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authorBernhardt <orgzfrgh@gmail.com>2014-04-11 21:57:59 +0200
committerwushin <pasekei@gmail.com>2014-04-15 20:33:22 -0500
commitced8f58490d6ebc462aeb2ab11059f5e983e093f (patch)
treedffdc1721b10533579d5c452917eef0ef40efd95 /graphics/sprites/npcs/tree.xml
parenta69bdd775f290e27ee2181735f02d3c974808221 (diff)
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Change all npcs to have a player sprite base
Replaced small NPCs with tiles wherever necessary
Diffstat (limited to 'graphics/sprites/npcs/tree.xml')
-rw-r--r--graphics/sprites/npcs/tree.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/graphics/sprites/npcs/tree.xml b/graphics/sprites/npcs/tree.xml
index 79f4fa7b..bed8673e 100644
--- a/graphics/sprites/npcs/tree.xml
+++ b/graphics/sprites/npcs/tree.xml
@@ -1,6 +1,6 @@
<?xml version="1.0"?>
<sprite variants="3" variant_offset="1">
- <imageset name="base" src="graphics/tiles/Woodland_x3.png" width="64" height="96"/>
+ <imageset name="base" src="graphics/tiles/woodland_x3.png" width="64" height="96"/>
<action name="stand" imageset="base">
<animation direction="default">
<frame index="0"/>