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authorAli-G <gauvain.dauchy@free.fr>2011-09-05 10:18:19 +0200
committerJessica Tölke <jtoelke@mail.upb.de>2011-09-12 20:28:05 +0200
commit9f6654c183f87a650a247633382bdbd2b0e4925d (patch)
tree3b98a163d42529ddfb8d94b76222eaa725e3fefb /maps/011-3.tmx
parent0a48b993e9c001f76100f3c8fdd860c58ec1182d (diff)
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Full map review:
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes.
Diffstat (limited to 'maps/011-3.tmx')
-rw-r--r--maps/011-3.tmx14
1 files changed, 7 insertions, 7 deletions
diff --git a/maps/011-3.tmx b/maps/011-3.tmx
index 83f70f92..576fa7da 100644
--- a/maps/011-3.tmx
+++ b/maps/011-3.tmx
@@ -38,12 +38,12 @@
</data>
</layer>
<objectgroup name="Objects" width="60" height="60">
- <object name="graphics/particles/flame.particle.xml" type="PARTICLE_EFFECT" x="928" y="736" width="32" height="32"/>
- <object name="graphics/particles/flame.particle.xml" type="PARTICLE_EFFECT" x="992" y="736" width="32" height="32"/>
- <object name="Arkim the Hermit" type="NPC" x="976" y="752">
+ <object name="graphics/particles/flame.particle.xml" type="particle_effect" x="928" y="736" width="32" height="32"/>
+ <object name="graphics/particles/flame.particle.xml" type="particle_effect" x="992" y="736" width="32" height="32"/>
+ <object name="Arkim the Hermit" type="npc" x="976" y="752">
<properties>
- <property name="NPC_ID" value="116"/>
- <property name="SCRIPT">
+ <property name="npc_id" value="116"/>
+ <property name="script">
function npc_handler(npc, ch)
do_message(npc, ch, &quot;Do you want to go back outside?&quot;)
local v = do_choice(npc, ch, &quot;Yes please&quot;, &quot;Not yet&quot;)
@@ -54,10 +54,10 @@
</property>
</properties>
</object>
- <object name="ToLakeCave" type="warp" x="992" y="448" width="32" height="32">
+ <object name="To Lake Cave" type="warp" x="992" y="448" width="32" height="32">
<properties>
<property name="dest_map" value="011-4"/>
- <property name="dest_x" value="2304"/>
+ <property name="dest_x" value="2336"/>
<property name="dest_y" value="288"/>
</properties>
</object>