summaryrefslogtreecommitdiff
path: root/graphics
diff options
context:
space:
mode:
authornmaligec <wouldnot@hotmail.com>2011-01-03 14:51:53 -0500
committernmaligec <wouldnot@hotmail.com>2011-01-03 14:51:53 -0500
commit105ad9f62ec6c2cf01302243081f371c8bc164a6 (patch)
tree3e0374d7c10773c809ac826a93bec565493f85b0 /graphics
parent6471ef6dbcb8b99649a69d6a3b0a26be9650c4e3 (diff)
downloadclientdata-105ad9f62ec6c2cf01302243081f371c8bc164a6.tar.gz
clientdata-105ad9f62ec6c2cf01302243081f371c8bc164a6.tar.bz2
clientdata-105ad9f62ec6c2cf01302243081f371c8bc164a6.tar.xz
clientdata-105ad9f62ec6c2cf01302243081f371c8bc164a6.zip
Updates I made since ta-client-testing repo was closed: minor fix to Hurnsald map entrances, plus additions for the crypt quest.
Diffstat (limited to 'graphics')
-rwxr-xr-xgraphics/particles/casket-lid.xml19
-rwxr-xr-xgraphics/particles/casket-monster.xml18
-rwxr-xr-xgraphics/particles/casket-trap_96x96.pngbin0 -> 60924 bytes
-rwxr-xr-xgraphics/particles/gate-opening.xml11
-rwxr-xr-xgraphics/particles/monster-ball-lightning.particle.xml9
-rwxr-xr-xgraphics/particles/pool-horiz.xml10
-rwxr-xr-xgraphics/particles/pool-vert.xml10
-rwxr-xr-xgraphics/particles/pool_32x58.particle.pngbin0 -> 4575 bytes
-rwxr-xr-xgraphics/particles/pool_65x26.particle.pngbin0 -> 4387 bytes
-rwxr-xr-xgraphics/particles/portal.particle.xml43
-rwxr-xr-xgraphics/sprites/npcs/npc-casket.xml10
-rwxr-xr-xgraphics/sprites/npcs/npc-gate-closed.xml10
-rwxr-xr-xgraphics/sprites/npcs/npc-gate-open.xml10
-rwxr-xr-xgraphics/sprites/npcs/npc-gate_224x192.pngbin0 -> 25367 bytes
-rw-r--r--graphics/sprites/player_female_base.pngbin60055 -> 134297 bytes
-rw-r--r--graphics/sprites/player_female_base.xml76
-rwxr-xr-x[-rw-r--r--]graphics/sprites/player_male_base.pngbin55885 -> 130872 bytes
-rw-r--r--graphics/sprites/player_male_base.xml80
-rwxr-xr-xgraphics/sprites/weapon-axe-blacksmith.pngbin0 -> 347 bytes
-rwxr-xr-xgraphics/sprites/weapon-axe-blacksmith.xml26
-rwxr-xr-xgraphics/sprites/weapon-polearm-spear.pngbin0 -> 347 bytes
-rwxr-xr-xgraphics/sprites/weapon-polearm-spear.xml26
-rwxr-xr-xgraphics/sprites/weapon-sword-sword.pngbin0 -> 347 bytes
-rwxr-xr-xgraphics/sprites/weapon-sword-sword.xml26
-rw-r--r--graphics/tiles/Crypt-Fringe-x3.pngbin157243 -> 156570 bytes
-rw-r--r--graphics/tiles/Crypt-Fringe.pngbin216193 -> 224070 bytes
26 files changed, 372 insertions, 12 deletions
diff --git a/graphics/particles/casket-lid.xml b/graphics/particles/casket-lid.xml
new file mode 100755
index 00000000..a737fd6c
--- /dev/null
+++ b/graphics/particles/casket-lid.xml
@@ -0,0 +1,19 @@
+<?xml version="1.0"?>
+
+<effect>
+ <!-- The lid opening portion of the casket trap-->
+ <particle position-x="0" position-y="0" position-z="43" lifetime="110">
+ <emitter>
+ <property name="position-y" value="37" />
+ <property name="lifetime" value="110"/>
+ <property name="output" value="1"/>
+ <property name="output-pause" value="15"/>
+ <animation imageset="graphics/particles/casket-trap_96x96.png" width="96" height="96">
+ <frame index="11" delay="100"/>
+ <frame index="12" delay="900"/>
+ <frame index="11" delay="100"/>
+ </animation>
+ </emitter>
+ </particle>
+
+</effect>
diff --git a/graphics/particles/casket-monster.xml b/graphics/particles/casket-monster.xml
new file mode 100755
index 00000000..8511851d
--- /dev/null
+++ b/graphics/particles/casket-monster.xml
@@ -0,0 +1,18 @@
+<?xml version="1.0"?>
+
+<effect>
+ <!-- The monster portion of the casket trap-->
+ <particle position-x="100" position-y="0" position-z="97" lifetime="110">
+ <emitter>
+ <property name="position-y" value="114" />
+ <property name="lifetime" value="110"/>
+ <property name="output" value="1"/>
+ <property name="output-pause" value="15"/>
+ <animation imageset="graphics/particles/casket-trap_96x96.png" width="96" height="96">
+ <sequence start="0" end="9" delay="100" />
+ <frame index="0" delay="100"/>
+ </animation>
+ </emitter>
+ </particle>
+
+</effect>
diff --git a/graphics/particles/casket-trap_96x96.png b/graphics/particles/casket-trap_96x96.png
new file mode 100755
index 00000000..7839fbe8
--- /dev/null
+++ b/graphics/particles/casket-trap_96x96.png
Binary files differ
diff --git a/graphics/particles/gate-opening.xml b/graphics/particles/gate-opening.xml
new file mode 100755
index 00000000..7292bf4d
--- /dev/null
+++ b/graphics/particles/gate-opening.xml
@@ -0,0 +1,11 @@
+<?xml version="1.0"?>
+
+<effect>
+ <!-- The gate opening animation -->
+ <particle position-x="0" position-y="0" position-z="32">
+ <animation imageset="graphics/sprites/npcs/npc-gate_224x192.png" width="224" height="192">
+ <sequence start="0" end="2" delay="100" />
+ <frame index="3" />
+ </animation>
+ </particle>
+</effect>
diff --git a/graphics/particles/monster-ball-lightning.particle.xml b/graphics/particles/monster-ball-lightning.particle.xml
index 6bf8c6c1..e8b4d39c 100755
--- a/graphics/particles/monster-ball-lightning.particle.xml
+++ b/graphics/particles/monster-ball-lightning.particle.xml
@@ -7,14 +7,11 @@
position-z = "10"
>
<emitter>
-
-
<property name="position-z" min="16" max="48" />
<animation imageset="graphics/particles/monster-ball-lightning.particle.png" width="15" height="15">
<sequence start="0" end="7" delay="20" />
</animation>
<property name="horizontal-angle" min="0" max="360"/>
-
<property name="gravity" value="0.1"/>
<property name="randomnes" value="125"/>
<property name="lifetime" value="75"/>
@@ -22,12 +19,6 @@
<property name="fade-out" value="20"/>
<property name="alpha" value="0.6" />
<property name="output" value="1"/>
-
-
-
-
-
-
</emitter>
</particle>
</effect>
diff --git a/graphics/particles/pool-horiz.xml b/graphics/particles/pool-horiz.xml
new file mode 100755
index 00000000..80a5c31d
--- /dev/null
+++ b/graphics/particles/pool-horiz.xml
@@ -0,0 +1,10 @@
+<?xml version="1.0"?>
+
+<effect>
+ <!-- The gate opening animation -->
+ <particle position-x="16" position-y="0" position-z="44">
+ <animation imageset="graphics/particles/pool_65x26.particle.png" width="65" height="26">
+ <sequence start="0" end="3" delay="400" />
+ </animation>
+ </particle>
+</effect>
diff --git a/graphics/particles/pool-vert.xml b/graphics/particles/pool-vert.xml
new file mode 100755
index 00000000..6be72a1c
--- /dev/null
+++ b/graphics/particles/pool-vert.xml
@@ -0,0 +1,10 @@
+<?xml version="1.0"?>
+
+<effect>
+ <!-- The gate opening animation -->
+ <particle position-x="0" position-y="0" position-z="60">
+ <animation imageset="graphics/particles/pool_32x58.particle.png" width="32" height="58">
+ <sequence start="0" end="3" delay="400" />
+ </animation>
+ </particle>
+</effect>
diff --git a/graphics/particles/pool_32x58.particle.png b/graphics/particles/pool_32x58.particle.png
new file mode 100755
index 00000000..ba7e13b4
--- /dev/null
+++ b/graphics/particles/pool_32x58.particle.png
Binary files differ
diff --git a/graphics/particles/pool_65x26.particle.png b/graphics/particles/pool_65x26.particle.png
new file mode 100755
index 00000000..0be73c63
--- /dev/null
+++ b/graphics/particles/pool_65x26.particle.png
Binary files differ
diff --git a/graphics/particles/portal.particle.xml b/graphics/particles/portal.particle.xml
new file mode 100755
index 00000000..ea574ae6
--- /dev/null
+++ b/graphics/particles/portal.particle.xml
@@ -0,0 +1,43 @@
+<?xml version="1.0"?>
+<!--
+A red and yellow blaze. Does not really look like fire but looks awesome
+nevertheless. Maybe we could modify this effect and use it for some persistent
+AoE fire magic spell.
+
+It is about 100 pixels wide and 200 pixels high, takes about 280 particles and
+lowers my FPS by about 30%.
+-->
+<effect>
+ <particle
+ position-x = "0"
+ position-y = "0"
+ position-z = "150"
+ >
+ <emitter>
+ <property name="position-z" value="-150" />
+ <property name="position-y" value="32" />
+ <property name="acceleration" value="0.05"/>
+ <property name="momentum" value="0.95"/>
+ <property name="image" value="graphics/particles/glow-medium.png|W:#000099"/>
+ <property name="lifetime" min="60" max="140"/>
+ <property name="fade-in" value="30"/>
+ <property name="fade-out" value="30"/>
+ <property name="output" min="1" max="2"/>
+ <property name="horizontal-angle" min="0" max="360" />
+ <property name="power" min="1" max="3" />
+ </emitter>
+ <emitter>
+ <property name="position-z" value="-150" />
+ <property name="position-y" value="32" />
+ <property name="acceleration" value="0.05"/>
+ <property name="momentum" value="0.95"/>
+ <property name="image" value="graphics/particles/glow-medium.png|W:#000022"/>
+ <property name="lifetime" min="40" max="140"/>
+ <property name="fade-in" value="10"/>
+ <property name="fade-out" value="30"/>
+ <property name="output" min="0" max="1"/>
+ <property name="horizontal-angle" min="0" max="360" />
+ <property name="power" min="0" max="2" />
+ </emitter>
+ </particle>
+</effect> \ No newline at end of file
diff --git a/graphics/sprites/npcs/npc-casket.xml b/graphics/sprites/npcs/npc-casket.xml
new file mode 100755
index 00000000..cc81923c
--- /dev/null
+++ b/graphics/sprites/npcs/npc-casket.xml
@@ -0,0 +1,10 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/particles/casket-trap_96x96.png" width="96" height="96" />
+ <action name="stand" imageset="base">
+ <animation direction="default">
+ <!-- closed casket -->
+ <frame index="10" />
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/npcs/npc-gate-closed.xml b/graphics/sprites/npcs/npc-gate-closed.xml
new file mode 100755
index 00000000..786cdded
--- /dev/null
+++ b/graphics/sprites/npcs/npc-gate-closed.xml
@@ -0,0 +1,10 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/npcs/npc-gate_224x192.png" width="224" height="192" />
+ <action name="stand" imageset="base">
+ <animation direction="default">
+ <!-- Display just the first frame of the opening door animation, which is the closed door -->
+ <frame index="0" />
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/npcs/npc-gate-open.xml b/graphics/sprites/npcs/npc-gate-open.xml
new file mode 100755
index 00000000..893f5dbf
--- /dev/null
+++ b/graphics/sprites/npcs/npc-gate-open.xml
@@ -0,0 +1,10 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/npcs/npc-gate_224x192.png" width="224" height="192" />
+ <action name="stand" imageset="base">
+ <animation direction="default">
+ <!-- Open gate -->
+ <frame index="3" />
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/npcs/npc-gate_224x192.png b/graphics/sprites/npcs/npc-gate_224x192.png
new file mode 100755
index 00000000..81800b78
--- /dev/null
+++ b/graphics/sprites/npcs/npc-gate_224x192.png
Binary files differ
diff --git a/graphics/sprites/player_female_base.png b/graphics/sprites/player_female_base.png
index c4c0a80b..670b53b4 100644
--- a/graphics/sprites/player_female_base.png
+++ b/graphics/sprites/player_female_base.png
Binary files differ
diff --git a/graphics/sprites/player_female_base.xml b/graphics/sprites/player_female_base.xml
index 45a6444c..9d7bbe41 100644
--- a/graphics/sprites/player_female_base.xml
+++ b/graphics/sprites/player_female_base.xml
@@ -100,5 +100,81 @@
<end />
</animation>
</action>
+
+<action name="attack_polearm" imageset="base">
+ <animation direction="down">
+ <sequence start="72" end="75" delay="150" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="76" end="79" delay="150" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="81" end="84" delay="150" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="85" end="88" delay="150" />
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_1hand" imageset="base">
+ <animation direction="down">
+ <sequence start="90" end="93" delay="100" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="94" end="97" delay="100" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="99" end="102" delay="100" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="103" end="106" delay="100" />
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <sequence start="108" end="111" delay="140" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="112" end="115" delay="140" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="117" end="120" delay="140" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="121" end="124" delay="140" />
+ <end />
+ </animation>
+ </action>
+
+ <action name="cast" imageset="base">
+ <animation direction="down">
+ <sequence start="126" end="127" delay="250" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="128" end="129" delay="250" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="130" end="131" delay="250" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="132" end="133" delay="250" />
+ <end />
+ </animation>
+ </action>
</sprite> \ No newline at end of file
diff --git a/graphics/sprites/player_male_base.png b/graphics/sprites/player_male_base.png
index 72b9b375..b9c439f4 100644..100755
--- a/graphics/sprites/player_male_base.png
+++ b/graphics/sprites/player_male_base.png
Binary files differ
diff --git a/graphics/sprites/player_male_base.xml b/graphics/sprites/player_male_base.xml
index c3026d0a..1f2da0bd 100644
--- a/graphics/sprites/player_male_base.xml
+++ b/graphics/sprites/player_male_base.xml
@@ -7,9 +7,7 @@
height= "64"
/>
- <action name = "stand"
- imageset = "base"
- >
+ <action name="stand" imageset="base">
<animation direction="down">
<frame index="0" />
</animation>
@@ -106,5 +104,81 @@
<end />
</animation>
</action>
+
+ <action name="attack_polearm" imageset="base">
+ <animation direction="down">
+ <sequence start="72" end="75" delay="150" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="76" end="79" delay="150" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="81" end="84" delay="150" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="85" end="88" delay="150" />
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_1hand" imageset="base">
+ <animation direction="down">
+ <sequence start="90" end="93" delay="100" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="94" end="97" delay="100" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="99" end="102" delay="100" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="103" end="106" delay="100" />
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <sequence start="108" end="111" delay="140" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="112" end="115" delay="140" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="117" end="120" delay="140" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="121" end="124" delay="140" />
+ <end />
+ </animation>
+ </action>
+
+ <action name="cast" imageset="base">
+ <animation direction="down">
+ <sequence start="126" end="127" delay="250" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="128" end="129" delay="250" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="130" end="131" delay="250" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="132" end="133" delay="250" />
+ <end />
+ </animation>
+ </action>
</sprite> \ No newline at end of file
diff --git a/graphics/sprites/weapon-axe-blacksmith.png b/graphics/sprites/weapon-axe-blacksmith.png
new file mode 100755
index 00000000..7fe6cada
--- /dev/null
+++ b/graphics/sprites/weapon-axe-blacksmith.png
Binary files differ
diff --git a/graphics/sprites/weapon-axe-blacksmith.xml b/graphics/sprites/weapon-axe-blacksmith.xml
new file mode 100755
index 00000000..61806b50
--- /dev/null
+++ b/graphics/sprites/weapon-axe-blacksmith.xml
@@ -0,0 +1,26 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+ <imageset name="great-axe" src="graphics/sprites/weapon-axe-blacksmith.png" width="64" height="64" />
+
+ <action name="default" imageset="great-axe">
+ </action>
+
+ <action name="attack_2hand" imageset="great-axe">
+ <animation direction="down">
+ <sequence start="0" end="3" delay="140" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="4" end="7" delay="140" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="8" end="11" delay="140" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="12" end="15" delay="140" />
+ <end />
+ </animation>
+ </action>
+</sprite> \ No newline at end of file
diff --git a/graphics/sprites/weapon-polearm-spear.png b/graphics/sprites/weapon-polearm-spear.png
new file mode 100755
index 00000000..7fe6cada
--- /dev/null
+++ b/graphics/sprites/weapon-polearm-spear.png
Binary files differ
diff --git a/graphics/sprites/weapon-polearm-spear.xml b/graphics/sprites/weapon-polearm-spear.xml
new file mode 100755
index 00000000..26f93a7a
--- /dev/null
+++ b/graphics/sprites/weapon-polearm-spear.xml
@@ -0,0 +1,26 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+ <imageset name="spear" src="graphics/sprites/weapon-polearm-spear.png" width="64" height="64" />
+
+ <action name="default" imageset="spear">
+ </action>
+
+ <action name="attack_polearm" imageset="spear">
+ <animation direction="down">
+ <sequence start="0" end="3" delay="150" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="4" end="7" delay="150" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="8" end="11" delay="150" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="12" end="15" delay="150" />
+ <end />
+ </animation>
+ </action>
+</sprite> \ No newline at end of file
diff --git a/graphics/sprites/weapon-sword-sword.png b/graphics/sprites/weapon-sword-sword.png
new file mode 100755
index 00000000..7fe6cada
--- /dev/null
+++ b/graphics/sprites/weapon-sword-sword.png
Binary files differ
diff --git a/graphics/sprites/weapon-sword-sword.xml b/graphics/sprites/weapon-sword-sword.xml
new file mode 100755
index 00000000..9bed5068
--- /dev/null
+++ b/graphics/sprites/weapon-sword-sword.xml
@@ -0,0 +1,26 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+ <imageset name="sword" src="graphics/sprites/weapon-sword-sword.png" width="64" height="64" />
+
+ <action name="default" imageset="sword">
+ </action>
+
+ <action name="attack_1hand" imageset="sword">
+ <animation direction="down">
+ <sequence start="0" end="3" delay="100" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="4" end="7" delay="100" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="8" end="11" delay="100" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="12" end="15" delay="100" />
+ <end />
+ </animation>
+ </action>
+</sprite> \ No newline at end of file
diff --git a/graphics/tiles/Crypt-Fringe-x3.png b/graphics/tiles/Crypt-Fringe-x3.png
index 9921171a..e803c6a2 100644
--- a/graphics/tiles/Crypt-Fringe-x3.png
+++ b/graphics/tiles/Crypt-Fringe-x3.png
Binary files differ
diff --git a/graphics/tiles/Crypt-Fringe.png b/graphics/tiles/Crypt-Fringe.png
index 8b980f46..9389469e 100644
--- a/graphics/tiles/Crypt-Fringe.png
+++ b/graphics/tiles/Crypt-Fringe.png
Binary files differ