diff options
Diffstat (limited to 'graphics/sprites/model')
-rw-r--r-- | graphics/sprites/model/Gispaan.png | bin | 102094 -> 0 bytes | |||
-rw-r--r-- | graphics/sprites/model/Sparron.png | bin | 102094 -> 0 bytes | |||
-rw-r--r-- | graphics/sprites/model/Sparron.xml | 187 | ||||
-rw-r--r-- | graphics/sprites/model/Talponian.png | bin | 102094 -> 0 bytes | |||
-rw-r--r-- | graphics/sprites/model/Talponian.xml | 187 | ||||
-rw-r--r-- | graphics/sprites/model/Tritan.png | bin | 102094 -> 0 bytes | |||
-rw-r--r-- | graphics/sprites/model/Tritan.xml | 187 | ||||
-rw-r--r-- | graphics/sprites/model/base.xml | 6 | ||||
-rw-r--r-- | graphics/sprites/model/female.png | bin | 0 -> 144318 bytes | |||
-rw-r--r-- | graphics/sprites/model/female.xml | 5 | ||||
-rw-r--r-- | graphics/sprites/model/male.png | bin | 0 -> 98764 bytes | |||
-rw-r--r-- | graphics/sprites/model/male.xml | 5 | ||||
-rw-r--r-- | graphics/sprites/model/neutral.png | bin | 0 -> 102348 bytes | |||
-rw-r--r-- | graphics/sprites/model/neutral.xml (renamed from graphics/sprites/model/Gispaan.xml) | 2 |
14 files changed, 14 insertions, 565 deletions
diff --git a/graphics/sprites/model/Gispaan.png b/graphics/sprites/model/Gispaan.png Binary files differdeleted file mode 100644 index f85d1fc8..00000000 --- a/graphics/sprites/model/Gispaan.png +++ /dev/null diff --git a/graphics/sprites/model/Sparron.png b/graphics/sprites/model/Sparron.png Binary files differdeleted file mode 100644 index 9f6f5bc3..00000000 --- a/graphics/sprites/model/Sparron.png +++ /dev/null diff --git a/graphics/sprites/model/Sparron.xml b/graphics/sprites/model/Sparron.xml deleted file mode 100644 index ab945f40..00000000 --- a/graphics/sprites/model/Sparron.xml +++ /dev/null @@ -1,187 +0,0 @@ -<?xml version="1.0"?> -<sprite variants="135" variant_offset="1"> - <imageset name="base" src="graphics/sprites/model/Sparron.png|W;B;R" width="64" height="64"/> - <action name="default" imageset="base"/> - <action name="stand" imageset="base"> - <animation direction="down"> - <frame index="0"/> - </animation> - <animation direction="left"> - <frame index="18"/> - </animation> - <animation direction="up"> - <frame index="36"/> - </animation> - <animation direction="right"> - <frame index="54"/> - </animation> - </action> - <action name="walk" imageset="base"> - <animation direction="down"> - <sequence start="1" end="6" delay="75"/> - </animation> - <animation direction="left"> - <sequence start="19" end="24" delay="75"/> - </animation> - <animation direction="up"> - <sequence start="37" end="42" delay="75"/> - </animation> - <animation direction="right"> - <sequence start="55" end="60" delay="75"/> - </animation> - </action> - <action name="sit" imageset="base"> - <animation direction="down"> - <frame index="7"/> - </animation> - <animation direction="left"> - <frame index="25"/> - </animation> - <animation direction="up"> - <frame index="43"/> - </animation> - <animation direction="right"> - <frame index="61"/> - </animation> - </action> - <action name="dead" imageset="base"> - <animation direction="down"> - <frame index="8"/> - </animation> - <animation direction="left"> - <frame index="26"/> - </animation> - <animation direction="up"> - <frame index="44"/> - </animation> - <animation direction="right"> - <frame index="62"/> - </animation> - </action> - <action name="attack" imageset="base"> - <animation direction="down"> - <sequence start="9" end="12" delay="75"/> - <end/> - </animation> - <animation direction="left"> - <sequence start="27" end="30" delay="75"/> - <end/> - </animation> - <animation direction="up"> - <sequence start="45" end="48" delay="75"/> - <end/> - </animation> - <animation direction="right"> - <sequence start="63" end="66" delay="75"/> - <end/> - </animation> - </action> - <action name="attack_sword_stab" imageset="base"> - <animation direction="down"> - <sequence start="9" end="12" delay="100"/> - <end/> - </animation> - <animation direction="left"> - <sequence start="27" end="30" delay="100"/> - <end/> - </animation> - <animation direction="up"> - <sequence start="45" end="48" delay="100"/> - <end/> - </animation> - <animation direction="right"> - <sequence start="63" end="66" delay="100"/> - <end/> - </animation> - </action> - <action name="attack_bow" imageset="base"> - <animation direction="down"> - <sequence start="13" end="17" delay="75"/> - <end/> - </animation> - <animation direction="left"> - <sequence start="31" end="35" delay="75"/> - <end/> - </animation> - <animation direction="up"> - <sequence start="49" end="53" delay="75"/> - <end/> - </animation> - <animation direction="right"> - <sequence start="67" end="71" delay="75"/> - <end/> - </animation> - </action> - <action name="attack_spear" imageset="base"> - <animation direction="down"> - <sequence start="72" end="75" delay="140"/> - <end/> - </animation> - <animation direction="left"> - <sequence start="76" end="79" delay="140"/> - <end/> - </animation> - <animation direction="up"> - <sequence start="81" end="84" delay="140"/> - <end/> - </animation> - <animation direction="right"> - <sequence start="85" end="88" delay="140"/> - <end/> - </animation> - </action> - <action name="attack_chop" imageset="base"> - <animation direction="down"> - <sequence start="90" end="93" delay="140"/> - <end/> - </animation> - <animation direction="left"> - <sequence start="94" end="97" delay="140"/> - <end/> - </animation> - <animation direction="up"> - <sequence start="99" end="102" delay="140"/> - <end/> - </animation> - <animation direction="right"> - <sequence start="103" end="106" delay="140"/> - <end/> - </animation> - </action> - <action name="attack_2hand" imageset="base"> - <animation direction="down"> - <sequence start="108" end="111" delay="140"/> - <end/> - </animation> - <animation direction="left"> - <sequence start="112" end="115" delay="140"/> - <end/> - </animation> - <animation direction="up"> - <sequence start="117" end="120" delay="140"/> - <end/> - </animation> - <animation direction="right"> - <sequence start="121" end="124" delay="140"/> - <end/> - </animation> - </action> - <action name="cast" imageset="base"> - <animation direction="down"> - <sequence start="126" end="127" delay="250"/> - <end/> - </animation> - <animation direction="left"> - <sequence start="128" end="129" delay="250"/> - <end/> - </animation> - <animation direction="up"> - <sequence start="130" end="131" delay="250"/> - <end/> - </animation> - <animation direction="right"> - <sequence start="132" end="133" delay="250"/> - <end/> - </animation> - </action> -</sprite> diff --git a/graphics/sprites/model/Talponian.png b/graphics/sprites/model/Talponian.png Binary files differdeleted file mode 100644 index f1e8780a..00000000 --- a/graphics/sprites/model/Talponian.png +++ /dev/null diff --git a/graphics/sprites/model/Talponian.xml b/graphics/sprites/model/Talponian.xml deleted file mode 100644 index 86a7f3eb..00000000 --- a/graphics/sprites/model/Talponian.xml +++ /dev/null @@ -1,187 +0,0 @@ -<?xml version="1.0"?> -<sprite variants="135" variant_offset="1"> - <imageset name="base" src="graphics/sprites/model/Talponian.png|W;B;R" width="64" height="64"/> - <action name="default" imageset="base"/> - <action name="stand" imageset="base"> - <animation direction="down"> - <frame index="0"/> - </animation> - <animation direction="left"> - <frame index="18"/> - </animation> - <animation direction="up"> - <frame index="36"/> - </animation> - <animation direction="right"> - <frame index="54"/> - </animation> - </action> - <action name="walk" imageset="base"> - <animation direction="down"> - <sequence start="1" end="6" delay="75"/> - </animation> - <animation direction="left"> - <sequence start="19" end="24" delay="75"/> - </animation> - <animation direction="up"> - <sequence start="37" end="42" delay="75"/> - </animation> - <animation direction="right"> - <sequence start="55" end="60" delay="75"/> - </animation> - </action> - <action name="sit" imageset="base"> - <animation direction="down"> - <frame index="7"/> - </animation> - <animation direction="left"> - <frame index="25"/> - </animation> - <animation direction="up"> - <frame index="43"/> - </animation> - <animation direction="right"> - <frame index="61"/> - </animation> - </action> - <action name="dead" imageset="base"> - <animation direction="down"> - <frame index="8"/> - </animation> - <animation direction="left"> - <frame index="26"/> - </animation> - <animation direction="up"> - <frame index="44"/> - </animation> - <animation direction="right"> - <frame index="62"/> - </animation> - </action> - <action name="attack" imageset="base"> - <animation direction="down"> - <sequence start="9" end="12" delay="75"/> - <end/> - </animation> - <animation direction="left"> - <sequence start="27" end="30" delay="75"/> - <end/> - </animation> - <animation direction="up"> - <sequence start="45" end="48" delay="75"/> - <end/> - </animation> - <animation direction="right"> - <sequence start="63" end="66" delay="75"/> - <end/> - </animation> - </action> - <action name="attack_sword_stab" imageset="base"> - <animation direction="down"> - <sequence start="9" end="12" delay="100"/> - <end/> - </animation> - <animation direction="left"> - <sequence start="27" end="30" delay="100"/> - <end/> - </animation> - <animation direction="up"> - <sequence start="45" end="48" delay="100"/> - <end/> - </animation> - <animation direction="right"> - <sequence start="63" end="66" delay="100"/> - <end/> - </animation> - </action> - <action name="attack_bow" imageset="base"> - <animation direction="down"> - <sequence start="13" end="17" delay="75"/> - <end/> - </animation> - <animation direction="left"> - <sequence start="31" end="35" delay="75"/> - <end/> - </animation> - <animation direction="up"> - <sequence start="49" end="53" delay="75"/> - <end/> - </animation> - <animation direction="right"> - <sequence start="67" end="71" delay="75"/> - <end/> - </animation> - </action> - <action name="attack_spear" imageset="base"> - <animation direction="down"> - <sequence start="72" end="75" delay="140"/> - <end/> - </animation> - <animation direction="left"> - <sequence start="76" end="79" delay="140"/> - <end/> - </animation> - <animation direction="up"> - <sequence start="81" end="84" delay="140"/> - <end/> - </animation> - <animation direction="right"> - <sequence start="85" end="88" delay="140"/> - <end/> - </animation> - </action> - <action name="attack_chop" imageset="base"> - <animation direction="down"> - <sequence start="90" end="93" delay="140"/> - <end/> - </animation> - <animation direction="left"> - <sequence start="94" end="97" delay="140"/> - <end/> - </animation> - <animation direction="up"> - <sequence start="99" end="102" delay="140"/> - <end/> - </animation> - <animation direction="right"> - <sequence start="103" end="106" delay="140"/> - <end/> - </animation> - </action> - <action name="attack_2hand" imageset="base"> - <animation direction="down"> - <sequence start="108" end="111" delay="140"/> - <end/> - </animation> - <animation direction="left"> - <sequence start="112" end="115" delay="140"/> - <end/> - </animation> - <animation direction="up"> - <sequence start="117" end="120" delay="140"/> - <end/> - </animation> - <animation direction="right"> - <sequence start="121" end="124" delay="140"/> - <end/> - </animation> - </action> - <action name="cast" imageset="base"> - <animation direction="down"> - <sequence start="126" end="127" delay="250"/> - <end/> - </animation> - <animation direction="left"> - <sequence start="128" end="129" delay="250"/> - <end/> - </animation> - <animation direction="up"> - <sequence start="130" end="131" delay="250"/> - <end/> - </animation> - <animation direction="right"> - <sequence start="132" end="133" delay="250"/> - <end/> - </animation> - </action> -</sprite> diff --git a/graphics/sprites/model/Tritan.png b/graphics/sprites/model/Tritan.png Binary files differdeleted file mode 100644 index a9659253..00000000 --- a/graphics/sprites/model/Tritan.png +++ /dev/null diff --git a/graphics/sprites/model/Tritan.xml b/graphics/sprites/model/Tritan.xml deleted file mode 100644 index 5d957bf3..00000000 --- a/graphics/sprites/model/Tritan.xml +++ /dev/null @@ -1,187 +0,0 @@ -<?xml version="1.0"?> -<sprite variants="135" variant_offset="1"> - <imageset name="base" src="graphics/sprites/model/Tritan.png|W;B;R" width="64" height="64"/> - <action name="default" imageset="base"/> - <action name="stand" imageset="base"> - <animation direction="down"> - <frame index="0"/> - </animation> - <animation direction="left"> - <frame index="18"/> - </animation> - <animation direction="up"> - <frame index="36"/> - </animation> - <animation direction="right"> - <frame index="54"/> - </animation> - </action> - <action name="walk" imageset="base"> - <animation direction="down"> - <sequence start="1" end="6" delay="75"/> - </animation> - <animation direction="left"> - <sequence start="19" end="24" delay="75"/> - </animation> - <animation direction="up"> - <sequence start="37" end="42" delay="75"/> - </animation> - <animation direction="right"> - <sequence start="55" end="60" delay="75"/> - </animation> - </action> - <action name="sit" imageset="base"> - <animation direction="down"> - <frame index="7"/> - </animation> - <animation direction="left"> - <frame index="25"/> - </animation> - <animation direction="up"> - <frame index="43"/> - </animation> - <animation direction="right"> - <frame index="61"/> - </animation> - </action> - <action name="dead" imageset="base"> - <animation direction="down"> - <frame index="8"/> - </animation> - <animation direction="left"> - <frame index="26"/> - </animation> - <animation direction="up"> - <frame index="44"/> - </animation> - <animation direction="right"> - <frame index="62"/> - </animation> - </action> - <action name="attack" imageset="base"> - <animation direction="down"> - <sequence start="9" end="12" delay="75"/> - <end/> - </animation> - <animation direction="left"> - <sequence start="27" end="30" delay="75"/> - <end/> - </animation> - <animation direction="up"> - <sequence start="45" end="48" delay="75"/> - <end/> - </animation> - <animation direction="right"> - <sequence start="63" end="66" delay="75"/> - <end/> - </animation> - </action> - <action name="attack_sword_stab" imageset="base"> - <animation direction="down"> - <sequence start="9" end="12" delay="100"/> - <end/> - </animation> - <animation direction="left"> - <sequence start="27" end="30" delay="100"/> - <end/> - </animation> - <animation direction="up"> - <sequence start="45" end="48" delay="100"/> - <end/> - </animation> - <animation direction="right"> - <sequence start="63" end="66" delay="100"/> - <end/> - </animation> - </action> - <action name="attack_bow" imageset="base"> - <animation direction="down"> - <sequence start="13" end="17" delay="75"/> - <end/> - </animation> - <animation direction="left"> - <sequence start="31" end="35" delay="75"/> - <end/> - </animation> - <animation direction="up"> - <sequence start="49" end="53" delay="75"/> - <end/> - </animation> - <animation direction="right"> - <sequence start="67" end="71" delay="75"/> - <end/> - </animation> - </action> - <action name="attack_spear" imageset="base"> - <animation direction="down"> - <sequence start="72" end="75" delay="140"/> - <end/> - </animation> - <animation direction="left"> - <sequence start="76" end="79" delay="140"/> - <end/> - </animation> - <animation direction="up"> - <sequence start="81" end="84" delay="140"/> - <end/> - </animation> - <animation direction="right"> - <sequence start="85" end="88" delay="140"/> - <end/> - </animation> - </action> - <action name="attack_chop" imageset="base"> - <animation direction="down"> - <sequence start="90" end="93" delay="140"/> - <end/> - </animation> - <animation direction="left"> - <sequence start="94" end="97" delay="140"/> - <end/> - </animation> - <animation direction="up"> - <sequence start="99" end="102" delay="140"/> - <end/> - </animation> - <animation direction="right"> - <sequence start="103" end="106" delay="140"/> - <end/> - </animation> - </action> - <action name="attack_2hand" imageset="base"> - <animation direction="down"> - <sequence start="108" end="111" delay="140"/> - <end/> - </animation> - <animation direction="left"> - <sequence start="112" end="115" delay="140"/> - <end/> - </animation> - <animation direction="up"> - <sequence start="117" end="120" delay="140"/> - <end/> - </animation> - <animation direction="right"> - <sequence start="121" end="124" delay="140"/> - <end/> - </animation> - </action> - <action name="cast" imageset="base"> - <animation direction="down"> - <sequence start="126" end="127" delay="250"/> - <end/> - </animation> - <animation direction="left"> - <sequence start="128" end="129" delay="250"/> - <end/> - </animation> - <animation direction="up"> - <sequence start="130" end="131" delay="250"/> - <end/> - </animation> - <animation direction="right"> - <sequence start="132" end="133" delay="250"/> - <end/> - </animation> - </action> -</sprite> diff --git a/graphics/sprites/model/base.xml b/graphics/sprites/model/base.xml index 030a8fd7..790ccee4 100644 --- a/graphics/sprites/model/base.xml +++ b/graphics/sprites/model/base.xml @@ -1,6 +1,6 @@ <?xml version="1.0"?> <sprite variants="135" variant_offset="1"> - <!-- FOR RETRO-COMPATIBILITY WITH OLD NPCs --> - <imageset name="base" src="graphics/sprites/model/Talponian.png|W;B;R" width="64" height="64"/> - <include file="model/Talponian.xml"/> + <!-- uses the male model because otherwise the neutral tank top shows on some npcs --> + <imageset name="base" src="graphics/sprites/model/male.png|W;B;R" width="64" height="64"/> + <include file="model/neutral.xml"/> </sprite> diff --git a/graphics/sprites/model/female.png b/graphics/sprites/model/female.png Binary files differnew file mode 100644 index 00000000..cb66ed85 --- /dev/null +++ b/graphics/sprites/model/female.png diff --git a/graphics/sprites/model/female.xml b/graphics/sprites/model/female.xml new file mode 100644 index 00000000..6c070232 --- /dev/null +++ b/graphics/sprites/model/female.xml @@ -0,0 +1,5 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="base" src="graphics/sprites/model/female.png|W;B;R" width="64" height="64"/> + <include file="model/neutral.xml"/> +</sprite> diff --git a/graphics/sprites/model/male.png b/graphics/sprites/model/male.png Binary files differnew file mode 100644 index 00000000..d16cad92 --- /dev/null +++ b/graphics/sprites/model/male.png diff --git a/graphics/sprites/model/male.xml b/graphics/sprites/model/male.xml new file mode 100644 index 00000000..364efa34 --- /dev/null +++ b/graphics/sprites/model/male.xml @@ -0,0 +1,5 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="base" src="graphics/sprites/model/male.png|W;B;R" width="64" height="64"/> + <include file="model/neutral.xml"/> +</sprite> diff --git a/graphics/sprites/model/neutral.png b/graphics/sprites/model/neutral.png Binary files differnew file mode 100644 index 00000000..2ffb4f53 --- /dev/null +++ b/graphics/sprites/model/neutral.png diff --git a/graphics/sprites/model/Gispaan.xml b/graphics/sprites/model/neutral.xml index 24c85e81..0cbdaf45 100644 --- a/graphics/sprites/model/Gispaan.xml +++ b/graphics/sprites/model/neutral.xml @@ -1,6 +1,6 @@ <?xml version="1.0"?> <sprite variants="135" variant_offset="1"> - <imageset name="base" src="graphics/sprites/model/Gispaan.png|W;B;R" width="64" height="64"/> + <imageset name="base" src="graphics/sprites/model/neutral.png|W;B;R" width="64" height="64"/> <action name="default" imageset="base"/> <action name="stand" imageset="base"> <animation direction="down"> |