diff options
Diffstat (limited to 'graphics')
-rw-r--r-- | graphics/items/equipment/charms/heart-of-isis.png | bin | 0 -> 910 bytes | |||
-rw-r--r-- | graphics/items/equipment/head/bull.png | bin | 0 -> 766 bytes | |||
-rw-r--r-- | graphics/items/equipment/weapon/bow-bansheebow.png | bin | 0 -> 786 bytes | |||
-rw-r--r-- | graphics/items/generic/lazurite-crystal.png | bin | 0 -> 590 bytes | |||
-rw-r--r-- | graphics/items/generic/lazurite-heart.png | bin | 0 -> 1028 bytes | |||
-rw-r--r-- | graphics/items/generic/lazurite-shard.png | bin | 0 -> 323 bytes | |||
-rw-r--r-- | graphics/items/generic/lockpicks.png | bin | 0 -> 1351 bytes | |||
-rw-r--r-- | graphics/items/generic/sealed-soul.png | bin | 0 -> 1058 bytes | |||
-rw-r--r-- | graphics/particles/arrow-banshee.particle.xml | 44 | ||||
-rw-r--r-- | graphics/particles/arrowh-banshee.png | bin | 0 -> 1122 bytes | |||
-rw-r--r-- | graphics/sprites/equipment/head/bull.png | bin | 0 -> 2801 bytes | |||
-rw-r--r-- | graphics/sprites/equipment/head/bull.xml | 124 | ||||
-rw-r--r-- | graphics/sprites/weapon-bansheebow.png | bin | 0 -> 4914 bytes | |||
-rw-r--r-- | graphics/sprites/weapon-bansheebow.xml | 23 |
14 files changed, 191 insertions, 0 deletions
diff --git a/graphics/items/equipment/charms/heart-of-isis.png b/graphics/items/equipment/charms/heart-of-isis.png Binary files differnew file mode 100644 index 00000000..f80b12a1 --- /dev/null +++ b/graphics/items/equipment/charms/heart-of-isis.png diff --git a/graphics/items/equipment/head/bull.png b/graphics/items/equipment/head/bull.png Binary files differnew file mode 100644 index 00000000..b63a6cbd --- /dev/null +++ b/graphics/items/equipment/head/bull.png diff --git a/graphics/items/equipment/weapon/bow-bansheebow.png b/graphics/items/equipment/weapon/bow-bansheebow.png Binary files differnew file mode 100644 index 00000000..202a35fe --- /dev/null +++ b/graphics/items/equipment/weapon/bow-bansheebow.png diff --git a/graphics/items/generic/lazurite-crystal.png b/graphics/items/generic/lazurite-crystal.png Binary files differnew file mode 100644 index 00000000..559872f2 --- /dev/null +++ b/graphics/items/generic/lazurite-crystal.png diff --git a/graphics/items/generic/lazurite-heart.png b/graphics/items/generic/lazurite-heart.png Binary files differnew file mode 100644 index 00000000..51bd7751 --- /dev/null +++ b/graphics/items/generic/lazurite-heart.png diff --git a/graphics/items/generic/lazurite-shard.png b/graphics/items/generic/lazurite-shard.png Binary files differnew file mode 100644 index 00000000..9380a2a6 --- /dev/null +++ b/graphics/items/generic/lazurite-shard.png diff --git a/graphics/items/generic/lockpicks.png b/graphics/items/generic/lockpicks.png Binary files differnew file mode 100644 index 00000000..2bbd4a11 --- /dev/null +++ b/graphics/items/generic/lockpicks.png diff --git a/graphics/items/generic/sealed-soul.png b/graphics/items/generic/sealed-soul.png Binary files differnew file mode 100644 index 00000000..b3454b69 --- /dev/null +++ b/graphics/items/generic/sealed-soul.png diff --git a/graphics/particles/arrow-banshee.particle.xml b/graphics/particles/arrow-banshee.particle.xml new file mode 100644 index 00000000..0e26750b --- /dev/null +++ b/graphics/particles/arrow-banshee.particle.xml @@ -0,0 +1,44 @@ +<?xml version="1.0"?> +<effect> + <particle position-x="0" position-y="0" position-z="32" lifetime="128"> + <rotation imageset="graphics/particles/arrowh-banshee.png" width="16" height="16"> + <sequence start="0" end="7"/> + </rotation> + <emitter> + <property name="image" value="graphics/particles/star-small.png|W:#512C75,222222"/> + <property name="lifetime" value="90"/> + <property name="fade-in" value="10"/> + <property name="fade-out" value="90"/> + <property name="output" min="0" max="1"/> + <property name="power" min="0" max="2"/> + <property name="horizontal-angle" min="-15" max="-175"/> + <property name="momentum" value="0.95"/> + <property name="randomnes" value="200"/> + <property name="vertical-angle" min="0" max="90"/> + </emitter> + <emitter> + <property name="image" value="graphics/particles/star-small.png|W:#262B2F,333333"/> + <property name="lifetime" value="90"/> + <property name="fade-in" value="10"/> + <property name="fade-out" value="90"/> + <property name="output" min="0" max="1"/> + <property name="power" min="0" max="2"/> + <property name="horizontal-angle" min="-15" max="-175"/> + <property name="momentum" value="0.95"/> + <property name="randomnes" value="200"/> + <property name="vertical-angle" min="0" max="90"/> + </emitter> + <emitter> + <property name="image" value="graphics/particles/orb-small.png|W:#222222"/> + <property name="lifetime" value="90"/> + <property name="fade-in" value="10"/> + <property name="fade-out" value="90"/> + <property name="output" min="0" max="1"/> + <property name="power" min="0" max="2"/> + <property name="horizontal-angle" min="-15" max="-175"/> + <property name="momentum" value="0.95"/> + <property name="randomnes" value="200"/> + <property name="vertical-angle" min="0" max="90"/> + </emitter> + </particle> +</effect> diff --git a/graphics/particles/arrowh-banshee.png b/graphics/particles/arrowh-banshee.png Binary files differnew file mode 100644 index 00000000..05ecddda --- /dev/null +++ b/graphics/particles/arrowh-banshee.png diff --git a/graphics/sprites/equipment/head/bull.png b/graphics/sprites/equipment/head/bull.png Binary files differnew file mode 100644 index 00000000..6cd2b783 --- /dev/null +++ b/graphics/sprites/equipment/head/bull.png diff --git a/graphics/sprites/equipment/head/bull.xml b/graphics/sprites/equipment/head/bull.xml new file mode 100644 index 00000000..529fd173 --- /dev/null +++ b/graphics/sprites/equipment/head/bull.xml @@ -0,0 +1,124 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="equipment" src="graphics/sprites/equipment/head/bull.png" width="27" height="26"/> + + <action name="stand" imageset="equipment"> + <animation direction="down"> + <frame index="0" offsetX="-1" offsetY="-37"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="-1" offsetY="-39"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-2" offsetY="-37"/> + </animation> + <animation direction="right"> + <frame index="3" offsetY="-39"/> + </animation> + </action> + + <action name="walk" imageset="equipment"> + <animation direction="down"> + <frame index="0" offsetX="-1" offsetY="-36" delay="75"/> + <frame index="0" offsetX="-1" offsetY="-37" delay="150"/> + <frame index="0" offsetX="-1" offsetY="-36" delay="75"/> + <frame index="0" offsetX="-1" offsetY="-37" delay="150"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="-1" offsetY="-39" delay="75"/> + <frame index="1" offsetX="-1" offsetY="-38" delay="75"/> + <frame index="1" offsetX="-1" offsetY="-39" delay="150"/> + <frame index="1" offsetX="-1" offsetY="-38" delay="75"/> + <frame index="1" offsetX="-1" offsetY="-39" delay="75"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-2" offsetY="-37" delay="75"/> + <frame index="2" offsetX="-2" offsetY="-38" delay="150"/> + <frame index="2" offsetX="-2" offsetY="-37" delay="75"/> + <frame index="2" offsetX="-2" offsetY="-38" delay="150"/> + </animation> + <animation direction="right"> + <frame index="3" offsetY="-39" delay="75"/> + <frame index="3" offsetY="-38" delay="75"/> + <frame index="3" offsetY="-39" delay="150"/> + <frame index="3" offsetY="-38" delay="75"/> + <frame index="3" offsetY="-39" delay="75"/> + </animation> + </action> + + <action name="attack" imageset="equipment"> + <animation direction="down"> + <frame index="0" offsetX="-1" offsetY="-35" delay="75"/> + <frame index="0" offsetX="-1" offsetY="-36" delay="75"/> + <frame index="0" offsetX="-1" offsetY="-33" delay="75"/> + <frame index="0" offsetX="-1" offsetY="-31" delay="75"/> + <end /> + </animation> + <animation direction="left"> + <frame index="1" offsetX="3" offsetY="-40" delay="75"/> + <frame index="1" offsetX="3" offsetY="-41" delay="75"/> + <frame index="1" offsetX="-1" offsetY="-39" delay="75"/> + <frame index="1" offsetX="-2" offsetY="-37" delay="75"/> + <end /> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-3" offsetY="-37" delay="225"/> + <frame index="2" offsetX="-3" offsetY="-36" delay="75"/> + <end /> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-3" offsetY="-40" delay="75"/> + <frame index="3" offsetX="-3" offsetY="-41" delay="75"/> + <frame index="3" offsetY="-39" delay="75"/> + <frame index="3" offsetX="1" offsetY="-37" delay="75"/> + <end /> + </animation> + </action> + + <action name="attack_bow" imageset="equipment"> + <animation direction="down"> + <frame index="0" offsetX="-1" offsetY="-35" delay="225"/> + <frame index="0" offsetX="-1" offsetY="-34" delay="75"/> + <frame index="0" offsetX="-1" offsetY="-35" delay="75"/> + <end /> + </animation> + <animation direction="left"> + <frame index="1" offsetX="2" offsetY="-39" delay="225"/> + <frame index="1" offsetX="4" offsetY="-40" delay="150"/> + <end /> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-2" offsetY="-37" delay="225"/> + <frame index="2" offsetX="-3" offsetY="-36" delay="75"/> + <frame index="2" offsetX="-3" offsetY="-37" delay="75"/> + <end /> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-3" offsetY="-39" delay="225"/> + <frame index="3" offsetX="-5" offsetY="-40" delay="150"/> + <end /> + </animation> + </action> + + <action name="sit" imageset="equipment"> + <animation direction="down"> + <frame index="0" offsetX="-1" offsetY="-24" /> + </animation> + <animation direction="left"> + <frame index="1" offsetX="3" offsetY="-30"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-1" offsetY="-29"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-6" offsetY="-30"/> + </animation> + </action> + + <action name="dead" imageset="equipment"> + <animation direction="default"> + <frame index="4" offsetX="38" offsetY="-6"/> + </animation> + </action> + +</sprite>
\ No newline at end of file diff --git a/graphics/sprites/weapon-bansheebow.png b/graphics/sprites/weapon-bansheebow.png Binary files differnew file mode 100644 index 00000000..acf06cf1 --- /dev/null +++ b/graphics/sprites/weapon-bansheebow.png diff --git a/graphics/sprites/weapon-bansheebow.xml b/graphics/sprites/weapon-bansheebow.xml new file mode 100644 index 00000000..23221c9f --- /dev/null +++ b/graphics/sprites/weapon-bansheebow.xml @@ -0,0 +1,23 @@ +<?xml version="1.0"?> +<sprite name="player" action="stand"> + <imageset name="bow" src="graphics/sprites/weapon-bansheebow.png" width="64" height="64"/> + <action name="default" imageset="bow"/> + <action name="attack_bow" imageset="bow"> + <animation direction="down"> + <sequence start="0" end="4" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <sequence start="5" end="9" delay="75"/> + <end/> + </animation> + <animation direction="up"> + <sequence start="10" end="14" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <sequence start="15" end="19" delay="75"/> + <end/> + </animation> + </action> +</sprite> |