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Diffstat (limited to 'graphics/sprites/monsters')
-rw-r--r--graphics/sprites/monsters/monster-bandit-lord.pngbin0 -> 92299 bytes
-rw-r--r--graphics/sprites/monsters/monster-bandit-lord.xml74
-rw-r--r--graphics/sprites/monsters/monster-bandit.pngbin0 -> 83787 bytes
-rw-r--r--graphics/sprites/monsters/monster-bandit.xml76
-rw-r--r--graphics/sprites/monsters/monster-bee.xml8
-rw-r--r--graphics/sprites/monsters/monster-element-ball.pngbin0 -> 57604 bytes
-rw-r--r--graphics/sprites/monsters/monster-element-ball.xml94
-rw-r--r--graphics/sprites/monsters/monster-logmonster.xml3
-rw-r--r--graphics/sprites/monsters/monster-moggun.xml2
-rw-r--r--graphics/sprites/monsters/monster-vampire-bat.pngbin0 -> 12296 bytes
-rw-r--r--graphics/sprites/monsters/monster-vampire-bat.xml55
-rw-r--r--graphics/sprites/monsters/monster-yeti.pngbin0 -> 89030 bytes
-rw-r--r--graphics/sprites/monsters/monster-yeti.xml75
-rw-r--r--graphics/sprites/monsters/weapon-bow.xml26
-rw-r--r--graphics/sprites/monsters/weapon-dagger.xml27
15 files changed, 434 insertions, 6 deletions
diff --git a/graphics/sprites/monsters/monster-bandit-lord.png b/graphics/sprites/monsters/monster-bandit-lord.png
new file mode 100644
index 00000000..8c860143
--- /dev/null
+++ b/graphics/sprites/monsters/monster-bandit-lord.png
Binary files differ
diff --git a/graphics/sprites/monsters/monster-bandit-lord.xml b/graphics/sprites/monsters/monster-bandit-lord.xml
new file mode 100644
index 00000000..a4bb7b73
--- /dev/null
+++ b/graphics/sprites/monsters/monster-bandit-lord.xml
@@ -0,0 +1,74 @@
+<?xml version="1.0"?>
+<sprite>
+
+ <imageset name="base"
+ src= "graphics/sprites/monsters/monster-bandit-lord.png"
+ width= "64"
+ height= "64"
+ />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" />
+ </animation>
+ <animation direction="left">
+ <frame index="18" />
+ </animation>
+ <animation direction="up">
+ <frame index="36" />
+ </animation>
+ <animation direction="right">
+ <frame index="54" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" delay="75" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="8" />
+ </animation>
+ <animation direction="left">
+ <frame index="26" />
+ </animation>
+ <animation direction="up">
+ <frame index="44" />
+ </animation>
+ <animation direction="right">
+ <frame index="62" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="13" end="17" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="31" end="35" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="49" end="53" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="67" end="71" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
diff --git a/graphics/sprites/monsters/monster-bandit.png b/graphics/sprites/monsters/monster-bandit.png
new file mode 100644
index 00000000..a0c2fd46
--- /dev/null
+++ b/graphics/sprites/monsters/monster-bandit.png
Binary files differ
diff --git a/graphics/sprites/monsters/monster-bandit.xml b/graphics/sprites/monsters/monster-bandit.xml
new file mode 100644
index 00000000..dbcfa681
--- /dev/null
+++ b/graphics/sprites/monsters/monster-bandit.xml
@@ -0,0 +1,76 @@
+<?xml version="1.0"?>
+<sprite>
+
+ <imageset name="base"
+ src= "graphics/sprites/monsters/monster-bandit.png"
+ width= "64"
+ height= "64"
+ />
+
+ <action name = "stand"
+ imageset = "base"
+ >
+ <animation direction="down">
+ <frame index="0" />
+ </animation>
+ <animation direction="left">
+ <frame index="18" />
+ </animation>
+ <animation direction="up">
+ <frame index="36" />
+ </animation>
+ <animation direction="right">
+ <frame index="54" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" delay="75" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="8" />
+ </animation>
+ <animation direction="left">
+ <frame index="26" />
+ </animation>
+ <animation direction="up">
+ <frame index="44" />
+ </animation>
+ <animation direction="right">
+ <frame index="62" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="9" end="12" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
diff --git a/graphics/sprites/monsters/monster-bee.xml b/graphics/sprites/monsters/monster-bee.xml
index 41d6ea23..c6eb61b1 100644
--- a/graphics/sprites/monsters/monster-bee.xml
+++ b/graphics/sprites/monsters/monster-bee.xml
@@ -22,7 +22,7 @@
<sequence start="16" end="19" delay="75" offsetY="-8" />
<sequence start="16" end="19" delay="75" offsetY="-4" />
<sequence start="16" end="19" delay="75" offsetY="0" />
- <frame index="16" delay="4000" offsetY="16" />
+ <frame index="16" offsetY="16" />
</animation>
<animation direction="left">
<sequence start="16" end="19" delay="75" offsetY="-8" />
@@ -30,7 +30,7 @@
<sequence start="16" end="19" delay="75" offsetY="-8" />
<sequence start="16" end="19" delay="75" offsetY="-4" />
<sequence start="16" end="19" delay="75" offsetY="0" />
- <frame index="17" delay="4000" offsetY="8" />
+ <frame index="17" offsetY="8" />
</animation>
<animation direction="up">
<sequence start="16" end="19" delay="75" offsetY="-16" />
@@ -38,7 +38,7 @@
<sequence start="16" end="19" delay="75" offsetY="-8" />
<sequence start="16" end="19" delay="75" offsetY="-4" />
<sequence start="16" end="19" delay="75" offsetY="0" />
- <frame index="18" delay="4000" offsetY="4" />
+ <frame index="18" offsetY="4" />
</animation>
<animation direction="right">
<sequence start="16" end="19" delay="75" offsetY="-16" />
@@ -46,7 +46,7 @@
<sequence start="16" end="19" delay="75" offsetY="-8" />
<sequence start="16" end="19" delay="75" offsetY="-4" />
<sequence start="16" end="19" delay="75" offsetY="0" />
- <frame index="19" delay="4000" offsetY="12" />
+ <frame index="19" offsetY="12" />
</animation>
</action>
<action name="attack" imageset="base">
diff --git a/graphics/sprites/monsters/monster-element-ball.png b/graphics/sprites/monsters/monster-element-ball.png
new file mode 100644
index 00000000..9d28f45a
--- /dev/null
+++ b/graphics/sprites/monsters/monster-element-ball.png
Binary files differ
diff --git a/graphics/sprites/monsters/monster-element-ball.xml b/graphics/sprites/monsters/monster-element-ball.xml
new file mode 100644
index 00000000..99934944
--- /dev/null
+++ b/graphics/sprites/monsters/monster-element-ball.xml
@@ -0,0 +1,94 @@
+<?xml version="1.0"?>
+<sprite>
+
+<imageset name="base" src="graphics/sprites/monsters/monster-element-ball.png|W" width="50" height="80" />
+
+<action name="stand" imageset="base">
+<animation direction="default">
+<frame index="0" delay="90"/>
+<frame index="1" delay="90"/>
+<frame index="2" delay="90"/>
+<frame index="3" delay="90"/>
+<frame index="4" delay="90"/>
+<frame index="5" delay="90"/>
+<frame index="6" delay="90"/>
+<frame index="7" delay="90"/>
+<frame index="8" delay="90"/>
+<frame index="9" delay="90"/>
+<frame index="10" delay="90"/>
+<frame index="11" delay="90"/>
+<frame index="12" delay="90"/>
+<frame index="13" delay="90"/>
+<frame index="14" delay="90"/>
+<frame index="15" delay="90"/>
+<frame index="16" delay="90"/>
+</animation>
+</action>
+
+<action name="dead" imageset="base">
+<animation direction="default">
+<frame index="0" delay="55" offsetY="1"/>
+<frame index="0" delay="55" offsetY="2"/>
+<frame index="0" delay="45" offsetY="3"/>
+<frame index="0" delay="45" offsetY="4"/>
+<frame index="0" delay="45" offsetY="5"/>
+<frame index="0" delay="45" offsetY="6"/>
+<frame index="0" delay="35" offsetY="7"/>
+<frame index="0" delay="35" offsetY="8"/>
+<frame index="0" delay="25" offsetY="9"/>
+<frame index="0" delay="25" offsetY="10"/>
+<frame index="0" delay="25" offsetY="11"/>
+<frame index="0" delay="25" offsetY="12"/>
+<frame index="0" delay="25" offsetY="13"/>
+<frame index="0" delay="15" offsetY="14"/>
+<frame index="0" delay="15" offsetY="15"/>
+<frame index="40" delay="140" offsetY="15"/>
+<frame index="41" delay="140" offsetY="15"/>
+<frame index="42" delay="140" offsetY="15"/>
+<frame index="43" delay="140" offsetY="15"/>
+<frame index="44" delay="140" offsetY="15"/>
+<frame index="45" delay="110" offsetY="15"/>
+<frame index="46" delay="110" offsetY="15"/>
+<frame index="47" delay="110" offsetY="15"/>
+<frame index="48" delay="110" offsetY="15"/>
+<frame index="49" delay="110" offsetY="15"/>
+<frame index="17"/>
+</animation>
+</action>
+
+<action name="attack" imageset="base">
+<animation direction="right">
+<frame index="20" delay="80"/>
+<frame index="21" delay="80"/>
+<frame index="22" delay="80"/>
+<frame index="23" delay="80"/>
+<frame index="24" delay="80"/> 3
+<frame index="25" delay="80"/>
+<frame index="26" delay="220"/>
+<frame index="25" delay="180"/>
+<frame index="24" delay="140"/>
+<frame index="23" delay="100"/>
+<frame index="22" delay="80"/>
+<frame index="21" delay="60"/>
+<frame index="20" delay="60"/>
+
+</animation>
+
+<animation direction="left">
+<frame index="36" delay="80"/>
+<frame index="35" delay="80"/>
+<frame index="34" delay="80"/>
+<frame index="33" delay="80"/>
+<frame index="32" delay="80"/>
+<frame index="31" delay="80"/>
+<frame index="30" delay="220"/>
+<frame index="31" delay="180"/>
+<frame index="32" delay="140"/>
+<frame index="33" delay="100"/>
+<frame index="34" delay="80"/>
+<frame index="35" delay="60"/>
+<frame index="36" delay="60"/>
+</animation>
+</action>
+
+</sprite>
diff --git a/graphics/sprites/monsters/monster-logmonster.xml b/graphics/sprites/monsters/monster-logmonster.xml
index 0c2c3d0e..664e9301 100644
--- a/graphics/sprites/monsters/monster-logmonster.xml
+++ b/graphics/sprites/monsters/monster-logmonster.xml
@@ -42,7 +42,8 @@
<action name="dead" imageset="base">
<animation direction="down">
<sequence start="24" end="29" delay="400" />
- <frame index="29" delay="4000" />
+ <frame index="29"/>
+ <end />
</animation>
</action>
<action name="attack" imageset="base">
diff --git a/graphics/sprites/monsters/monster-moggun.xml b/graphics/sprites/monsters/monster-moggun.xml
index d066975f..36b0708f 100644
--- a/graphics/sprites/monsters/monster-moggun.xml
+++ b/graphics/sprites/monsters/monster-moggun.xml
@@ -63,7 +63,7 @@
<end />
</animation>
<animation direction="right">
- <sequence start="5" end="6" delay="100" />
+ <sequence start="4" end="5" delay="100" />
<end />
</animation>
</action>
diff --git a/graphics/sprites/monsters/monster-vampire-bat.png b/graphics/sprites/monsters/monster-vampire-bat.png
new file mode 100644
index 00000000..1e92e9ba
--- /dev/null
+++ b/graphics/sprites/monsters/monster-vampire-bat.png
Binary files differ
diff --git a/graphics/sprites/monsters/monster-vampire-bat.xml b/graphics/sprites/monsters/monster-vampire-bat.xml
new file mode 100644
index 00000000..450340e8
--- /dev/null
+++ b/graphics/sprites/monsters/monster-vampire-bat.xml
@@ -0,0 +1,55 @@
+<?xml version="1.0"?>
+<sprite>
+
+ <imageset name="base" src="graphics/sprites/monsters/monster-vampire-bat.png" width="37" height="58" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="4" delay="50" offsetY ="0" />
+ </animation>
+ <animation direction="left">
+ <sequence start="11" end="14" delay="50" offsetY ="0" />
+ </animation>
+ <animation direction="up">
+ <sequence start="21" end="24" delay="50" offsetY ="0" />
+ </animation>
+ <animation direction="right">
+ <sequence start="31" end="34" delay="50" offsetY ="0" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="9" offsetY ="0" />
+ </animation>
+ <animation direction="left">
+ <frame index="19" offsetY ="0" />
+ </animation>
+ <animation direction="up">
+ <frame index="29" offsetY ="0" />
+ </animation>
+ <animation direction="right">
+ <frame index="39" offsetY ="0" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="5" end="8" delay="75" offsetY ="0" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="15" end="18" delay="75" offsetY ="0" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="25" end="28" delay="75" offsetY ="0" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="35" end="38" delay="75" offsetY ="0" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
diff --git a/graphics/sprites/monsters/monster-yeti.png b/graphics/sprites/monsters/monster-yeti.png
new file mode 100644
index 00000000..0fa41948
--- /dev/null
+++ b/graphics/sprites/monsters/monster-yeti.png
Binary files differ
diff --git a/graphics/sprites/monsters/monster-yeti.xml b/graphics/sprites/monsters/monster-yeti.xml
new file mode 100644
index 00000000..ee021a0c
--- /dev/null
+++ b/graphics/sprites/monsters/monster-yeti.xml
@@ -0,0 +1,75 @@
+<?xml version="1.0"?>
+<sprite>
+
+ <imageset name="base" src="graphics/sprites/monsters/monster-yeti.png" width="80" height="80" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="3" delay="150"/>
+ <frame index="4" delay="150"/>
+ </animation>
+ <animation>
+ <frame index="10" delay="150"/>
+ <frame index="11" delay="150"/>
+ </animation>
+ <animation direction="up">
+ <frame index="31" delay="150"/>
+ <frame index="34" delay="150"/>
+ <frame index="35" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="20" delay="150"/>
+ <frame index="21" delay="150"/>
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="4" delay="100" />
+ </animation>
+ <animation direction="left">
+ <sequence start="11" end="14" delay="100" />
+ </animation>
+ <animation direction="up">
+ <sequence start="31" end="34" delay="100" />
+ </animation>
+ <animation direction="right">
+ <sequence start="21" end="24" delay="100" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="9" />
+ </animation>
+ <animation direction="left">
+ <frame index="19" />
+ </animation>
+ <animation direction="up">
+ <frame index="39" />
+ </animation>
+ <animation direction="right">
+ <frame index="29" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="5" end="8" delay="175" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="15" end="18" delay="175" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="35" end="38" delay="175" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="25" end="28" delay="175" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
diff --git a/graphics/sprites/monsters/weapon-bow.xml b/graphics/sprites/monsters/weapon-bow.xml
new file mode 100644
index 00000000..2429a5e0
--- /dev/null
+++ b/graphics/sprites/monsters/weapon-bow.xml
@@ -0,0 +1,26 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+ <imageset name="bow" src="graphics/sprites/weapon1.png" width="64" height="64" />
+
+ <action name="default" imageset="bow">
+ </action>
+
+ <action name="attack" imageset="bow">
+ <animation direction="down">
+ <sequence start="0" end="4" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="5" end="9" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="10" end="14" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="15" end="19" delay="75" />
+ <end />
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/monsters/weapon-dagger.xml b/graphics/sprites/monsters/weapon-dagger.xml
new file mode 100644
index 00000000..5159b49f
--- /dev/null
+++ b/graphics/sprites/monsters/weapon-dagger.xml
@@ -0,0 +1,27 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+ <imageset name="dagger" src="graphics/sprites/weapon0.png" width="64" height="64" />
+
+ <action name="default" imageset="dagger">
+ </action>
+
+ <action name="attack" imageset="dagger">
+ <animation direction="down">
+ <sequence start="0" end="3" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="4" end="7" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="8" end="11" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="12" end="15" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>