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Diffstat (limited to 'graphics/sprites/equipment/weapons/polearm-chop-female.xml')
-rw-r--r--graphics/sprites/equipment/weapons/polearm-chop-female.xml79
1 files changed, 79 insertions, 0 deletions
diff --git a/graphics/sprites/equipment/weapons/polearm-chop-female.xml b/graphics/sprites/equipment/weapons/polearm-chop-female.xml
new file mode 100644
index 00000000..70b4d4f5
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/polearm-chop-female.xml
@@ -0,0 +1,79 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand" variants="135" variant_offset="1">
+ <imageset name="polearm-chop" src="graphics/sprites/equipment/weapons/polearm-chop.png|B;R;" width="128" height="128"/>
+ <action name="default" imageset="polearm-chop"/>
+ <action name="stand" imageset="polearm-chop">
+ <animation direction="down">
+ <frame offsetY="32" index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="18"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="36"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="54"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="polearm-chop">
+ <animation direction="down">
+ <sequence offsetY="32" start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="19" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="37" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="55" end="60" delay="75"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="polearm-chop">
+ <animation direction="down">
+ <frame offsetY="32" index="7"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="25"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="43"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="61"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="polearm-chop">
+ <animation direction="down">
+ <frame offsetY="32" index="8"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="26"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="44"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="62"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="polearm-chop">
+ <animation direction="down">
+ <sequence offsetY="32" start="108" end="111" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="112" end="115" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="117" end="120" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="121" end="124" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>