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author | Ali-G <gauvain.dauchy@free.fr> | 2011-06-14 17:33:22 +0200 |
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committer | Ali-G <gauvain.dauchy@free.fr> | 2011-06-14 17:33:22 +0200 |
commit | aad50e2c107f84ccedf1d36a6d64719703473e56 (patch) | |
tree | 4a95ed9c99aab0244c4c5572b6e93c39c3b254fc /graphics/sprites/monsters/element-ball.xml | |
parent | 5fc2b88cbe7a4d66909010ea833587dd6284e9ee (diff) | |
download | clientdata-aad50e2c107f84ccedf1d36a6d64719703473e56.tar.gz clientdata-aad50e2c107f84ccedf1d36a6d64719703473e56.tar.bz2 clientdata-aad50e2c107f84ccedf1d36a6d64719703473e56.tar.xz clientdata-aad50e2c107f84ccedf1d36a6d64719703473e56.zip |
Reorganised some spritesheets. Isn't finished yet.
Also added 2 new mobs.
Diffstat (limited to 'graphics/sprites/monsters/element-ball.xml')
-rw-r--r-- | graphics/sprites/monsters/element-ball.xml | 94 |
1 files changed, 94 insertions, 0 deletions
diff --git a/graphics/sprites/monsters/element-ball.xml b/graphics/sprites/monsters/element-ball.xml new file mode 100644 index 00000000..6815846a --- /dev/null +++ b/graphics/sprites/monsters/element-ball.xml @@ -0,0 +1,94 @@ +<?xml version="1.0"?> +<sprite> + +<imageset name="base" src="graphics/sprites/monsters/element-ball.png|W" width="50" height="80" /> + +<action name="stand" imageset="base"> +<animation direction="default"> +<frame index="0" delay="90"/> +<frame index="1" delay="90"/> +<frame index="2" delay="90"/> +<frame index="3" delay="90"/> +<frame index="4" delay="90"/> +<frame index="5" delay="90"/> +<frame index="6" delay="90"/> +<frame index="7" delay="90"/> +<frame index="8" delay="90"/> +<frame index="9" delay="90"/> +<frame index="10" delay="90"/> +<frame index="11" delay="90"/> +<frame index="12" delay="90"/> +<frame index="13" delay="90"/> +<frame index="14" delay="90"/> +<frame index="15" delay="90"/> +<frame index="16" delay="90"/> +</animation> +</action> + +<action name="dead" imageset="base"> +<animation direction="default"> +<frame index="0" delay="55" offsetY="1"/> +<frame index="0" delay="55" offsetY="2"/> +<frame index="0" delay="45" offsetY="3"/> +<frame index="0" delay="45" offsetY="4"/> +<frame index="0" delay="45" offsetY="5"/> +<frame index="0" delay="45" offsetY="6"/> +<frame index="0" delay="35" offsetY="7"/> +<frame index="0" delay="35" offsetY="8"/> +<frame index="0" delay="25" offsetY="9"/> +<frame index="0" delay="25" offsetY="10"/> +<frame index="0" delay="25" offsetY="11"/> +<frame index="0" delay="25" offsetY="12"/> +<frame index="0" delay="25" offsetY="13"/> +<frame index="0" delay="15" offsetY="14"/> +<frame index="0" delay="15" offsetY="15"/> +<frame index="40" delay="140" offsetY="15"/> +<frame index="41" delay="140" offsetY="15"/> +<frame index="42" delay="140" offsetY="15"/> +<frame index="43" delay="140" offsetY="15"/> +<frame index="44" delay="140" offsetY="15"/> +<frame index="45" delay="110" offsetY="15"/> +<frame index="46" delay="110" offsetY="15"/> +<frame index="47" delay="110" offsetY="15"/> +<frame index="48" delay="110" offsetY="15"/> +<frame index="49" delay="110" offsetY="15"/> +<frame index="17"/> +</animation> +</action> + +<action name="attack" imageset="base"> +<animation direction="right"> +<frame index="20" delay="80"/> +<frame index="21" delay="80"/> +<frame index="22" delay="80"/> +<frame index="23" delay="80"/> +<frame index="24" delay="80"/> 3 +<frame index="25" delay="80"/> +<frame index="26" delay="220"/> +<frame index="25" delay="180"/> +<frame index="24" delay="140"/> +<frame index="23" delay="100"/> +<frame index="22" delay="80"/> +<frame index="21" delay="60"/> +<frame index="20" delay="60"/> + +</animation> + +<animation direction="left"> +<frame index="36" delay="80"/> +<frame index="35" delay="80"/> +<frame index="34" delay="80"/> +<frame index="33" delay="80"/> +<frame index="32" delay="80"/> +<frame index="31" delay="80"/> +<frame index="30" delay="220"/> +<frame index="31" delay="180"/> +<frame index="32" delay="140"/> +<frame index="33" delay="100"/> +<frame index="34" delay="80"/> +<frame index="35" delay="60"/> +<frame index="36" delay="60"/> +</animation> +</action> + +</sprite> |