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authorStefan Beller <stefanbeller@googlemail.com>2010-10-22 22:52:22 +0200
committerStefan Beller <stefanbeller@googlemail.com>2010-11-07 15:16:22 +0100
commite65d27d807b84c7a222205903a84131c2e58dc9c (patch)
treef46cf1570d1ff00464217a572c93dd68d2be4492 /rules/rule_woodland.txt
parent2fc26b12ea5f3decb32425fac565c8f3c4db85be (diff)
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rules
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+# lines starting with # or // are comments
+# all other lines will be parsed and treated as filenames.
+
+# Rules for Woodlands.
+#
+# grass and high grass
+../rules/rule_woodland_001.tmx
+
+# straight borders of grass and high grass
+../rules/rule_woodland_002.tmx
+
+# borders at corners for grass and highgrass
+../rules/rule_woodland_003.tmx
+
+# this one is needed to grow trees and other stuff of Fringe into high grass
+# XXX The O can be Tree in high grass. So there wont be setup borders
+# XOX <-- If O is low grass, make borders of course
+# XXX
+../rules/rule_woodland_004.tmx
+
+# straight borders of grass and high grass
+../rules/rule_woodland_012.tmx
+
+# borders at corners for grass and highgrass
+../rules/rule_woodland_013.tmx
+
+# add trees 1-9 except 7
+# put the trees in one of the first rules, since these rules make
+# trouble with the surrounding floor tiles
+../rules/rule_woodland_100.tmx
+
+# add tree 7. This is seperated due to its extra height.
+../rules/rule_woodland_101.tmx
+
+
+# water
+../rules/rule_woodland_020.tmx
+../rules/rule_woodland_021.tmx