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authorwushin <pasekei@gmail.com>2015-09-24 15:03:41 -0500
committerwushin <pasekei@gmail.com>2015-09-24 15:12:13 -0500
commit545d49cc80303362f6513d8b5118db75af1629e9 (patch)
tree75665c1d3c146a3004931ae97585c7abf0346e8c /graphics/sprites
parentd4950dc4c47a36abf048e1cdfea5543ba1325304 (diff)
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add bunny art
Diffstat (limited to 'graphics/sprites')
-rw-r--r--graphics/sprites/monsters/bunny.pngbin0 -> 35990 bytes
-rw-r--r--graphics/sprites/monsters/bunny.xml76
2 files changed, 76 insertions, 0 deletions
diff --git a/graphics/sprites/monsters/bunny.png b/graphics/sprites/monsters/bunny.png
new file mode 100644
index 00000000..98f3eaca
--- /dev/null
+++ b/graphics/sprites/monsters/bunny.png
Binary files differ
diff --git a/graphics/sprites/monsters/bunny.xml b/graphics/sprites/monsters/bunny.xml
new file mode 100644
index 00000000..7bca032e
--- /dev/null
+++ b/graphics/sprites/monsters/bunny.xml
@@ -0,0 +1,76 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/bunny.png|W" width="60" height="60"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="33" delay="100" offsetY="10"/>
+ <frame index="34" delay="100" offsetY="10"/>
+ <frame index="33" delay="100" offsetY="10"/>
+ <frame index="35" delay="100" offsetY="10"/>
+ </animation>
+ <animation direction="left">
+ <frame index="0" delay="100" offsetY="10"/>
+ <frame index="1" delay="100" offsetY="10"/>
+ <frame index="0" delay="100" offsetY="10"/>
+ <frame index="2" delay="100" offsetY="10"/>
+ </animation>
+ <animation direction="up">
+ <frame index="22" delay="100" offsetY="10"/>
+ <frame index="23" delay="100" offsetY="10"/>
+ <frame index="22" delay="100" offsetY="10"/>
+ <frame index="24" delay="100" offsetY="10"/>
+ </animation>
+ <animation direction="right">
+ <frame index="11" delay="100" offsetY="10"/>
+ <frame index="12" delay="100" offsetY="10"/>
+ <frame index="11" delay="100" offsetY="10"/>
+ <frame index="13" delay="100" offsetY="10"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="35" end="40" delay="100" offsetY="10"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="2" end="7" delay="100" offsetY="10"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="24" end="29" delay="100" offsetY="10"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="13" end="18" delay="100" offsetY="10"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="43" delay="0" offsetY="10"/>
+ </animation>
+ <animation direction="left">
+ <frame index="21" delay="0" offsetY="10"/>
+ </animation>
+ <animation direction="up">
+ <frame index="32" delay="0" offsetY="10"/>
+ </animation>
+ <animation direction="right">
+ <frame index="10" delay="0" offsetY="10"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="40" end="42" delay="100" offsetY="10"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="7" end="9" delay="100" offsetY="10"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="29" end="31" delay="100" offsetY="10"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="18" end="20" delay="100" offsetY="10"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>