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Diffstat (limited to 'graphics/sprites/equipment/weapons/bow-slimecovered-female.xml')
-rw-r--r--graphics/sprites/equipment/weapons/bow-slimecovered-female.xml82
1 files changed, 80 insertions, 2 deletions
diff --git a/graphics/sprites/equipment/weapons/bow-slimecovered-female.xml b/graphics/sprites/equipment/weapons/bow-slimecovered-female.xml
index 1d6799e9..9965126b 100644
--- a/graphics/sprites/equipment/weapons/bow-slimecovered-female.xml
+++ b/graphics/sprites/equipment/weapons/bow-slimecovered-female.xml
@@ -1,5 +1,83 @@
<?xml version="1.0"?>
<sprite name="player" action="stand" variants="135" variant_offset="1">
- <imageset name="bow" src="graphics/sprites/equipment/weapons/slimecovered-bow.png|B;R;" width="128" height="128"/>
- <include file="equipment/weapons/bow-female.xml"/>
+ <imageset name="bow" src="graphics/sprites/equipment/weapons/bow-slimecovered.png|B;R;W" width="128" height="128"/>
+ <action name="default" imageset="bow"/>
+ <action name="stand" imageset="bow">
+ <animation direction="down">
+ <frame offsetY="32" index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="18"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="36"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="54"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="bow">
+ <animation direction="down">
+ <sequence offsetY="32" start="1" end="6" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="19" end="24" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="37" end="42" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="55" end="60" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="bow">
+ <animation direction="down">
+ <frame offsetY="32" index="7"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="25"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="43"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="61"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="bow">
+ <animation direction="down">
+ <frame offsetY="32" index="8"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="26"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="44"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="62"/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="bow">
+ <animation direction="down">
+ <sequence offsetY="32" start="13" end="17" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="31" end="35" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="49" end="53" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="67" end="71" delay="75"/>
+ <end/>
+ </animation>
+ </action>
</sprite>