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author | Ledmitz <smoothshifter@tuta.io> | 2020-09-30 16:48:26 +0000 |
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committer | Ledmitz <smoothshifter@tuta.io> | 2020-09-30 16:48:26 +0000 |
commit | 4776731b8807420f8c73aa4c9e12f386c93fcf40 (patch) | |
tree | 66487064de8e0b90f43f1190dfeee8fc9d277029 /graphics | |
parent | fb55f1630f889a42a2175b9f74092ad5b01b748b (diff) | |
download | clientdata-4776731b8807420f8c73aa4c9e12f386c93fcf40.tar.gz clientdata-4776731b8807420f8c73aa4c9e12f386c93fcf40.tar.bz2 clientdata-4776731b8807420f8c73aa4c9e12f386c93fcf40.tar.xz clientdata-4776731b8807420f8c73aa4c9e12f386c93fcf40.zip |
Created a null weapon for use with spells or invisible weapons. Specifically those in items/misc DIR.
Diffstat (limited to 'graphics')
-rw-r--r-- | graphics/sprites/equipment/weapons/null.png | bin | 0 -> 923 bytes | |||
-rw-r--r-- | graphics/sprites/equipment/weapons/null.xml | 84 |
2 files changed, 84 insertions, 0 deletions
diff --git a/graphics/sprites/equipment/weapons/null.png b/graphics/sprites/equipment/weapons/null.png Binary files differnew file mode 100644 index 00000000..0906ec03 --- /dev/null +++ b/graphics/sprites/equipment/weapons/null.png diff --git a/graphics/sprites/equipment/weapons/null.xml b/graphics/sprites/equipment/weapons/null.xml new file mode 100644 index 00000000..c706c02b --- /dev/null +++ b/graphics/sprites/equipment/weapons/null.xml @@ -0,0 +1,84 @@ +<?xml version="1.0"?> +<!-- For use with weapons that require no sprite. e.g. items/misc/ (magic) --> +<sprite variants="135" variant_offset="1"> + <imageset name="null" src="graphics/sprites/equipment/weapons/null.png|B;R" width="128" height="128"/> + <action name="default" imageset="null"/> + <action name="stand" imageset="null"> + <animation direction="down"> + <frame index="0" offsetY="32"/> + </animation> + <animation direction="left"> + <frame index="0" offsetY="32"/> + </animation> + <animation direction="up"> + <frame index="0" offsetY="32"/> + </animation> + <animation direction="right"> + <frame index="0" offsetY="32"/> + </animation> + </action> + <action name="sit" imageset="null"> + <animation direction="down"> + <frame index="0" offsetY="32"/> + </animation> + <animation direction="left"> + <frame index="0" offsetY="32"/> + </animation> + <animation direction="up"> + <frame index="0" offsetY="32"/> + </animation> + <animation direction="right"> + <frame index="0" offsetY="32"/> + </animation> + </action> + <action name="walk" imageset="null"> + <animation direction="down"> + <sequence offsetY="32" start="1" end="1" delay="75"/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="1" end="1" delay="75"/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="1" end="1" delay="75"/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="1" end="1" delay="75"/> + </animation> + </action> + <action name="attack" imageset="null"> + <animation direction="down"> + <sequence offsetY="32" start="1" end="1" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="1" end="1" delay="75"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="1" end="1" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="1" end="1" delay="75"/> + <end/> + </animation> + </action> + <action name="attack_chop" imageset="null"> + <animation direction="down"> + <sequence offsetY="32" start="1" end="1" delay="140"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="1" end="1" delay="140"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="1" end="1" delay="140"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="1" end="1" delay="140"/> + <end/> + </animation> + </action> +</sprite> |