summaryrefslogtreecommitdiff
path: root/graphics/sprites/weapons.xml
diff options
context:
space:
mode:
authorPhilipp Sehmisch <tmw@crushnet.org>2006-09-20 23:34:11 +0000
committerPhilipp Sehmisch <tmw@crushnet.org>2006-09-20 23:34:11 +0000
commit576fb5e93b992b7d9cf24edcbe3a0841124b2bf9 (patch)
treeee1aa22d1e38923754bacc35c37f561fd283ce9b /graphics/sprites/weapons.xml
parent279efa41f7dfda7eddaaf66ff34fa93a02a834ae (diff)
downloadclientdata-576fb5e93b992b7d9cf24edcbe3a0841124b2bf9.tar.gz
clientdata-576fb5e93b992b7d9cf24edcbe3a0841124b2bf9.tar.bz2
clientdata-576fb5e93b992b7d9cf24edcbe3a0841124b2bf9.tar.xz
clientdata-576fb5e93b992b7d9cf24edcbe3a0841124b2bf9.zip
tweaks at the animation system (mostly about fixing the looping attack animations of the monsters)
Diffstat (limited to 'graphics/sprites/weapons.xml')
-rw-r--r--graphics/sprites/weapons.xml8
1 files changed, 8 insertions, 0 deletions
diff --git a/graphics/sprites/weapons.xml b/graphics/sprites/weapons.xml
index c0f2b6c1..95fb933f 100644
--- a/graphics/sprites/weapons.xml
+++ b/graphics/sprites/weapons.xml
@@ -9,30 +9,38 @@
<action name="attack_stab" imageset="dagger">
<animation direction="down">
<sequence start="0" end="3" delay="75" />
+ <end />
</animation>
<animation direction="left">
<sequence start="4" end="7" delay="75" />
+ <end />
</animation>
<animation direction="up">
<sequence start="8" end="11" delay="75" />
+ <end />
</animation>
<animation direction="right">
<sequence start="12" end="15" delay="75" />
+ <end />
</animation>
</action>
<action name="attack_bow" imageset="bow">
<animation direction="down">
<sequence start="0" end="4" delay="75" />
+ <end />
</animation>
<animation direction="left">
<sequence start="5" end="9" delay="75" />
+ <end />
</animation>
<animation direction="up">
<sequence start="10" end="14" delay="75" />
+ <end />
</animation>
<animation direction="right">
<sequence start="15" end="19" delay="75" />
+ <end />
</animation>
</action>
</sprite> \ No newline at end of file