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authorStefan Beller <stefanbeller@googlemail.com>2010-09-29 08:08:18 +0200
committerStefan Beller <stefanbeller@googlemail.com>2010-11-07 15:16:21 +0100
commitfc6bb1ec0b69dc9fb1c362ce7d61ef340b366fe6 (patch)
tree3ce023962fb311cd577341ec7f2dbc656f902680 /maps/rules/rule_cave_002.tmx
parent70df7374627e3c715f4298756553dea89e6f44bc (diff)
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files needed for automapping feature of tiled-qt
This adds all the rules (folder rules in ./maps adn ./maps/rules.txt) and tiles (graphics/tiles/set_*) needed for the automapping feature. These rules help only mapping caves, icecaves and icemountains at the moment.
Diffstat (limited to 'maps/rules/rule_cave_002.tmx')
-rw-r--r--maps/rules/rule_cave_002.tmx40
1 files changed, 40 insertions, 0 deletions
diff --git a/maps/rules/rule_cave_002.tmx b/maps/rules/rule_cave_002.tmx
new file mode 100644
index 00000000..4f1c2a35
--- /dev/null
+++ b/maps/rules/rule_cave_002.tmx
@@ -0,0 +1,40 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<map version="1.0" orientation="orthogonal" width="8" height="6" tilewidth="32" tileheight="32">
+ <tileset firstgid="1" name="collision" tilewidth="32" tileheight="32">
+ <image source="../../graphics/tiles/collision.png" width="64" height="32"/>
+ </tileset>
+ <tileset firstgid="3" name="set" tilewidth="32" tileheight="32">
+ <image source="../../graphics/tiles/set_cave.png" width="64" height="64"/>
+ </tileset>
+ <tileset firstgid="7" name="set_rules" tilewidth="32" tileheight="32">
+ <image source="../../graphics/tiles/set_rules.png" width="32" height="32"/>
+ </tileset>
+ <tileset firstgid="8" name="cave" tilewidth="32" tileheight="32">
+ <image source="../../graphics/tiles/cave.png" width="512" height="256"/>
+ </tileset>
+ <layer name="ruleRegions" width="8" height="6" visible="0">
+ <data encoding="base64" compression="gzip">
+ H4sIAAAAAAAAA2NgIAzYSZRnRxNjx6EOlzy6fnwAACINNonAAAAA
+ </data>
+ </layer>
+ <layer name="ruleSet" width="8" height="6">
+ <data encoding="base64" compression="gzip">
+ H4sIAAAAAAAAA2NgoD5gAWJmJD4zkjgu9cjqmPGoRQcAWZ6kO8AAAAA=
+ </data>
+ </layer>
+ <layer name="rule_Ground" width="8" height="6" visible="0">
+ <data encoding="base64" compression="gzip">
+ H4sIAAAAAAAAA2NgIAx0CMjbYBGTRmL7EGEHMpAlQS0AXvcYA8AAAAA=
+ </data>
+ </layer>
+ <layer name="rule_Over" width="8" height="6" visible="0">
+ <data encoding="base64" compression="gzip">
+ H4sIAAAAAAAAA2NgoB+Qp4GZAFJ/Z8vAAAAA
+ </data>
+ </layer>
+ <layer name="rule_collision" width="8" height="6" visible="0">
+ <data encoding="base64" compression="gzip">
+ H4sIAAAAAAAAA2NgIAyYyJBnIiCPzxxi1YMAADYuyefAAAAA
+ </data>
+ </layer>
+</map>