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authorStefan Beller <stefanbeller@googlemail.com>2011-02-13 00:20:01 +0100
committerStefan Beller <stefanbeller@googlemail.com>2011-02-13 00:24:12 +0100
commite77daff2f5fa3f42d6c641232e7dfda86d470830 (patch)
treeea63fc66fb0b530d1f00af2188bbd4c4dd3212bb /rules/icemountain/rule_icemountain.txt
parent1eff3ac992e24d3ab0a272eb64b36614fd5c7653 (diff)
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Improving Automapping rules for snowlands and deserts
Snowlands is slightly better usable, but not completely done.
Diffstat (limited to 'rules/icemountain/rule_icemountain.txt')
-rw-r--r--rules/icemountain/rule_icemountain.txt14
1 files changed, 3 insertions, 11 deletions
diff --git a/rules/icemountain/rule_icemountain.txt b/rules/icemountain/rule_icemountain.txt
index c01afdb9..8834e52d 100644
--- a/rules/icemountain/rule_icemountain.txt
+++ b/rules/icemountain/rule_icemountain.txt
@@ -1,18 +1,10 @@
# lines starting with # or // are comments
# all other lines will be parsed and treated as filenames.
-# ice mountains. In this Ruleset you have 3 colors setting
-# the height of the current tile:
-# black: usual height
-# light red: above
-# dark red: below
-# the transitions "black<->dark red" and "black<->light red" can be mapped with
-# this ruleset.
-# When you wan to have more than 3 different heights, you should use the
-# transition "light red<->dark red". So there is no wall at this transition and
-# you can start over from the red to black, having a wall to another height.
-
./rule_icemountain_001.tmx
./rule_icemountain_002.tmx
./rule_icemountain_003.tmx
./rule_icemountain_004.tmx
+
+./rule_icemountain_010.tmx
+./rule_icemountain_011.tmx