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author | Jesusaves <jesusalva@themanaworld.org> | 2020-08-17 18:24:08 -0300 |
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committer | GitHub <noreply@github.com> | 2020-08-17 21:24:08 +0000 |
commit | ee4aae7fd329b62a7d5f50e497b021bf266d6b5c (patch) | |
tree | 0abd0b6071c8ebd3c7c8f5aca4f7627609fb9fe7 /graphics/sprites/monsters/mushroom-void.xml | |
parent | 766ac42d9f70a5b438217277d4af53da3316f28c (diff) | |
download | clientdata-ee4aae7fd329b62a7d5f50e497b021bf266d6b5c.tar.gz clientdata-ee4aae7fd329b62a7d5f50e497b021bf266d6b5c.tar.bz2 clientdata-ee4aae7fd329b62a7d5f50e497b021bf266d6b5c.tar.xz clientdata-ee4aae7fd329b62a7d5f50e497b021bf266d6b5c.zip |
Doomsday Act 5 - Keshlam's Adventurer Guild Utils (#378)
Maps, monsters, effects, also includes the katzei ears with edits.
Additional (bonus) content:
* PvP Coin ("Murderer Coin")
* Golden PVP Cap
Diffstat (limited to 'graphics/sprites/monsters/mushroom-void.xml')
-rw-r--r-- | graphics/sprites/monsters/mushroom-void.xml | 64 |
1 files changed, 64 insertions, 0 deletions
diff --git a/graphics/sprites/monsters/mushroom-void.xml b/graphics/sprites/monsters/mushroom-void.xml new file mode 100644 index 00000000..7d052b88 --- /dev/null +++ b/graphics/sprites/monsters/mushroom-void.xml @@ -0,0 +1,64 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/monsters/mushroom-void.png" width="42" height="40"/> + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0" offsetY="-8"/> + </animation> + <animation direction="left"> + <frame index="10" offsetY="-8"/> + </animation> + <animation direction="up"> + <frame index="20" offsetY="-8"/> + </animation> + <animation direction="right"> + <frame index="30" offsetX="1" offsetY="-8"/> + </animation> + </action> + <action name="walk" imageset="base"> + <animation direction="down"> + <sequence start="1" end="4" delay="75" offsetY="-8"/> + </animation> + <animation direction="left"> + <sequence start="11" end="14" delay="75" offsetY="-8"/> + </animation> + <animation direction="up"> + <sequence start="21" end="24" delay="75" offsetY="-8"/> + </animation> + <animation direction="right"> + <sequence start="31" end="34" delay="75" offsetX="1" offsetY="-8"/> + </animation> + </action> + <action name="dead" imageset="base"> + <animation direction="down"> + <frame index="9" offsetY="-8"/> + </animation> + <animation direction="left"> + <frame index="19" offsetY="-8"/> + </animation> + <animation direction="up"> + <frame index="29" offsetY="-8"/> + </animation> + <animation direction="right"> + <frame index="39" offsetX="1" offsetY="-8"/> + </animation> + </action> + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="5" end="8" delay="75" offsetY="-8"/> + <end/> + </animation> + <animation direction="left"> + <sequence start="15" end="18" delay="75" offsetY="-8"/> + <end/> + </animation> + <animation direction="up"> + <sequence start="25" end="28" delay="75" offsetY="-8"/> + <end/> + </animation> + <animation direction="right"> + <sequence start="35" end="38" delay="75" offsetX="1" offsetY="-8"/> + <end/> + </animation> + </action> +</sprite> |