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authorAli-G <gauvain.dauchy@free.fr>2011-09-30 22:48:31 +0200
committerJessica Tölke <jtoelke@mail.upb.de>2011-10-06 17:58:53 +0200
commit3fe535559c6afb3860fa720ca2089798b7805069 (patch)
tree2f7f847f349ef4930d297ada283912469fcf9de4 /rules/thermin_cave/rule006.tmx
parent6ed899367719226a9f1696679fdd70cabe0331c5 (diff)
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Fixed all the empty tiles on ground layer of maps: 012-3, 013-1, 008-1, 002-1, 009-1, 021-1, 022-1, 041-1, 004-1, 010-2, 005-4, 011-5, 018-1, 018-2, 024-1, 024-2.
Added an over layer, even if unused, on maps 032-1 and botcheck area. Removed some over layer tiles and put them on ground or fringe layer, depending the sitation of maps: 012-3 (ground), 005-4 (ground & fringe). Map 011-5 had some collision tiles put outside of the map: layer height = 204, map height = 190.
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