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author | Stefan Beller <stefanbeller@googlemail.com> | 2010-10-22 22:52:22 +0200 |
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committer | Stefan Beller <stefanbeller@googlemail.com> | 2010-11-07 15:16:22 +0100 |
commit | e65d27d807b84c7a222205903a84131c2e58dc9c (patch) | |
tree | f46cf1570d1ff00464217a572c93dd68d2be4492 /rules/rule_woodland.txt | |
parent | 2fc26b12ea5f3decb32425fac565c8f3c4db85be (diff) | |
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rules
Diffstat (limited to 'rules/rule_woodland.txt')
-rw-r--r-- | rules/rule_woodland.txt | 38 |
1 files changed, 38 insertions, 0 deletions
diff --git a/rules/rule_woodland.txt b/rules/rule_woodland.txt new file mode 100644 index 00000000..b400e243 --- /dev/null +++ b/rules/rule_woodland.txt @@ -0,0 +1,38 @@ +# lines starting with # or // are comments +# all other lines will be parsed and treated as filenames. + +# Rules for Woodlands. +# +# grass and high grass +../rules/rule_woodland_001.tmx + +# straight borders of grass and high grass +../rules/rule_woodland_002.tmx + +# borders at corners for grass and highgrass +../rules/rule_woodland_003.tmx + +# this one is needed to grow trees and other stuff of Fringe into high grass +# XXX The O can be Tree in high grass. So there wont be setup borders +# XOX <-- If O is low grass, make borders of course +# XXX +../rules/rule_woodland_004.tmx + +# straight borders of grass and high grass +../rules/rule_woodland_012.tmx + +# borders at corners for grass and highgrass +../rules/rule_woodland_013.tmx + +# add trees 1-9 except 7 +# put the trees in one of the first rules, since these rules make +# trouble with the surrounding floor tiles +../rules/rule_woodland_100.tmx + +# add tree 7. This is seperated due to its extra height. +../rules/rule_woodland_101.tmx + + +# water +../rules/rule_woodland_020.tmx +../rules/rule_woodland_021.tmx |