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author | Ali-G <gauvain.dauchy@free.fr> | 2011-06-16 06:38:56 +0200 |
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committer | Ali-G <gauvain.dauchy@free.fr> | 2011-06-16 06:38:56 +0200 |
commit | e06db12a449484f8d980b7be9ab81711af2aec72 (patch) | |
tree | 6cf1b175583b24f2c4cfc4d9a96c9cb67c2c8197 /graphics/sprites/monsters/goblin-fire.xml | |
parent | 8e3ac99acc7c353a79e36a784d570e88e22e2f58 (diff) | |
download | clientdata-e06db12a449484f8d980b7be9ab81711af2aec72.tar.gz clientdata-e06db12a449484f8d980b7be9ab81711af2aec72.tar.bz2 clientdata-e06db12a449484f8d980b7be9ab81711af2aec72.tar.xz clientdata-e06db12a449484f8d980b7be9ab81711af2aec72.zip |
Finished the reorganisationof the monster spritesheet.
Diffstat (limited to 'graphics/sprites/monsters/goblin-fire.xml')
-rw-r--r-- | graphics/sprites/monsters/goblin-fire.xml | 70 |
1 files changed, 70 insertions, 0 deletions
diff --git a/graphics/sprites/monsters/goblin-fire.xml b/graphics/sprites/monsters/goblin-fire.xml new file mode 100644 index 00000000..b2d09320 --- /dev/null +++ b/graphics/sprites/monsters/goblin-fire.xml @@ -0,0 +1,70 @@ +<?xml version="1.0"?> +<sprite> + + <imageset name="base" src="graphics/sprites/monsters/goblin-fire.png" width="60" height="43" /> + + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX ="0" offsetY ="-8" /> + </animation> + <animation direction="left"> + <frame index="10" offsetX ="-6" offsetY ="-8" /> + </animation> + <animation direction="up"> + <frame index="20" offsetX ="0" offsetY ="-8" /> + </animation> + <animation direction="right"> + <frame index="30" offsetX ="6" offsetY ="-8" /> + </animation> + </action> + + <action name="walk" imageset="base"> + <animation direction="down"> + <sequence start="1" end="4" delay="75" offsetX ="0" offsetY ="-8" /> + </animation> + <animation direction="left"> + <sequence start="11" end="14" delay="75" offsetX ="-6" offsetY ="-8" /> + </animation> + <animation direction="up"> + <sequence start="21" end="24" delay="75" offsetX ="0" offsetY ="-8" /> + </animation> + <animation direction="right"> + <sequence start="31" end="34" delay="75" offsetX ="6" offsetY ="-8" /> + </animation> + </action> + + <action name="dead" imageset="base"> + <animation direction="down"> + <frame index="9" offsetX ="-6" offsetY ="-8" /> + </animation> + <animation direction="left"> + <frame index="19" offsetX ="-6" offsetY ="-8" /> + </animation> + <animation direction="up"> + <frame index="29" offsetX ="6" offsetY ="-8" /> + </animation> + <animation direction="right"> + <frame index="39" offsetX ="6" offsetY ="-8" /> + </animation> + </action> + + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="5" end="8" delay="75" offsetX ="0" offsetY ="-8" /> + <end /> + </animation> + <animation direction="left"> + <sequence start="15" end="18" delay="75" offsetX ="-6" offsetY ="-8" /> + <end /> + </animation> + <animation direction="up"> + <sequence start="25" end="28" delay="75" offsetX ="0" offsetY ="-8" /> + <end /> + </animation> + <animation direction="right"> + <sequence start="35" end="38" delay="75" offsetX ="6" offsetY ="-8" /> + <end /> + </animation> + </action> + +</sprite> |