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authorLedmitz <smoothshifter@tuta.io>2020-09-30 16:48:26 +0000
committerLedmitz <smoothshifter@tuta.io>2020-09-30 16:48:26 +0000
commit4776731b8807420f8c73aa4c9e12f386c93fcf40 (patch)
tree66487064de8e0b90f43f1190dfeee8fc9d277029 /graphics
parentfb55f1630f889a42a2175b9f74092ad5b01b748b (diff)
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Created a null weapon for use with spells or invisible weapons. Specifically those in items/misc DIR.
Diffstat (limited to 'graphics')
-rw-r--r--graphics/sprites/equipment/weapons/null.pngbin0 -> 923 bytes
-rw-r--r--graphics/sprites/equipment/weapons/null.xml84
2 files changed, 84 insertions, 0 deletions
diff --git a/graphics/sprites/equipment/weapons/null.png b/graphics/sprites/equipment/weapons/null.png
new file mode 100644
index 00000000..0906ec03
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/null.png
Binary files differ
diff --git a/graphics/sprites/equipment/weapons/null.xml b/graphics/sprites/equipment/weapons/null.xml
new file mode 100644
index 00000000..c706c02b
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/null.xml
@@ -0,0 +1,84 @@
+<?xml version="1.0"?>
+<!-- For use with weapons that require no sprite. e.g. items/misc/ (magic) -->
+<sprite variants="135" variant_offset="1">
+ <imageset name="null" src="graphics/sprites/equipment/weapons/null.png|B;R" width="128" height="128"/>
+ <action name="default" imageset="null"/>
+ <action name="stand" imageset="null">
+ <animation direction="down">
+ <frame index="0" offsetY="32"/>
+ </animation>
+ <animation direction="left">
+ <frame index="0" offsetY="32"/>
+ </animation>
+ <animation direction="up">
+ <frame index="0" offsetY="32"/>
+ </animation>
+ <animation direction="right">
+ <frame index="0" offsetY="32"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="null">
+ <animation direction="down">
+ <frame index="0" offsetY="32"/>
+ </animation>
+ <animation direction="left">
+ <frame index="0" offsetY="32"/>
+ </animation>
+ <animation direction="up">
+ <frame index="0" offsetY="32"/>
+ </animation>
+ <animation direction="right">
+ <frame index="0" offsetY="32"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="null">
+ <animation direction="down">
+ <sequence offsetY="32" start="1" end="1" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="1" end="1" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="1" end="1" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="1" end="1" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="null">
+ <animation direction="down">
+ <sequence offsetY="32" start="1" end="1" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="1" end="1" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="1" end="1" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="1" end="1" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="null">
+ <animation direction="down">
+ <sequence offsetY="32" start="1" end="1" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="1" end="1" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="1" end="1" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="1" end="1" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>