diff options
Diffstat (limited to 'graphics')
-rw-r--r-- | graphics/items/armor-head-jestermask.png | bin | 0 -> 1111 bytes | |||
-rw-r--r-- | graphics/sprites/head-jestermask.png | bin | 0 -> 70425 bytes | |||
-rw-r--r-- | graphics/sprites/head-jestermask.xml | 104 |
3 files changed, 104 insertions, 0 deletions
diff --git a/graphics/items/armor-head-jestermask.png b/graphics/items/armor-head-jestermask.png Binary files differnew file mode 100644 index 00000000..86c231d0 --- /dev/null +++ b/graphics/items/armor-head-jestermask.png diff --git a/graphics/sprites/head-jestermask.png b/graphics/sprites/head-jestermask.png Binary files differnew file mode 100644 index 00000000..6341302d --- /dev/null +++ b/graphics/sprites/head-jestermask.png diff --git a/graphics/sprites/head-jestermask.xml b/graphics/sprites/head-jestermask.xml new file mode 100644 index 00000000..d2b8d633 --- /dev/null +++ b/graphics/sprites/head-jestermask.xml @@ -0,0 +1,104 @@ +<?xml version="1.0"?> +<sprite name="player" action="stand"> + + <imageset name="base" src="graphics/sprites/head-jestermask.png" width="64" height="64" /> + + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0" /> + </animation> + <animation direction="left"> + <frame index="18" /> + </animation> + <animation direction="up"> + <frame index="36" /> + </animation> + <animation direction="right"> + <frame index="54" /> + </animation> + </action> + + <action name="walk" imageset="base"> + <animation direction="down"> + <sequence start="1" end="6" delay="75" /> + </animation> + <animation direction="left"> + <sequence start="19" end="24" delay="75" /> + </animation> + <animation direction="up"> + <sequence start="37" end="42" delay="75" /> + </animation> + <animation direction="right"> + <sequence start="55" end="60" delay="75" /> + </animation> + </action> + + <action name="sit" imageset="base"> + <animation direction="down"> + <frame index="7" /> + </animation> + <animation direction="left"> + <frame index="25" /> + </animation> + <animation direction="up"> + <frame index="43" /> + </animation> + <animation direction="right"> + <frame index="61" /> + </animation> + </action> + + <action name="dead" imageset="base"> + <animation direction="down"> + <frame index="8" /> + </animation> + <animation direction="left"> + <frame index="26" /> + </animation> + <animation direction="up"> + <frame index="44" /> + </animation> + <animation direction="right"> + <frame index="62" /> + </animation> + </action> + + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="9" end="12" delay="75" /> + <end /> + </animation> + <animation direction="left"> + <sequence start="27" end="30" delay="75" /> + <end /> + </animation> + <animation direction="up"> + <sequence start="45" end="48" delay="75" /> + <end /> + </animation> + <animation direction="right"> + <sequence start="63" end="66" delay="75" /> + <end /> + </animation> + </action> + + <action name="attack_bow" imageset="base"> + <animation direction="down"> + <sequence start="13" end="17" delay="75" /> + <end /> + </animation> + <animation direction="left"> + <sequence start="31" end="35" delay="75" /> + <end /> + </animation> + <animation direction="up"> + <sequence start="49" end="53" delay="75" /> + <end /> + </animation> + <animation direction="right"> + <sequence start="67" end="71" delay="75" /> + <end /> + </animation> + </action> + +</sprite> |