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authorwushin <pasekei@gmail.com>2013-10-06 09:01:50 -0500
committertux9th <mr.x@aon.at>2013-11-23 18:03:17 +0100
commit3a6f2f5e8dfde746d240b25a9ed44ee367a63eda (patch)
tree20a63adb86e6b4bac97840cec1fbe253debb9fa7 /graphics/sprites
parent0675d37fe0708f94465c4dbe4b1257fa17b9fc3c (diff)
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Sling Shot
Under New Multiple Ammo types
Diffstat (limited to 'graphics/sprites')
-rw-r--r--graphics/sprites/weapon-slingshot.pngbin0 -> 7438 bytes
-rw-r--r--graphics/sprites/weapon-slingshot.xml23
2 files changed, 23 insertions, 0 deletions
diff --git a/graphics/sprites/weapon-slingshot.png b/graphics/sprites/weapon-slingshot.png
new file mode 100644
index 00000000..53e1ca18
--- /dev/null
+++ b/graphics/sprites/weapon-slingshot.png
Binary files differ
diff --git a/graphics/sprites/weapon-slingshot.xml b/graphics/sprites/weapon-slingshot.xml
new file mode 100644
index 00000000..3b396d42
--- /dev/null
+++ b/graphics/sprites/weapon-slingshot.xml
@@ -0,0 +1,23 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+ <imageset name="bow" src="graphics/sprites/weapon-slingshot.png" width="64" height="64"/>
+ <action name="default" imageset="bow"/>
+ <action name="attack_bow" imageset="bow">
+ <animation direction="down">
+ <sequence start="13" end="17" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="31" end="35" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="49" end="53" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="67" end="71" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>