" factor="-0.1"/> + <vulnerability element="metal" factor="1"/> + <vulnerability element="plant" factor="1"/> + <vulnerability element="ice" factor="0"/> + <exp level="0">10000</exp> + <!-- average stroll- and track range--> + <behavior + aggressive="true" + cowardly="false" + track-range="5" + stroll-range="1" + attack-distance="96" + /> + <attack id="0" + priority="1" + type="magical" + pre-delay="10" + aft-delay="5" + damage-factor="1" + range="128" + angle="0" + action="attack" + script-function="strike" + /> + <script>testmonster.lua</script> <!-- only Proof of Concept--> + </monster> + + <monster id="110" name="Scythe" targetCursor="large"> + <sprite>monsters/monster-spinning-scythe.xml</sprite> + <sprite>monsters/accessories/scythe-shadow.xml</sprite> + <drop item="505" percent="8"/> + <drop item="518" percent="4"/> + <drop item="501" percent="1.5"/> + <drop item="533" percent="1.5"/> + <drop item="502" percent="0.7"/> + <drop item="522" percent="0.1"/> + <attributes + hp="20" + size="4" + speed="2.0" + attack-min="10" + attack-delta="2" + attack-magic="0" + hit="10" + evade="5" + physical-defence="5" + magical-defence="0" + mutation="50" + /> + <vulnerability element="fire" factor="1.5"/> + <vulnerability element="earth" factor="0.7"/> + <exp>10</exp> + <!-- average stroll- and track range--> + <behavior + aggressive="false" + cowardly="false" + track-range="5" + stroll-range="2" + attack-distance="32" + /> + <attack id="1" + priority="1" + type="physical" + pre-delay="10" + aft-delay="5" + damage-factor="1" + range="32" + action="attack" + script-function="strike" + /> + <script>testmonster.lua</script> <!-- only Proof of Concept--> + </monster> + + <monster id="111" name="Ball Lightning" targetCursor="small"> + <sprite>monsters/monster-ball-lightning.xml</sprite> + <sprite>monsters/accessories/ball-lightning-shadow.xml</sprite> + <particlefx>graphics/particles/monster-ball-lightning.particle.xml</particlefx> + <drop item="505" percent="8"/> + <drop item="518" percent="4"/> + <drop item="501" percent="1.5"/> + <drop item="533" percent="1.5"/> + <drop item="502" percent="0.7"/> + <drop item="522" percent="0.1"/> + <attributes + hp="20" + size="4" + speed="2.0" + attack-min="10" + attack-delta="2" + attack-magic="0" + hit="10" + evade="5" + physical-defence="5" + magical-defence="0" + mutation="50" + /> + <vulnerability element="fire" factor="1.5"/> + <vulnerability element="earth" factor="0.7"/> + <exp>10</exp> + <!-- average stroll- and track range--> + <behavior + aggressive="false" + cowardly="false" + track-range="5" + stroll-range="2" + attack-distance="32" + /> + <attack id="1" + priority="1" + type="physical" + pre-delay="10" + aft-delay="5" + damage-factor="1" + range="32" + action="attack" + script-function="strike" + /> + <script>testmonster.lua</script> <!-- only Proof of Concept--> + </monster> </monsters> |