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authorVincent Petithory <vincent.petithory@gmail.com>2012-09-24 15:50:24 +0200
committerVincent Petithory <vincent.petithory@gmail.com>2012-12-17 18:41:47 +0100
commitf54ba2e1db927bd3babaf0d63a2bff184f1f360d (patch)
treeb2d5fa68ee749d313e0e96e2c42c79226b560ae6 /graphics/sprites
parent725c5cc50a6f2414e9d4faf29c27575921c6e9da (diff)
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Add Illia Monsters:
* Soul Snake * Soul Eater * Copper Slime * Sleeping Bandit * Azul Slime * Demonic Spirit * Witch Guard * Luvia (witch)
Diffstat (limited to 'graphics/sprites')
-rw-r--r--graphics/sprites/equipment/chest/demonwarlordplate-male.pngbin0 -> 24182 bytes
-rw-r--r--graphics/sprites/equipment/chest/demonwarlordplate-male.xml5
-rw-r--r--graphics/sprites/monsters/demon.pngbin0 -> 84728 bytes
-rw-r--r--graphics/sprites/monsters/demon.xml5
-rw-r--r--graphics/sprites/monsters/sleeping-bandit.pngbin0 -> 4484 bytes
-rw-r--r--graphics/sprites/monsters/sleeping-bandit.xml18
-rw-r--r--graphics/sprites/monsters/slime-littleslime.xml57
-rw-r--r--graphics/sprites/monsters/spirit-demonic.pngbin0 -> 58732 bytes
-rw-r--r--graphics/sprites/monsters/spirit-demonic.xml68
-rw-r--r--graphics/sprites/weapon-witchguard-gladius.pngbin0 -> 2060 bytes
-rw-r--r--graphics/sprites/weapon-witchguard-gladius.xml23
11 files changed, 176 insertions, 0 deletions
diff --git a/graphics/sprites/equipment/chest/demonwarlordplate-male.png b/graphics/sprites/equipment/chest/demonwarlordplate-male.png
new file mode 100644
index 00000000..04be8582
--- /dev/null
+++ b/graphics/sprites/equipment/chest/demonwarlordplate-male.png
Binary files differ
diff --git a/graphics/sprites/equipment/chest/demonwarlordplate-male.xml b/graphics/sprites/equipment/chest/demonwarlordplate-male.xml
new file mode 100644
index 00000000..b08d3d14
--- /dev/null
+++ b/graphics/sprites/equipment/chest/demonwarlordplate-male.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+ <imageset name="base" src="graphics/sprites/equipment/chest/demonwarlordplate-male.png|W" width="64" height="64"/>
+ <include file="equipment/chest/warlordplate-male.xml"/>
+</sprite> \ No newline at end of file
diff --git a/graphics/sprites/monsters/demon.png b/graphics/sprites/monsters/demon.png
new file mode 100644
index 00000000..229e619f
--- /dev/null
+++ b/graphics/sprites/monsters/demon.png
Binary files differ
diff --git a/graphics/sprites/monsters/demon.xml b/graphics/sprites/monsters/demon.xml
new file mode 100644
index 00000000..ac6dbb67
--- /dev/null
+++ b/graphics/sprites/monsters/demon.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/demon.png|W" width="64" height="64"/>
+ <include file="player_male_base_old.xml"/>
+</sprite>
diff --git a/graphics/sprites/monsters/sleeping-bandit.png b/graphics/sprites/monsters/sleeping-bandit.png
new file mode 100644
index 00000000..ab13fc1e
--- /dev/null
+++ b/graphics/sprites/monsters/sleeping-bandit.png
Binary files differ
diff --git a/graphics/sprites/monsters/sleeping-bandit.xml b/graphics/sprites/monsters/sleeping-bandit.xml
new file mode 100644
index 00000000..badd931e
--- /dev/null
+++ b/graphics/sprites/monsters/sleeping-bandit.xml
@@ -0,0 +1,18 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/sleeping-bandit.png" width="64" height="64"/>
+ <action name="stand" imageset="base">
+ <animation>
+ <frame index="4" delay="1500"/>
+ <frame index="3" delay="1500"/>
+ <frame index="2" delay="1500"/>
+ <frame index="1" delay="1500"/>
+ <frame index="0" delay="1500"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation>
+ <frame index="5"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/monsters/slime-littleslime.xml b/graphics/sprites/monsters/slime-littleslime.xml
new file mode 100644
index 00000000..d8cf5c18
--- /dev/null
+++ b/graphics/sprites/monsters/slime-littleslime.xml
@@ -0,0 +1,57 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/accessories/slime-littleslime.png|W" width="20" height="20"/>
+ <action name="stand" imageset="base">
+ <animation>
+ <frame index="0"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="0" end="2" delay="200"/>
+ </animation>
+ <animation direction="left">
+ <frame index="0" delay="200"/>
+ <sequence start="3" end="4" delay="200"/>
+ </animation>
+ <animation direction="up">
+ <frame index="0" delay="200"/>
+ <sequence start="5" end="6" delay="200"/>
+ </animation>
+ <animation direction="right">
+ <frame index="0" delay="200"/>
+ <sequence start="7" end="8" delay="200"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation>
+ <frame index="9"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" delay="200"/>
+ <frame index="1" delay="200"/>
+ <frame index="5" delay="200"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="0" delay="200"/>
+ <frame index="1" delay="200"/>
+ <frame index="5" delay="200"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="0" delay="200"/>
+ <frame index="1" delay="200"/>
+ <frame index="5" delay="200"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="0" delay="200"/>
+ <frame index="1" delay="200"/>
+ <frame index="5" delay="200"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/monsters/spirit-demonic.png b/graphics/sprites/monsters/spirit-demonic.png
new file mode 100644
index 00000000..20972932
--- /dev/null
+++ b/graphics/sprites/monsters/spirit-demonic.png
Binary files differ
diff --git a/graphics/sprites/monsters/spirit-demonic.xml b/graphics/sprites/monsters/spirit-demonic.xml
new file mode 100644
index 00000000..b937cdae
--- /dev/null
+++ b/graphics/sprites/monsters/spirit-demonic.xml
@@ -0,0 +1,68 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/spirit-demonic.png|W" width="48" height="29"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <sequence start="0" end="1" offsetX="0" offsetY="-3" delay="200"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="13" end="14" offsetX="-1" offsetY="-11" delay="200"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="26" end="27" offsetX="0" offsetY="-5" delay="200"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="39" end="40" offsetX="-1" offsetY="-11" delay="200"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="2" end="5" offsetX="0" offsetY="-3" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="15" end="18" offsetX="-1" offsetY="-11" delay="150"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="28" end="31" offsetX="0" offsetY="-5" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="41" end="44" offsetX="-1" offsetY="-11" delay="150"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <sequence start="10" end="12" offsetX="0" offsetY="-3" delay="200"/>
+ <frame index="12" delay="0"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="23" end="25" offsetX="-1" offsetY="-11" delay="200"/>
+ <frame index="25" delay="0"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="36" end="38" offsetX="0" offsetY="-5" delay="200"/>
+ <frame index="38" delay="0"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="49" end="51" offsetX="-1" offsetY="-11" delay="200"/>
+ <frame index="51" delay="0"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="6" end="9" delay="150" offsetX="0" offsetY="-3"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="22" delay="150" offsetX="-1" offsetY="-11"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="32" end="35" delay="150" offsetX="0" offsetY="-5"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="45" end="48" delay="150" offsetX="-1" offsetY="-11"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/weapon-witchguard-gladius.png b/graphics/sprites/weapon-witchguard-gladius.png
new file mode 100644
index 00000000..fc07a7f2
--- /dev/null
+++ b/graphics/sprites/weapon-witchguard-gladius.png
Binary files differ
diff --git a/graphics/sprites/weapon-witchguard-gladius.xml b/graphics/sprites/weapon-witchguard-gladius.xml
new file mode 100644
index 00000000..b42b7701
--- /dev/null
+++ b/graphics/sprites/weapon-witchguard-gladius.xml
@@ -0,0 +1,23 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+ <imageset name="witchguardgladius" src="graphics/sprites/weapon-witchguard-gladius.png" width="64" height="64"/>
+ <action name="default" imageset="witchguardgladius"/>
+ <action name="attack" imageset="witchguardgladius">
+ <animation direction="down">
+ <sequence start="0" end="3" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="4" end="7" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="8" end="11" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="12" end="15" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>