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author | wushin <pasekei@gmail.com> | 2015-09-24 15:03:41 -0500 |
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committer | wushin <pasekei@gmail.com> | 2015-09-24 15:12:13 -0500 |
commit | 545d49cc80303362f6513d8b5118db75af1629e9 (patch) | |
tree | 75665c1d3c146a3004931ae97585c7abf0346e8c /graphics/sprites | |
parent | d4950dc4c47a36abf048e1cdfea5543ba1325304 (diff) | |
download | clientdata-545d49cc80303362f6513d8b5118db75af1629e9.tar.gz clientdata-545d49cc80303362f6513d8b5118db75af1629e9.tar.bz2 clientdata-545d49cc80303362f6513d8b5118db75af1629e9.tar.xz clientdata-545d49cc80303362f6513d8b5118db75af1629e9.zip |
add bunny art
Diffstat (limited to 'graphics/sprites')
-rw-r--r-- | graphics/sprites/monsters/bunny.png | bin | 0 -> 35990 bytes | |||
-rw-r--r-- | graphics/sprites/monsters/bunny.xml | 76 |
2 files changed, 76 insertions, 0 deletions
diff --git a/graphics/sprites/monsters/bunny.png b/graphics/sprites/monsters/bunny.png Binary files differnew file mode 100644 index 00000000..98f3eaca --- /dev/null +++ b/graphics/sprites/monsters/bunny.png diff --git a/graphics/sprites/monsters/bunny.xml b/graphics/sprites/monsters/bunny.xml new file mode 100644 index 00000000..7bca032e --- /dev/null +++ b/graphics/sprites/monsters/bunny.xml @@ -0,0 +1,76 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/monsters/bunny.png|W" width="60" height="60"/> + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="33" delay="100" offsetY="10"/> + <frame index="34" delay="100" offsetY="10"/> + <frame index="33" delay="100" offsetY="10"/> + <frame index="35" delay="100" offsetY="10"/> + </animation> + <animation direction="left"> + <frame index="0" delay="100" offsetY="10"/> + <frame index="1" delay="100" offsetY="10"/> + <frame index="0" delay="100" offsetY="10"/> + <frame index="2" delay="100" offsetY="10"/> + </animation> + <animation direction="up"> + <frame index="22" delay="100" offsetY="10"/> + <frame index="23" delay="100" offsetY="10"/> + <frame index="22" delay="100" offsetY="10"/> + <frame index="24" delay="100" offsetY="10"/> + </animation> + <animation direction="right"> + <frame index="11" delay="100" offsetY="10"/> + <frame index="12" delay="100" offsetY="10"/> + <frame index="11" delay="100" offsetY="10"/> + <frame index="13" delay="100" offsetY="10"/> + </animation> + </action> + <action name="walk" imageset="base"> + <animation direction="down"> + <sequence start="35" end="40" delay="100" offsetY="10"/> + </animation> + <animation direction="left"> + <sequence start="2" end="7" delay="100" offsetY="10"/> + </animation> + <animation direction="up"> + <sequence start="24" end="29" delay="100" offsetY="10"/> + </animation> + <animation direction="right"> + <sequence start="13" end="18" delay="100" offsetY="10"/> + </animation> + </action> + <action name="dead" imageset="base"> + <animation direction="down"> + <frame index="43" delay="0" offsetY="10"/> + </animation> + <animation direction="left"> + <frame index="21" delay="0" offsetY="10"/> + </animation> + <animation direction="up"> + <frame index="32" delay="0" offsetY="10"/> + </animation> + <animation direction="right"> + <frame index="10" delay="0" offsetY="10"/> + </animation> + </action> + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="40" end="42" delay="100" offsetY="10"/> + <end/> + </animation> + <animation direction="left"> + <sequence start="7" end="9" delay="100" offsetY="10"/> + <end/> + </animation> + <animation direction="up"> + <sequence start="29" end="31" delay="100" offsetY="10"/> + <end/> + </animation> + <animation direction="right"> + <sequence start="18" end="20" delay="100" offsetY="10"/> + <end/> + </animation> + </action> +</sprite> |