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author | nmaligec <wouldnot@hotmail.com> | 2011-01-03 14:51:53 -0500 |
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committer | nmaligec <wouldnot@hotmail.com> | 2011-01-03 14:51:53 -0500 |
commit | 105ad9f62ec6c2cf01302243081f371c8bc164a6 (patch) | |
tree | 3e0374d7c10773c809ac826a93bec565493f85b0 /graphics/sprites/player_female_base.xml | |
parent | 6471ef6dbcb8b99649a69d6a3b0a26be9650c4e3 (diff) | |
download | clientdata-105ad9f62ec6c2cf01302243081f371c8bc164a6.tar.gz clientdata-105ad9f62ec6c2cf01302243081f371c8bc164a6.tar.bz2 clientdata-105ad9f62ec6c2cf01302243081f371c8bc164a6.tar.xz clientdata-105ad9f62ec6c2cf01302243081f371c8bc164a6.zip |
Updates I made since ta-client-testing repo was closed: minor fix to Hurnsald map entrances, plus additions for the crypt quest.
Diffstat (limited to 'graphics/sprites/player_female_base.xml')
-rw-r--r-- | graphics/sprites/player_female_base.xml | 76 |
1 files changed, 76 insertions, 0 deletions
diff --git a/graphics/sprites/player_female_base.xml b/graphics/sprites/player_female_base.xml index 45a6444c..9d7bbe41 100644 --- a/graphics/sprites/player_female_base.xml +++ b/graphics/sprites/player_female_base.xml @@ -100,5 +100,81 @@ <end /> </animation> </action> + +<action name="attack_polearm" imageset="base"> + <animation direction="down"> + <sequence start="72" end="75" delay="150" /> + <end /> + </animation> + <animation direction="left"> + <sequence start="76" end="79" delay="150" /> + <end /> + </animation> + <animation direction="up"> + <sequence start="81" end="84" delay="150" /> + <end /> + </animation> + <animation direction="right"> + <sequence start="85" end="88" delay="150" /> + <end /> + </animation> + </action> + + <action name="attack_1hand" imageset="base"> + <animation direction="down"> + <sequence start="90" end="93" delay="100" /> + <end /> + </animation> + <animation direction="left"> + <sequence start="94" end="97" delay="100" /> + <end /> + </animation> + <animation direction="up"> + <sequence start="99" end="102" delay="100" /> + <end /> + </animation> + <animation direction="right"> + <sequence start="103" end="106" delay="100" /> + <end /> + </animation> + </action> + + <action name="attack_2hand" imageset="base"> + <animation direction="down"> + <sequence start="108" end="111" delay="140" /> + <end /> + </animation> + <animation direction="left"> + <sequence start="112" end="115" delay="140" /> + <end /> + </animation> + <animation direction="up"> + <sequence start="117" end="120" delay="140" /> + <end /> + </animation> + <animation direction="right"> + <sequence start="121" end="124" delay="140" /> + <end /> + </animation> + </action> + + <action name="cast" imageset="base"> + <animation direction="down"> + <sequence start="126" end="127" delay="250" /> + <end /> + </animation> + <animation direction="left"> + <sequence start="128" end="129" delay="250" /> + <end /> + </animation> + <animation direction="up"> + <sequence start="130" end="131" delay="250" /> + <end /> + </animation> + <animation direction="right"> + <sequence start="132" end="133" delay="250" /> + <end /> + </animation> + </action> </sprite>
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