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-rw-r--r--graphics/items/generic-bandit-hood.pngbin0 -> 710 bytes
-rw-r--r--graphics/sprites/head-fairy_hat.pngbin2432 -> 2180 bytes
-rw-r--r--graphics/sprites/monsters/monster-bandit-lord.pngbin0 -> 92299 bytes
-rw-r--r--graphics/sprites/monsters/monster-bandit-lord.xml76
-rw-r--r--graphics/sprites/monsters/monster-bandit.pngbin0 -> 83787 bytes
-rw-r--r--graphics/sprites/monsters/monster-bandit.xml76
-rw-r--r--graphics/sprites/monsters/weapon-bow.xml26
-rw-r--r--graphics/sprites/monsters/weapon-dagger.xml27
-rw-r--r--items.xml10
-rw-r--r--monsters.xml4
10 files changed, 212 insertions, 7 deletions
diff --git a/graphics/items/generic-bandit-hood.png b/graphics/items/generic-bandit-hood.png
new file mode 100644
index 00000000..54b39d11
--- /dev/null
+++ b/graphics/items/generic-bandit-hood.png
Binary files differ
diff --git a/graphics/sprites/head-fairy_hat.png b/graphics/sprites/head-fairy_hat.png
index fdc9ec1a..7a4079a2 100644
--- a/graphics/sprites/head-fairy_hat.png
+++ b/graphics/sprites/head-fairy_hat.png
Binary files differ
diff --git a/graphics/sprites/monsters/monster-bandit-lord.png b/graphics/sprites/monsters/monster-bandit-lord.png
new file mode 100644
index 00000000..8c860143
--- /dev/null
+++ b/graphics/sprites/monsters/monster-bandit-lord.png
Binary files differ
diff --git a/graphics/sprites/monsters/monster-bandit-lord.xml b/graphics/sprites/monsters/monster-bandit-lord.xml
new file mode 100644
index 00000000..82182970
--- /dev/null
+++ b/graphics/sprites/monsters/monster-bandit-lord.xml
@@ -0,0 +1,76 @@
+<?xml version="1.0"?>
+<sprite>
+
+ <imageset name="base"
+ src= "graphics/sprites/monsters/monster-bandit-lord.png"
+ width= "64"
+ height= "64"
+ />
+
+ <action name = "stand"
+ imageset = "base"
+ >
+ <animation direction="down">
+ <frame index="0" />
+ </animation>
+ <animation direction="left">
+ <frame index="18" />
+ </animation>
+ <animation direction="up">
+ <frame index="36" />
+ </animation>
+ <animation direction="right">
+ <frame index="54" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" delay="75" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="8" />
+ </animation>
+ <animation direction="left">
+ <frame index="26" />
+ </animation>
+ <animation direction="up">
+ <frame index="44" />
+ </animation>
+ <animation direction="right">
+ <frame index="62" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="13" end="17" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="31" end="35" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="49" end="53" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="67" end="71" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
diff --git a/graphics/sprites/monsters/monster-bandit.png b/graphics/sprites/monsters/monster-bandit.png
new file mode 100644
index 00000000..a0c2fd46
--- /dev/null
+++ b/graphics/sprites/monsters/monster-bandit.png
Binary files differ
diff --git a/graphics/sprites/monsters/monster-bandit.xml b/graphics/sprites/monsters/monster-bandit.xml
new file mode 100644
index 00000000..dbcfa681
--- /dev/null
+++ b/graphics/sprites/monsters/monster-bandit.xml
@@ -0,0 +1,76 @@
+<?xml version="1.0"?>
+<sprite>
+
+ <imageset name="base"
+ src= "graphics/sprites/monsters/monster-bandit.png"
+ width= "64"
+ height= "64"
+ />
+
+ <action name = "stand"
+ imageset = "base"
+ >
+ <animation direction="down">
+ <frame index="0" />
+ </animation>
+ <animation direction="left">
+ <frame index="18" />
+ </animation>
+ <animation direction="up">
+ <frame index="36" />
+ </animation>
+ <animation direction="right">
+ <frame index="54" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" delay="75" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="8" />
+ </animation>
+ <animation direction="left">
+ <frame index="26" />
+ </animation>
+ <animation direction="up">
+ <frame index="44" />
+ </animation>
+ <animation direction="right">
+ <frame index="62" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="9" end="12" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
diff --git a/graphics/sprites/monsters/weapon-bow.xml b/graphics/sprites/monsters/weapon-bow.xml
new file mode 100644
index 00000000..5b407ce8
--- /dev/null
+++ b/graphics/sprites/monsters/weapon-bow.xml
@@ -0,0 +1,26 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+ <imageset name="bow" src="graphics/sprites/monsters/weapon1.png" width="64" height="64" />
+
+ <action name="default" imageset="bow">
+ </action>
+
+ <action name="attack_bow" imageset="bow">
+ <animation direction="down">
+ <sequence start="0" end="4" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="5" end="9" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="10" end="14" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="15" end="19" delay="75" />
+ <end />
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/monsters/weapon-dagger.xml b/graphics/sprites/monsters/weapon-dagger.xml
new file mode 100644
index 00000000..d02d001e
--- /dev/null
+++ b/graphics/sprites/monsters/weapon-dagger.xml
@@ -0,0 +1,27 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+ <imageset name="dagger" src="graphics/sprites/weapon0.png" width="64" height="64" />
+
+ <action name="default" imageset="dagger">
+ </action>
+
+ <action name="attack_stab" imageset="dagger">
+ <animation direction="down">
+ <sequence start="0" end="3" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="4" end="7" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="8" end="11" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="12" end="15" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
diff --git a/items.xml b/items.xml
index 083734bd..af61a382 100644
--- a/items.xml
+++ b/items.xml
@@ -2646,10 +2646,10 @@
image="armor-head-fairy_hat.png"
name="Fairy Hat"
description="The famous hat worn by Robin Hood."
- effect="+8% Defense"
+ effect="+5% Defense"
type="equip-head"
- weight="18"
- defense="8"
+ weight="20"
+ defense="5"
max-per-slot="1">
<sprite>head-fairy_hat.xml</sprite>
</item>
@@ -2752,10 +2752,10 @@
image="equipment/chest/forest-armor.png"
name="Forest Armor"
description="A clean and comfortable mantle with dags made for the finest stalkers."
- effect="+6% Defense"
+ effect="+10% Defense"
type="equip-torso"
weight="30"
- defense="6"
+ defense="10"
max-per-slot="1">
<sprite gender="male">equipment/chest/forest-armor-male.xml</sprite>
<sprite gender="female">equipment/chest/forest-armor-female.xml</sprite>
diff --git a/monsters.xml b/monsters.xml
index 281a0f4b..53539a9c 100644
--- a/monsters.xml
+++ b/monsters.xml
@@ -1293,11 +1293,11 @@ exp<TAG>: Tells how much experience point a monster is giving up
</monster>
<monster id="61" name="Bandit">
<sprite>monsters/monster-bandit.xml</sprite>
- <sprite>weapon-dagger.xml</sprite>
+ <sprite>monsters/weapon-dagger.xml</sprite>
</monster>
<monster id="62" name="Bandit Lord">
<sprite>monsters/monster-bandit-lord.xml</sprite>
- <sprite>weapon-bow.xml</sprite>
+ <sprite>monsters/weapon-bow.xml</sprite>
</monster>
<monster id="63" name="The Lost" targetCursor="medium">
<sprite>monsters/monster-skeleton.xml|#aca379</sprite>