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Diffstat (limited to 'graphics/sprites/model')
-rw-r--r--graphics/sprites/model/Gispaan.pngbin102094 -> 0 bytes
-rw-r--r--graphics/sprites/model/Sparron.pngbin102094 -> 0 bytes
-rw-r--r--graphics/sprites/model/Sparron.xml187
-rw-r--r--graphics/sprites/model/Talponian.pngbin102094 -> 0 bytes
-rw-r--r--graphics/sprites/model/Talponian.xml187
-rw-r--r--graphics/sprites/model/Tritan.pngbin102094 -> 0 bytes
-rw-r--r--graphics/sprites/model/Tritan.xml187
-rw-r--r--graphics/sprites/model/base.xml6
-rw-r--r--graphics/sprites/model/female.pngbin0 -> 144318 bytes
-rw-r--r--graphics/sprites/model/female.xml5
-rw-r--r--graphics/sprites/model/male.pngbin0 -> 98764 bytes
-rw-r--r--graphics/sprites/model/male.xml5
-rw-r--r--graphics/sprites/model/neutral.pngbin0 -> 102348 bytes
-rw-r--r--graphics/sprites/model/neutral.xml (renamed from graphics/sprites/model/Gispaan.xml)2
14 files changed, 14 insertions, 565 deletions
diff --git a/graphics/sprites/model/Gispaan.png b/graphics/sprites/model/Gispaan.png
deleted file mode 100644
index f85d1fc8..00000000
--- a/graphics/sprites/model/Gispaan.png
+++ /dev/null
Binary files differ
diff --git a/graphics/sprites/model/Sparron.png b/graphics/sprites/model/Sparron.png
deleted file mode 100644
index 9f6f5bc3..00000000
--- a/graphics/sprites/model/Sparron.png
+++ /dev/null
Binary files differ
diff --git a/graphics/sprites/model/Sparron.xml b/graphics/sprites/model/Sparron.xml
deleted file mode 100644
index ab945f40..00000000
--- a/graphics/sprites/model/Sparron.xml
+++ /dev/null
@@ -1,187 +0,0 @@
-<?xml version="1.0"?>
-<sprite variants="135" variant_offset="1">
- <imageset name="base" src="graphics/sprites/model/Sparron.png|W;B;R" width="64" height="64"/>
- <action name="default" imageset="base"/>
- <action name="stand" imageset="base">
- <animation direction="down">
- <frame index="0"/>
- </animation>
- <animation direction="left">
- <frame index="18"/>
- </animation>
- <animation direction="up">
- <frame index="36"/>
- </animation>
- <animation direction="right">
- <frame index="54"/>
- </animation>
- </action>
- <action name="walk" imageset="base">
- <animation direction="down">
- <sequence start="1" end="6" delay="75"/>
- </animation>
- <animation direction="left">
- <sequence start="19" end="24" delay="75"/>
- </animation>
- <animation direction="up">
- <sequence start="37" end="42" delay="75"/>
- </animation>
- <animation direction="right">
- <sequence start="55" end="60" delay="75"/>
- </animation>
- </action>
- <action name="sit" imageset="base">
- <animation direction="down">
- <frame index="7"/>
- </animation>
- <animation direction="left">
- <frame index="25"/>
- </animation>
- <animation direction="up">
- <frame index="43"/>
- </animation>
- <animation direction="right">
- <frame index="61"/>
- </animation>
- </action>
- <action name="dead" imageset="base">
- <animation direction="down">
- <frame index="8"/>
- </animation>
- <animation direction="left">
- <frame index="26"/>
- </animation>
- <animation direction="up">
- <frame index="44"/>
- </animation>
- <animation direction="right">
- <frame index="62"/>
- </animation>
- </action>
- <action name="attack" imageset="base">
- <animation direction="down">
- <sequence start="9" end="12" delay="75"/>
- <end/>
- </animation>
- <animation direction="left">
- <sequence start="27" end="30" delay="75"/>
- <end/>
- </animation>
- <animation direction="up">
- <sequence start="45" end="48" delay="75"/>
- <end/>
- </animation>
- <animation direction="right">
- <sequence start="63" end="66" delay="75"/>
- <end/>
- </animation>
- </action>
- <action name="attack_sword_stab" imageset="base">
- <animation direction="down">
- <sequence start="9" end="12" delay="100"/>
- <end/>
- </animation>
- <animation direction="left">
- <sequence start="27" end="30" delay="100"/>
- <end/>
- </animation>
- <animation direction="up">
- <sequence start="45" end="48" delay="100"/>
- <end/>
- </animation>
- <animation direction="right">
- <sequence start="63" end="66" delay="100"/>
- <end/>
- </animation>
- </action>
- <action name="attack_bow" imageset="base">
- <animation direction="down">
- <sequence start="13" end="17" delay="75"/>
- <end/>
- </animation>
- <animation direction="left">
- <sequence start="31" end="35" delay="75"/>
- <end/>
- </animation>
- <animation direction="up">
- <sequence start="49" end="53" delay="75"/>
- <end/>
- </animation>
- <animation direction="right">
- <sequence start="67" end="71" delay="75"/>
- <end/>
- </animation>
- </action>
- <action name="attack_spear" imageset="base">
- <animation direction="down">
- <sequence start="72" end="75" delay="140"/>
- <end/>
- </animation>
- <animation direction="left">
- <sequence start="76" end="79" delay="140"/>
- <end/>
- </animation>
- <animation direction="up">
- <sequence start="81" end="84" delay="140"/>
- <end/>
- </animation>
- <animation direction="right">
- <sequence start="85" end="88" delay="140"/>
- <end/>
- </animation>
- </action>
- <action name="attack_chop" imageset="base">
- <animation direction="down">
- <sequence start="90" end="93" delay="140"/>
- <end/>
- </animation>
- <animation direction="left">
- <sequence start="94" end="97" delay="140"/>
- <end/>
- </animation>
- <animation direction="up">
- <sequence start="99" end="102" delay="140"/>
- <end/>
- </animation>
- <animation direction="right">
- <sequence start="103" end="106" delay="140"/>
- <end/>
- </animation>
- </action>
- <action name="attack_2hand" imageset="base">
- <animation direction="down">
- <sequence start="108" end="111" delay="140"/>
- <end/>
- </animation>
- <animation direction="left">
- <sequence start="112" end="115" delay="140"/>
- <end/>
- </animation>
- <animation direction="up">
- <sequence start="117" end="120" delay="140"/>
- <end/>
- </animation>
- <animation direction="right">
- <sequence start="121" end="124" delay="140"/>
- <end/>
- </animation>
- </action>
- <action name="cast" imageset="base">
- <animation direction="down">
- <sequence start="126" end="127" delay="250"/>
- <end/>
- </animation>
- <animation direction="left">
- <sequence start="128" end="129" delay="250"/>
- <end/>
- </animation>
- <animation direction="up">
- <sequence start="130" end="131" delay="250"/>
- <end/>
- </animation>
- <animation direction="right">
- <sequence start="132" end="133" delay="250"/>
- <end/>
- </animation>
- </action>
-</sprite>
diff --git a/graphics/sprites/model/Talponian.png b/graphics/sprites/model/Talponian.png
deleted file mode 100644
index f1e8780a..00000000
--- a/graphics/sprites/model/Talponian.png
+++ /dev/null
Binary files differ
diff --git a/graphics/sprites/model/Talponian.xml b/graphics/sprites/model/Talponian.xml
deleted file mode 100644
index 86a7f3eb..00000000
--- a/graphics/sprites/model/Talponian.xml
+++ /dev/null
@@ -1,187 +0,0 @@
-<?xml version="1.0"?>
-<sprite variants="135" variant_offset="1">
- <imageset name="base" src="graphics/sprites/model/Talponian.png|W;B;R" width="64" height="64"/>
- <action name="default" imageset="base"/>
- <action name="stand" imageset="base">
- <animation direction="down">
- <frame index="0"/>
- </animation>
- <animation direction="left">
- <frame index="18"/>
- </animation>
- <animation direction="up">
- <frame index="36"/>
- </animation>
- <animation direction="right">
- <frame index="54"/>
- </animation>
- </action>
- <action name="walk" imageset="base">
- <animation direction="down">
- <sequence start="1" end="6" delay="75"/>
- </animation>
- <animation direction="left">
- <sequence start="19" end="24" delay="75"/>
- </animation>
- <animation direction="up">
- <sequence start="37" end="42" delay="75"/>
- </animation>
- <animation direction="right">
- <sequence start="55" end="60" delay="75"/>
- </animation>
- </action>
- <action name="sit" imageset="base">
- <animation direction="down">
- <frame index="7"/>
- </animation>
- <animation direction="left">
- <frame index="25"/>
- </animation>
- <animation direction="up">
- <frame index="43"/>
- </animation>
- <animation direction="right">
- <frame index="61"/>
- </animation>
- </action>
- <action name="dead" imageset="base">
- <animation direction="down">
- <frame index="8"/>
- </animation>
- <animation direction="left">
- <frame index="26"/>
- </animation>
- <animation direction="up">
- <frame index="44"/>
- </animation>
- <animation direction="right">
- <frame index="62"/>
- </animation>
- </action>
- <action name="attack" imageset="base">
- <animation direction="down">
- <sequence start="9" end="12" delay="75"/>
- <end/>
- </animation>
- <animation direction="left">
- <sequence start="27" end="30" delay="75"/>
- <end/>
- </animation>
- <animation direction="up">
- <sequence start="45" end="48" delay="75"/>
- <end/>
- </animation>
- <animation direction="right">
- <sequence start="63" end="66" delay="75"/>
- <end/>
- </animation>
- </action>
- <action name="attack_sword_stab" imageset="base">
- <animation direction="down">
- <sequence start="9" end="12" delay="100"/>
- <end/>
- </animation>
- <animation direction="left">
- <sequence start="27" end="30" delay="100"/>
- <end/>
- </animation>
- <animation direction="up">
- <sequence start="45" end="48" delay="100"/>
- <end/>
- </animation>
- <animation direction="right">
- <sequence start="63" end="66" delay="100"/>
- <end/>
- </animation>
- </action>
- <action name="attack_bow" imageset="base">
- <animation direction="down">
- <sequence start="13" end="17" delay="75"/>
- <end/>
- </animation>
- <animation direction="left">
- <sequence start="31" end="35" delay="75"/>
- <end/>
- </animation>
- <animation direction="up">
- <sequence start="49" end="53" delay="75"/>
- <end/>
- </animation>
- <animation direction="right">
- <sequence start="67" end="71" delay="75"/>
- <end/>
- </animation>
- </action>
- <action name="attack_spear" imageset="base">
- <animation direction="down">
- <sequence start="72" end="75" delay="140"/>
- <end/>
- </animation>
- <animation direction="left">
- <sequence start="76" end="79" delay="140"/>
- <end/>
- </animation>
- <animation direction="up">
- <sequence start="81" end="84" delay="140"/>
- <end/>
- </animation>
- <animation direction="right">
- <sequence start="85" end="88" delay="140"/>
- <end/>
- </animation>
- </action>
- <action name="attack_chop" imageset="base">
- <animation direction="down">
- <sequence start="90" end="93" delay="140"/>
- <end/>
- </animation>
- <animation direction="left">
- <sequence start="94" end="97" delay="140"/>
- <end/>
- </animation>
- <animation direction="up">
- <sequence start="99" end="102" delay="140"/>
- <end/>
- </animation>
- <animation direction="right">
- <sequence start="103" end="106" delay="140"/>
- <end/>
- </animation>
- </action>
- <action name="attack_2hand" imageset="base">
- <animation direction="down">
- <sequence start="108" end="111" delay="140"/>
- <end/>
- </animation>
- <animation direction="left">
- <sequence start="112" end="115" delay="140"/>
- <end/>
- </animation>
- <animation direction="up">
- <sequence start="117" end="120" delay="140"/>
- <end/>
- </animation>
- <animation direction="right">
- <sequence start="121" end="124" delay="140"/>
- <end/>
- </animation>
- </action>
- <action name="cast" imageset="base">
- <animation direction="down">
- <sequence start="126" end="127" delay="250"/>
- <end/>
- </animation>
- <animation direction="left">
- <sequence start="128" end="129" delay="250"/>
- <end/>
- </animation>
- <animation direction="up">
- <sequence start="130" end="131" delay="250"/>
- <end/>
- </animation>
- <animation direction="right">
- <sequence start="132" end="133" delay="250"/>
- <end/>
- </animation>
- </action>
-</sprite>
diff --git a/graphics/sprites/model/Tritan.png b/graphics/sprites/model/Tritan.png
deleted file mode 100644
index a9659253..00000000
--- a/graphics/sprites/model/Tritan.png
+++ /dev/null
Binary files differ
diff --git a/graphics/sprites/model/Tritan.xml b/graphics/sprites/model/Tritan.xml
deleted file mode 100644
index 5d957bf3..00000000
--- a/graphics/sprites/model/Tritan.xml
+++ /dev/null
@@ -1,187 +0,0 @@
-<?xml version="1.0"?>
-<sprite variants="135" variant_offset="1">
- <imageset name="base" src="graphics/sprites/model/Tritan.png|W;B;R" width="64" height="64"/>
- <action name="default" imageset="base"/>
- <action name="stand" imageset="base">
- <animation direction="down">
- <frame index="0"/>
- </animation>
- <animation direction="left">
- <frame index="18"/>
- </animation>
- <animation direction="up">
- <frame index="36"/>
- </animation>
- <animation direction="right">
- <frame index="54"/>
- </animation>
- </action>
- <action name="walk" imageset="base">
- <animation direction="down">
- <sequence start="1" end="6" delay="75"/>
- </animation>
- <animation direction="left">
- <sequence start="19" end="24" delay="75"/>
- </animation>
- <animation direction="up">
- <sequence start="37" end="42" delay="75"/>
- </animation>
- <animation direction="right">
- <sequence start="55" end="60" delay="75"/>
- </animation>
- </action>
- <action name="sit" imageset="base">
- <animation direction="down">
- <frame index="7"/>
- </animation>
- <animation direction="left">
- <frame index="25"/>
- </animation>
- <animation direction="up">
- <frame index="43"/>
- </animation>
- <animation direction="right">
- <frame index="61"/>
- </animation>
- </action>
- <action name="dead" imageset="base">
- <animation direction="down">
- <frame index="8"/>
- </animation>
- <animation direction="left">
- <frame index="26"/>
- </animation>
- <animation direction="up">
- <frame index="44"/>
- </animation>
- <animation direction="right">
- <frame index="62"/>
- </animation>
- </action>
- <action name="attack" imageset="base">
- <animation direction="down">
- <sequence start="9" end="12" delay="75"/>
- <end/>
- </animation>
- <animation direction="left">
- <sequence start="27" end="30" delay="75"/>
- <end/>
- </animation>
- <animation direction="up">
- <sequence start="45" end="48" delay="75"/>
- <end/>
- </animation>
- <animation direction="right">
- <sequence start="63" end="66" delay="75"/>
- <end/>
- </animation>
- </action>
- <action name="attack_sword_stab" imageset="base">
- <animation direction="down">
- <sequence start="9" end="12" delay="100"/>
- <end/>
- </animation>
- <animation direction="left">
- <sequence start="27" end="30" delay="100"/>
- <end/>
- </animation>
- <animation direction="up">
- <sequence start="45" end="48" delay="100"/>
- <end/>
- </animation>
- <animation direction="right">
- <sequence start="63" end="66" delay="100"/>
- <end/>
- </animation>
- </action>
- <action name="attack_bow" imageset="base">
- <animation direction="down">
- <sequence start="13" end="17" delay="75"/>
- <end/>
- </animation>
- <animation direction="left">
- <sequence start="31" end="35" delay="75"/>
- <end/>
- </animation>
- <animation direction="up">
- <sequence start="49" end="53" delay="75"/>
- <end/>
- </animation>
- <animation direction="right">
- <sequence start="67" end="71" delay="75"/>
- <end/>
- </animation>
- </action>
- <action name="attack_spear" imageset="base">
- <animation direction="down">
- <sequence start="72" end="75" delay="140"/>
- <end/>
- </animation>
- <animation direction="left">
- <sequence start="76" end="79" delay="140"/>
- <end/>
- </animation>
- <animation direction="up">
- <sequence start="81" end="84" delay="140"/>
- <end/>
- </animation>
- <animation direction="right">
- <sequence start="85" end="88" delay="140"/>
- <end/>
- </animation>
- </action>
- <action name="attack_chop" imageset="base">
- <animation direction="down">
- <sequence start="90" end="93" delay="140"/>
- <end/>
- </animation>
- <animation direction="left">
- <sequence start="94" end="97" delay="140"/>
- <end/>
- </animation>
- <animation direction="up">
- <sequence start="99" end="102" delay="140"/>
- <end/>
- </animation>
- <animation direction="right">
- <sequence start="103" end="106" delay="140"/>
- <end/>
- </animation>
- </action>
- <action name="attack_2hand" imageset="base">
- <animation direction="down">
- <sequence start="108" end="111" delay="140"/>
- <end/>
- </animation>
- <animation direction="left">
- <sequence start="112" end="115" delay="140"/>
- <end/>
- </animation>
- <animation direction="up">
- <sequence start="117" end="120" delay="140"/>
- <end/>
- </animation>
- <animation direction="right">
- <sequence start="121" end="124" delay="140"/>
- <end/>
- </animation>
- </action>
- <action name="cast" imageset="base">
- <animation direction="down">
- <sequence start="126" end="127" delay="250"/>
- <end/>
- </animation>
- <animation direction="left">
- <sequence start="128" end="129" delay="250"/>
- <end/>
- </animation>
- <animation direction="up">
- <sequence start="130" end="131" delay="250"/>
- <end/>
- </animation>
- <animation direction="right">
- <sequence start="132" end="133" delay="250"/>
- <end/>
- </animation>
- </action>
-</sprite>
diff --git a/graphics/sprites/model/base.xml b/graphics/sprites/model/base.xml
index 030a8fd7..790ccee4 100644
--- a/graphics/sprites/model/base.xml
+++ b/graphics/sprites/model/base.xml
@@ -1,6 +1,6 @@
<?xml version="1.0"?>
<sprite variants="135" variant_offset="1">
- <!-- FOR RETRO-COMPATIBILITY WITH OLD NPCs -->
- <imageset name="base" src="graphics/sprites/model/Talponian.png|W;B;R" width="64" height="64"/>
- <include file="model/Talponian.xml"/>
+ <!-- uses the male model because otherwise the neutral tank top shows on some npcs -->
+ <imageset name="base" src="graphics/sprites/model/male.png|W;B;R" width="64" height="64"/>
+ <include file="model/neutral.xml"/>
</sprite>
diff --git a/graphics/sprites/model/female.png b/graphics/sprites/model/female.png
new file mode 100644
index 00000000..cb66ed85
--- /dev/null
+++ b/graphics/sprites/model/female.png
Binary files differ
diff --git a/graphics/sprites/model/female.xml b/graphics/sprites/model/female.xml
new file mode 100644
index 00000000..6c070232
--- /dev/null
+++ b/graphics/sprites/model/female.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/model/female.png|W;B;R" width="64" height="64"/>
+ <include file="model/neutral.xml"/>
+</sprite>
diff --git a/graphics/sprites/model/male.png b/graphics/sprites/model/male.png
new file mode 100644
index 00000000..d16cad92
--- /dev/null
+++ b/graphics/sprites/model/male.png
Binary files differ
diff --git a/graphics/sprites/model/male.xml b/graphics/sprites/model/male.xml
new file mode 100644
index 00000000..364efa34
--- /dev/null
+++ b/graphics/sprites/model/male.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/model/male.png|W;B;R" width="64" height="64"/>
+ <include file="model/neutral.xml"/>
+</sprite>
diff --git a/graphics/sprites/model/neutral.png b/graphics/sprites/model/neutral.png
new file mode 100644
index 00000000..2ffb4f53
--- /dev/null
+++ b/graphics/sprites/model/neutral.png
Binary files differ
diff --git a/graphics/sprites/model/Gispaan.xml b/graphics/sprites/model/neutral.xml
index 24c85e81..0cbdaf45 100644
--- a/graphics/sprites/model/Gispaan.xml
+++ b/graphics/sprites/model/neutral.xml
@@ -1,6 +1,6 @@
<?xml version="1.0"?>
<sprite variants="135" variant_offset="1">
- <imageset name="base" src="graphics/sprites/model/Gispaan.png|W;B;R" width="64" height="64"/>
+ <imageset name="base" src="graphics/sprites/model/neutral.png|W;B;R" width="64" height="64"/>
<action name="default" imageset="base"/>
<action name="stand" imageset="base">
<animation direction="down">