summaryrefslogtreecommitdiff
path: root/maps/002-4.tmx
diff options
context:
space:
mode:
authorStefan Beller <stefanbeller@googlemail.com>2010-10-07 22:16:18 +0200
committerStefan Beller <stefanbeller@googlemail.com>2010-11-07 15:16:21 +0100
commit1f6278f180e7de26cbcf68298b9f1b6bc302e170 (patch)
tree0e51b1933e06424667ba994beef250623890945d /maps/002-4.tmx
parent2a881550f706b9a48e93ed6d6340bc06559b39d0 (diff)
downloadclientdata-1f6278f180e7de26cbcf68298b9f1b6bc302e170.tar.gz
clientdata-1f6278f180e7de26cbcf68298b9f1b6bc302e170.tar.bz2
clientdata-1f6278f180e7de26cbcf68298b9f1b6bc302e170.tar.xz
clientdata-1f6278f180e7de26cbcf68298b9f1b6bc302e170.zip
correction of the automapping files.
location changed from maps/rules/* to rules/* This was done to avoid trouble with the serverscripts of tmw. (So there are only those maps in the maps folder which are needed for the game.) The automapping feature got a more powerful logic. So there were slight changes at the rules as well In the rules folder there are 3 examples for automapping. There is just the set layer done. After automapping the rest of the maps is set up automatically.
Diffstat (limited to 'maps/002-4.tmx')
0 files changed, 0 insertions, 0 deletions