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authorStefan Beller <stefanbeller@googlemail.com>2011-02-13 00:20:01 +0100
committerStefan Beller <stefanbeller@googlemail.com>2011-02-13 00:24:12 +0100
commite77daff2f5fa3f42d6c641232e7dfda86d470830 (patch)
treeea63fc66fb0b530d1f00af2188bbd4c4dd3212bb /rules/desert/003.tmx
parent1eff3ac992e24d3ab0a272eb64b36614fd5c7653 (diff)
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Improving Automapping rules for snowlands and deserts
Snowlands is slightly better usable, but not completely done.
Diffstat (limited to 'rules/desert/003.tmx')
-rw-r--r--rules/desert/003.tmx60
1 files changed, 60 insertions, 0 deletions
diff --git a/rules/desert/003.tmx b/rules/desert/003.tmx
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+++ b/rules/desert/003.tmx
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+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE map SYSTEM "http://mapeditor.org/dtd/1.0/map.dtd">
+<map version="1.0" orientation="orthogonal" width="3" height="3" tilewidth="32" tileheight="32">
+ <tileset firstgid="1" name="desert1" tilewidth="32" tileheight="32">
+ <image source="../../graphics/tiles/desert1.png" width="512" height="512"/>
+ </tileset>
+ <tileset firstgid="257" name="desert2" tilewidth="32" tileheight="32">
+ <image source="../../graphics/tiles/desert2.png" width="512" height="512"/>
+ </tileset>
+ <tileset firstgid="513" name="desert_x2" tilewidth="32" tileheight="64">
+ <image source="../../graphics/tiles/desert_x2.png" width="512" height="64"/>
+ </tileset>
+ <tileset firstgid="529" name="desert_x3" tilewidth="32" tileheight="96">
+ <image source="../../graphics/tiles/desert_x3.png" width="512" height="96"/>
+ </tileset>
+ <tileset firstgid="545" name="desert_x5" tilewidth="32" tileheight="160">
+ <image source="../../graphics/tiles/desert_x5.png" width="192" height="160"/>
+ </tileset>
+ <tileset firstgid="551" name="set_desert" tilewidth="32" tileheight="32">
+ <image source="../../graphics/tiles/set_desert.png" width="320" height="160"/>
+ </tileset>
+ <tileset firstgid="601" name="set_rules" tilewidth="32" tileheight="32">
+ <image source="../../graphics/tiles/set_rules.png" width="64" height="64"/>
+ </tileset>
+ <layer name="RuleRegions" width="3" height="3">
+ <data encoding="base64" compression="gzip">
+ H4sIAAAAAAAAA2NgQAWRTAwYAADjUoAzJAAAAA==
+ </data>
+ </layer>
+ <layer name="RuleSet" width="3" height="3">
+ <data encoding="base64" compression="gzip">
+ H4sIAAAAAAAAA2NgQAV6TAwYAABIrwYdJAAAAA==
+ </data>
+ </layer>
+ <layer name="Rule_Ground" width="3" height="3">
+ <data encoding="base64" compression="gzip">
+ H4sIAAAAAAAAA2NgQAXaDJgAAKZ5OEIkAAAA
+ </data>
+ </layer>
+ <layer name="Rule1_Ground" width="3" height="3">
+ <data encoding="base64" compression="gzip">
+ H4sIAAAAAAAAA2NgQAU6DJgAADXffKMkAAAA
+ </data>
+ </layer>
+ <layer name="Rule2_Ground" width="3" height="3">
+ <data encoding="base64" compression="gzip">
+ H4sIAAAAAAAAA2NgQAW6DJgAAHPkG8YkAAAA
+ </data>
+ </layer>
+ <layer name="Rule3_Ground" width="3" height="3">
+ <data encoding="base64" compression="gzip">
+ H4sIAAAAAAAAA2NgQAV6DJgAALmpsmkkAAAA
+ </data>
+ </layer>
+ <layer name="Rule4_Ground" width="3" height="3">
+ <data encoding="base64" compression="gzip">
+ H4sIAAAAAAAAA2NgQAX6DJgAAP+S1QwkAAAA
+ </data>
+ </layer>
+</map>