diff options
Diffstat (limited to 'graphics')
26 files changed, 372 insertions, 12 deletions
diff --git a/graphics/particles/casket-lid.xml b/graphics/particles/casket-lid.xml new file mode 100755 index 00000000..a737fd6c --- /dev/null +++ b/graphics/particles/casket-lid.xml @@ -0,0 +1,19 @@ +<?xml version="1.0"?> + +<effect> + <!-- The lid opening portion of the casket trap--> + <particle position-x="0" position-y="0" position-z="43" lifetime="110"> + <emitter> + <property name="position-y" value="37" /> + <property name="lifetime" value="110"/> + <property name="output" value="1"/> + <property name="output-pause" value="15"/> + <animation imageset="graphics/particles/casket-trap_96x96.png" width="96" height="96"> + <frame index="11" delay="100"/> + <frame index="12" delay="900"/> + <frame index="11" delay="100"/> + </animation> + </emitter> + </particle> + +</effect> diff --git a/graphics/particles/casket-monster.xml b/graphics/particles/casket-monster.xml new file mode 100755 index 00000000..8511851d --- /dev/null +++ b/graphics/particles/casket-monster.xml @@ -0,0 +1,18 @@ +<?xml version="1.0"?> + +<effect> + <!-- The monster portion of the casket trap--> + <particle position-x="100" position-y="0" position-z="97" lifetime="110"> + <emitter> + <property name="position-y" value="114" /> + <property name="lifetime" value="110"/> + <property name="output" value="1"/> + <property name="output-pause" value="15"/> + <animation imageset="graphics/particles/casket-trap_96x96.png" width="96" height="96"> + <sequence start="0" end="9" delay="100" /> + <frame index="0" delay="100"/> + </animation> + </emitter> + </particle> + +</effect> diff --git a/graphics/particles/casket-trap_96x96.png b/graphics/particles/casket-trap_96x96.png Binary files differnew file mode 100755 index 00000000..7839fbe8 --- /dev/null +++ b/graphics/particles/casket-trap_96x96.png diff --git a/graphics/particles/gate-opening.xml b/graphics/particles/gate-opening.xml new file mode 100755 index 00000000..7292bf4d --- /dev/null +++ b/graphics/particles/gate-opening.xml @@ -0,0 +1,11 @@ +<?xml version="1.0"?> + +<effect> + <!-- The gate opening animation --> + <particle position-x="0" position-y="0" position-z="32"> + <animation imageset="graphics/sprites/npcs/npc-gate_224x192.png" width="224" height="192"> + <sequence start="0" end="2" delay="100" /> + <frame index="3" /> + </animation> + </particle> +</effect> diff --git a/graphics/particles/monster-ball-lightning.particle.xml b/graphics/particles/monster-ball-lightning.particle.xml index 6bf8c6c1..e8b4d39c 100755 --- a/graphics/particles/monster-ball-lightning.particle.xml +++ b/graphics/particles/monster-ball-lightning.particle.xml @@ -7,14 +7,11 @@ position-z = "10"
>
<emitter>
-
-
<property name="position-z" min="16" max="48" />
<animation imageset="graphics/particles/monster-ball-lightning.particle.png" width="15" height="15">
<sequence start="0" end="7" delay="20" />
</animation>
<property name="horizontal-angle" min="0" max="360"/>
-
<property name="gravity" value="0.1"/>
<property name="randomnes" value="125"/>
<property name="lifetime" value="75"/>
@@ -22,12 +19,6 @@ <property name="fade-out" value="20"/>
<property name="alpha" value="0.6" />
<property name="output" value="1"/>
-
-
-
-
-
-
</emitter>
</particle>
</effect>
diff --git a/graphics/particles/pool-horiz.xml b/graphics/particles/pool-horiz.xml new file mode 100755 index 00000000..80a5c31d --- /dev/null +++ b/graphics/particles/pool-horiz.xml @@ -0,0 +1,10 @@ +<?xml version="1.0"?> + +<effect> + <!-- The gate opening animation --> + <particle position-x="16" position-y="0" position-z="44"> + <animation imageset="graphics/particles/pool_65x26.particle.png" width="65" height="26"> + <sequence start="0" end="3" delay="400" /> + </animation> + </particle> +</effect> diff --git a/graphics/particles/pool-vert.xml b/graphics/particles/pool-vert.xml new file mode 100755 index 00000000..6be72a1c --- /dev/null +++ b/graphics/particles/pool-vert.xml @@ -0,0 +1,10 @@ +<?xml version="1.0"?> + +<effect> + <!-- The gate opening animation --> + <particle position-x="0" position-y="0" position-z="60"> + <animation imageset="graphics/particles/pool_32x58.particle.png" width="32" height="58"> + <sequence start="0" end="3" delay="400" /> + </animation> + </particle> +</effect> diff --git a/graphics/particles/pool_32x58.particle.png b/graphics/particles/pool_32x58.particle.png Binary files differnew file mode 100755 index 00000000..ba7e13b4 --- /dev/null +++ b/graphics/particles/pool_32x58.particle.png diff --git a/graphics/particles/pool_65x26.particle.png b/graphics/particles/pool_65x26.particle.png Binary files differnew file mode 100755 index 00000000..0be73c63 --- /dev/null +++ b/graphics/particles/pool_65x26.particle.png diff --git a/graphics/particles/portal.particle.xml b/graphics/particles/portal.particle.xml new file mode 100755 index 00000000..ea574ae6 --- /dev/null +++ b/graphics/particles/portal.particle.xml @@ -0,0 +1,43 @@ +<?xml version="1.0"?> +<!-- +A red and yellow blaze. Does not really look like fire but looks awesome +nevertheless. Maybe we could modify this effect and use it for some persistent +AoE fire magic spell. + +It is about 100 pixels wide and 200 pixels high, takes about 280 particles and +lowers my FPS by about 30%. +--> +<effect> + <particle + position-x = "0" + position-y = "0" + position-z = "150" + > + <emitter> + <property name="position-z" value="-150" /> + <property name="position-y" value="32" /> + <property name="acceleration" value="0.05"/> + <property name="momentum" value="0.95"/> + <property name="image" value="graphics/particles/glow-medium.png|W:#000099"/> + <property name="lifetime" min="60" max="140"/> + <property name="fade-in" value="30"/> + <property name="fade-out" value="30"/> + <property name="output" min="1" max="2"/> + <property name="horizontal-angle" min="0" max="360" /> + <property name="power" min="1" max="3" /> + </emitter> + <emitter> + <property name="position-z" value="-150" /> + <property name="position-y" value="32" /> + <property name="acceleration" value="0.05"/> + <property name="momentum" value="0.95"/> + <property name="image" value="graphics/particles/glow-medium.png|W:#000022"/> + <property name="lifetime" min="40" max="140"/> + <property name="fade-in" value="10"/> + <property name="fade-out" value="30"/> + <property name="output" min="0" max="1"/> + <property name="horizontal-angle" min="0" max="360" /> + <property name="power" min="0" max="2" /> + </emitter> + </particle> +</effect>
\ No newline at end of file diff --git a/graphics/sprites/npcs/npc-casket.xml b/graphics/sprites/npcs/npc-casket.xml new file mode 100755 index 00000000..cc81923c --- /dev/null +++ b/graphics/sprites/npcs/npc-casket.xml @@ -0,0 +1,10 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/particles/casket-trap_96x96.png" width="96" height="96" /> + <action name="stand" imageset="base"> + <animation direction="default"> + <!-- closed casket --> + <frame index="10" /> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/npcs/npc-gate-closed.xml b/graphics/sprites/npcs/npc-gate-closed.xml new file mode 100755 index 00000000..786cdded --- /dev/null +++ b/graphics/sprites/npcs/npc-gate-closed.xml @@ -0,0 +1,10 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/npcs/npc-gate_224x192.png" width="224" height="192" /> + <action name="stand" imageset="base"> + <animation direction="default"> + <!-- Display just the first frame of the opening door animation, which is the closed door --> + <frame index="0" /> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/npcs/npc-gate-open.xml b/graphics/sprites/npcs/npc-gate-open.xml new file mode 100755 index 00000000..893f5dbf --- /dev/null +++ b/graphics/sprites/npcs/npc-gate-open.xml @@ -0,0 +1,10 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/npcs/npc-gate_224x192.png" width="224" height="192" /> + <action name="stand" imageset="base"> + <animation direction="default"> + <!-- Open gate --> + <frame index="3" /> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/npcs/npc-gate_224x192.png b/graphics/sprites/npcs/npc-gate_224x192.png Binary files differnew file mode 100755 index 00000000..81800b78 --- /dev/null +++ b/graphics/sprites/npcs/npc-gate_224x192.png diff --git a/graphics/sprites/player_female_base.png b/graphics/sprites/player_female_base.png Binary files differindex c4c0a80b..670b53b4 100644 --- a/graphics/sprites/player_female_base.png +++ b/graphics/sprites/player_female_base.png diff --git a/graphics/sprites/player_female_base.xml b/graphics/sprites/player_female_base.xml index 45a6444c..9d7bbe41 100644 --- a/graphics/sprites/player_female_base.xml +++ b/graphics/sprites/player_female_base.xml @@ -100,5 +100,81 @@ <end /> </animation> </action> + +<action name="attack_polearm" imageset="base"> + <animation direction="down"> + <sequence start="72" end="75" delay="150" /> + <end /> + </animation> + <animation direction="left"> + <sequence start="76" end="79" delay="150" /> + <end /> + </animation> + <animation direction="up"> + <sequence start="81" end="84" delay="150" /> + <end /> + </animation> + <animation direction="right"> + <sequence start="85" end="88" delay="150" /> + <end /> + </animation> + </action> + + <action name="attack_1hand" imageset="base"> + <animation direction="down"> + <sequence start="90" end="93" delay="100" /> + <end /> + </animation> + <animation direction="left"> + <sequence start="94" end="97" delay="100" /> + <end /> + </animation> + <animation direction="up"> + <sequence start="99" end="102" delay="100" /> + <end /> + </animation> + <animation direction="right"> + <sequence start="103" end="106" delay="100" /> + <end /> + </animation> + </action> + + <action name="attack_2hand" imageset="base"> + <animation direction="down"> + <sequence start="108" end="111" delay="140" /> + <end /> + </animation> + <animation direction="left"> + <sequence start="112" end="115" delay="140" /> + <end /> + </animation> + <animation direction="up"> + <sequence start="117" end="120" delay="140" /> + <end /> + </animation> + <animation direction="right"> + <sequence start="121" end="124" delay="140" /> + <end /> + </animation> + </action> + + <action name="cast" imageset="base"> + <animation direction="down"> + <sequence start="126" end="127" delay="250" /> + <end /> + </animation> + <animation direction="left"> + <sequence start="128" end="129" delay="250" /> + <end /> + </animation> + <animation direction="up"> + <sequence start="130" end="131" delay="250" /> + <end /> + </animation> + <animation direction="right"> + <sequence start="132" end="133" delay="250" /> + <end /> + </animation> + </action> </sprite>
\ No newline at end of file diff --git a/graphics/sprites/player_male_base.png b/graphics/sprites/player_male_base.png Binary files differindex 72b9b375..b9c439f4 100644..100755 --- a/graphics/sprites/player_male_base.png +++ b/graphics/sprites/player_male_base.png diff --git a/graphics/sprites/player_male_base.xml b/graphics/sprites/player_male_base.xml index c3026d0a..1f2da0bd 100644 --- a/graphics/sprites/player_male_base.xml +++ b/graphics/sprites/player_male_base.xml @@ -7,9 +7,7 @@ height= "64" /> - <action name = "stand" - imageset = "base" - > + <action name="stand" imageset="base"> <animation direction="down"> <frame index="0" /> </animation> @@ -106,5 +104,81 @@ <end /> </animation> </action> + + <action name="attack_polearm" imageset="base"> + <animation direction="down"> + <sequence start="72" end="75" delay="150" /> + <end /> + </animation> + <animation direction="left"> + <sequence start="76" end="79" delay="150" /> + <end /> + </animation> + <animation direction="up"> + <sequence start="81" end="84" delay="150" /> + <end /> + </animation> + <animation direction="right"> + <sequence start="85" end="88" delay="150" /> + <end /> + </animation> + </action> + + <action name="attack_1hand" imageset="base"> + <animation direction="down"> + <sequence start="90" end="93" delay="100" /> + <end /> + </animation> + <animation direction="left"> + <sequence start="94" end="97" delay="100" /> + <end /> + </animation> + <animation direction="up"> + <sequence start="99" end="102" delay="100" /> + <end /> + </animation> + <animation direction="right"> + <sequence start="103" end="106" delay="100" /> + <end /> + </animation> + </action> + + <action name="attack_2hand" imageset="base"> + <animation direction="down"> + <sequence start="108" end="111" delay="140" /> + <end /> + </animation> + <animation direction="left"> + <sequence start="112" end="115" delay="140" /> + <end /> + </animation> + <animation direction="up"> + <sequence start="117" end="120" delay="140" /> + <end /> + </animation> + <animation direction="right"> + <sequence start="121" end="124" delay="140" /> + <end /> + </animation> + </action> + + <action name="cast" imageset="base"> + <animation direction="down"> + <sequence start="126" end="127" delay="250" /> + <end /> + </animation> + <animation direction="left"> + <sequence start="128" end="129" delay="250" /> + <end /> + </animation> + <animation direction="up"> + <sequence start="130" end="131" delay="250" /> + <end /> + </animation> + <animation direction="right"> + <sequence start="132" end="133" delay="250" /> + <end /> + </animation> + </action> </sprite>
\ No newline at end of file diff --git a/graphics/sprites/weapon-axe-blacksmith.png b/graphics/sprites/weapon-axe-blacksmith.png Binary files differnew file mode 100755 index 00000000..7fe6cada --- /dev/null +++ b/graphics/sprites/weapon-axe-blacksmith.png diff --git a/graphics/sprites/weapon-axe-blacksmith.xml b/graphics/sprites/weapon-axe-blacksmith.xml new file mode 100755 index 00000000..61806b50 --- /dev/null +++ b/graphics/sprites/weapon-axe-blacksmith.xml @@ -0,0 +1,26 @@ +<?xml version="1.0"?> +<sprite name="player" action="stand"> + <imageset name="great-axe" src="graphics/sprites/weapon-axe-blacksmith.png" width="64" height="64" /> + + <action name="default" imageset="great-axe"> + </action> + + <action name="attack_2hand" imageset="great-axe"> + <animation direction="down"> + <sequence start="0" end="3" delay="140" /> + <end /> + </animation> + <animation direction="left"> + <sequence start="4" end="7" delay="140" /> + <end /> + </animation> + <animation direction="up"> + <sequence start="8" end="11" delay="140" /> + <end /> + </animation> + <animation direction="right"> + <sequence start="12" end="15" delay="140" /> + <end /> + </animation> + </action> +</sprite>
\ No newline at end of file diff --git a/graphics/sprites/weapon-polearm-spear.png b/graphics/sprites/weapon-polearm-spear.png Binary files differnew file mode 100755 index 00000000..7fe6cada --- /dev/null +++ b/graphics/sprites/weapon-polearm-spear.png diff --git a/graphics/sprites/weapon-polearm-spear.xml b/graphics/sprites/weapon-polearm-spear.xml new file mode 100755 index 00000000..26f93a7a --- /dev/null +++ b/graphics/sprites/weapon-polearm-spear.xml @@ -0,0 +1,26 @@ +<?xml version="1.0"?> +<sprite name="player" action="stand"> + <imageset name="spear" src="graphics/sprites/weapon-polearm-spear.png" width="64" height="64" /> + + <action name="default" imageset="spear"> + </action> + + <action name="attack_polearm" imageset="spear"> + <animation direction="down"> + <sequence start="0" end="3" delay="150" /> + <end /> + </animation> + <animation direction="left"> + <sequence start="4" end="7" delay="150" /> + <end /> + </animation> + <animation direction="up"> + <sequence start="8" end="11" delay="150" /> + <end /> + </animation> + <animation direction="right"> + <sequence start="12" end="15" delay="150" /> + <end /> + </animation> + </action> +</sprite>
\ No newline at end of file diff --git a/graphics/sprites/weapon-sword-sword.png b/graphics/sprites/weapon-sword-sword.png Binary files differnew file mode 100755 index 00000000..7fe6cada --- /dev/null +++ b/graphics/sprites/weapon-sword-sword.png diff --git a/graphics/sprites/weapon-sword-sword.xml b/graphics/sprites/weapon-sword-sword.xml new file mode 100755 index 00000000..9bed5068 --- /dev/null +++ b/graphics/sprites/weapon-sword-sword.xml @@ -0,0 +1,26 @@ +<?xml version="1.0"?> +<sprite name="player" action="stand"> + <imageset name="sword" src="graphics/sprites/weapon-sword-sword.png" width="64" height="64" /> + + <action name="default" imageset="sword"> + </action> + + <action name="attack_1hand" imageset="sword"> + <animation direction="down"> + <sequence start="0" end="3" delay="100" /> + <end /> + </animation> + <animation direction="left"> + <sequence start="4" end="7" delay="100" /> + <end /> + </animation> + <animation direction="up"> + <sequence start="8" end="11" delay="100" /> + <end /> + </animation> + <animation direction="right"> + <sequence start="12" end="15" delay="100" /> + <end /> + </animation> + </action> +</sprite>
\ No newline at end of file diff --git a/graphics/tiles/Crypt-Fringe-x3.png b/graphics/tiles/Crypt-Fringe-x3.png Binary files differindex 9921171a..e803c6a2 100644 --- a/graphics/tiles/Crypt-Fringe-x3.png +++ b/graphics/tiles/Crypt-Fringe-x3.png diff --git a/graphics/tiles/Crypt-Fringe.png b/graphics/tiles/Crypt-Fringe.png Binary files differindex 8b980f46..9389469e 100644 --- a/graphics/tiles/Crypt-Fringe.png +++ b/graphics/tiles/Crypt-Fringe.png |