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author | Philipp Sehmisch <tmw@crushnet.org> | 2006-11-04 23:56:30 +0000 |
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committer | Philipp Sehmisch <tmw@crushnet.org> | 2006-11-04 23:56:30 +0000 |
commit | 6a25aedff608a90a7240bb36348fa1bbbfcd0dc5 (patch) | |
tree | 9c9e15f5c64f5935796d7577addb40511f76a10a /graphics/sprites/weapons.xml | |
parent | 6d06963a2963954dc4c61ead9b7de88c52c7ea89 (diff) | |
download | clientdata-6a25aedff608a90a7240bb36348fa1bbbfcd0dc5.tar.gz clientdata-6a25aedff608a90a7240bb36348fa1bbbfcd0dc5.tar.bz2 clientdata-6a25aedff608a90a7240bb36348fa1bbbfcd0dc5.tar.xz clientdata-6a25aedff608a90a7240bb36348fa1bbbfcd0dc5.zip |
added scythe as a permanent weapon.
When you want to test it: either spawn an item with the id 623 or uncomment the lines 439-441 in being.cpp to use the sharp knive as scythe.
Diffstat (limited to 'graphics/sprites/weapons.xml')
-rw-r--r-- | graphics/sprites/weapons.xml | 46 |
1 files changed, 0 insertions, 46 deletions
diff --git a/graphics/sprites/weapons.xml b/graphics/sprites/weapons.xml deleted file mode 100644 index 95fb933f..00000000 --- a/graphics/sprites/weapons.xml +++ /dev/null @@ -1,46 +0,0 @@ -<?xml version="1.0"?> -<sprite name="player" action="stand"> - <imageset name="dagger" src="graphics/sprites/weapon0.png" width="64" height="64" /> - <imageset name="bow" src="graphics/sprites/weapon1.png" width="64" height="64" /> - - <action name="default" imageset="dagger"> - </action> - - <action name="attack_stab" imageset="dagger"> - <animation direction="down"> - <sequence start="0" end="3" delay="75" /> - <end /> - </animation> - <animation direction="left"> - <sequence start="4" end="7" delay="75" /> - <end /> - </animation> - <animation direction="up"> - <sequence start="8" end="11" delay="75" /> - <end /> - </animation> - <animation direction="right"> - <sequence start="12" end="15" delay="75" /> - <end /> - </animation> - </action> - - <action name="attack_bow" imageset="bow"> - <animation direction="down"> - <sequence start="0" end="4" delay="75" /> - <end /> - </animation> - <animation direction="left"> - <sequence start="5" end="9" delay="75" /> - <end /> - </animation> - <animation direction="up"> - <sequence start="10" end="14" delay="75" /> - <end /> - </animation> - <animation direction="right"> - <sequence start="15" end="19" delay="75" /> - <end /> - </animation> - </action> -</sprite>
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