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-rw-r--r--graphics/sprites/npcs/soulmenhirs.pngbin0 -> 22650 bytes
-rw-r--r--graphics/sprites/npcs/soulmenhirs.xml10
-rw-r--r--npcs.xml10
3 files changed, 19 insertions, 1 deletions
diff --git a/graphics/sprites/npcs/soulmenhirs.png b/graphics/sprites/npcs/soulmenhirs.png
new file mode 100644
index 00000000..bbfc9e0d
--- /dev/null
+++ b/graphics/sprites/npcs/soulmenhirs.png
Binary files differ
diff --git a/graphics/sprites/npcs/soulmenhirs.xml b/graphics/sprites/npcs/soulmenhirs.xml
new file mode 100644
index 00000000..c5f3b02c
--- /dev/null
+++ b/graphics/sprites/npcs/soulmenhirs.xml
@@ -0,0 +1,10 @@
+<?xml version="1.0"?>
+<sprite variants="8" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/npcs/soulmenhirs.png" width="39" height="44" />
+
+ <action name="stand" imageset="base">
+ <animation direction="default">
+ <frame index="0" />
+ </animation>
+ </action>
+</sprite>
diff --git a/npcs.xml b/npcs.xml
index 5e8680ad..7ea94bd4 100644
--- a/npcs.xml
+++ b/npcs.xml
@@ -55,7 +55,7 @@
<npc id="141"><sprite>npcs/npc-lumberjack.xml</sprite></npc><!-- Lumberjack -->
<npc id="142"><sprite variant="42">npcs/npc.xml</sprite></npc><!-- Farmer -->
<npc id="143"><sprite variant="43">npcs/npc.xml</sprite></npc><!-- Indian Chief-->
-<npc id="144"><sprite variant="44">npcs/npc.xml</sprite><particlefx>graphics/particles/soulmenhir.particle.xml</particlefx></npc><!-- Boulder -->
+<npc id="144"><sprite variant="44">npcs/npc.xml</sprite></npc><!-- Boulder -->
<npc id="145"><sprite variant="45">npcs/npc.xml</sprite></npc><!-- Magic mouth -->
<npc id="146"><sprite variant="46">npcs/npc.xml</sprite></npc><!-- Mechanic -->
<npc id="147"><sprite variant="47">npcs/npc.xml</sprite></npc><!-- Mechanic with tool -->
@@ -282,6 +282,14 @@
<npc id="341"><sprite variant="41">npcs/npc.xml</sprite></npc><!-- Furnace NPC without furniture -->
<npc id="342"><sprite variant="97">npcs/npc.xml</sprite></npc><!-- Fortune Teller without furniture -->
<npc id="343"><sprite>npcs/shapeshifter.xml</sprite></npc><!-- Shapeshifter -->
+<npc id="344"><sprite variant="0">npcs/soulmenhirs.xml</sprite><particlefx>graphics/particles/soulmenhir.particle.xml</particlefx></npc><!-- Soul Menhir - Forest -->
+<npc id="345"><sprite variant="1">npcs/soulmenhirs.xml</sprite><particlefx>graphics/particles/soulmenhir.particle.xml</particlefx></npc><!-- Soul Menhir - Desert -->
+<npc id="346"><sprite variant="2">npcs/soulmenhirs.xml</sprite><particlefx>graphics/particles/soulmenhir.particle.xml</particlefx></npc><!-- Soul Menhir - Snow -->
+<npc id="347"><sprite variant="3">npcs/soulmenhirs.xml</sprite><particlefx>graphics/particles/soulmenhir.particle.xml</particlefx></npc><!-- Soul Menhir - Cave -->
+<npc id="348"><sprite variant="4">npcs/soulmenhirs.xml</sprite><particlefx>graphics/particles/soulmenhir.particle.xml</particlefx></npc><!-- Soul Menhir - Thermin Cave -->
+<npc id="349"><sprite variant="5">npcs/soulmenhirs.xml</sprite><particlefx>graphics/particles/soulmenhir.particle.xml</particlefx></npc><!-- Soul Menhir - Savannah -->
+<npc id="350"><sprite variant="6">npcs/soulmenhirs.xml</sprite><particlefx>graphics/particles/soulmenhir.particle.xml</particlefx></npc><!-- Soul Menhir - Woodland -->
+<npc id="351"><sprite variant="7">npcs/soulmenhirs.xml</sprite><particlefx>graphics/particles/soulmenhir.particle.xml</particlefx></npc><!-- Soul Menhir - Lava Cave -->
<!-- Put new unique sprites above here. For huge npcs, see range 216-250. For poses/outfits npcs, see 251-299 -->
<!-- note: don't go above 999, because the 1000's are reserved for mob id -->
</npcs>