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author | Ali-G <gauvain.dauchy@free.fr> | 2011-06-13 21:50:48 +0200 |
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committer | Ali-G <gauvain.dauchy@free.fr> | 2011-06-13 21:50:48 +0200 |
commit | 69ced23f3cfb3ade67801e6c3ebc56b3d188c9a1 (patch) | |
tree | 4c534b50bcddc3b004ca52522bad3930db416ac4 /graphics/sprites/monsters/archant.xml | |
parent | acdefb4341b5f32230e1b9224f06cf6a67c8526b (diff) | |
download | clientdata-69ced23f3cfb3ade67801e6c3ebc56b3d188c9a1.tar.gz clientdata-69ced23f3cfb3ade67801e6c3ebc56b3d188c9a1.tar.bz2 clientdata-69ced23f3cfb3ade67801e6c3ebc56b3d188c9a1.tar.xz clientdata-69ced23f3cfb3ade67801e6c3ebc56b3d188c9a1.zip |
Organised the monsters folder a bit, the end will come after.
Added the chick.
Diffstat (limited to 'graphics/sprites/monsters/archant.xml')
-rw-r--r-- | graphics/sprites/monsters/archant.xml | 71 |
1 files changed, 71 insertions, 0 deletions
diff --git a/graphics/sprites/monsters/archant.xml b/graphics/sprites/monsters/archant.xml new file mode 100644 index 00000000..68c3918c --- /dev/null +++ b/graphics/sprites/monsters/archant.xml @@ -0,0 +1,71 @@ +<?xml version="1.0"?> +<sprite> + + <imageset name="base" src="graphics/sprites/monsters/archant.png" width="24" height="30" /> + + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX ="0" offsetY ="2" /> + </animation> + <animation direction="left"> + <frame index="10" offsetX ="-1" offsetY ="-3" /> + </animation> + <animation direction="up"> + <frame index="20" offsetX ="0" offsetY ="3" /> + </animation> + <animation direction="right"> + <frame index="30" offsetX ="-1" offsetY ="-3" /> + </animation> + </action> + + <action name="walk" imageset="base"> + <animation direction="down"> + <sequence start="1" end="4" delay="75" offsetX ="0" offsetY ="2" /> + </animation> + <animation direction="left"> + <sequence start="11" end="14" delay="75" offsetX ="-1" offsetY ="-3" /> + </animation> + <animation direction="up"> + <sequence start="21" end="24" delay="75" offsetX ="0" offsetY ="3" /> + </animation> + <animation direction="right"> + <sequence start="31" end="34" delay="75" offsetX ="-1" offsetY ="-3" /> + </animation> + </action> + + <action name="dead" imageset="base"> + <animation direction="down"> + <frame index="9" offsetX ="0" offsetY ="2" /> + </animation> + <animation direction="left"> + <frame index="19" offsetX ="-1" offsetY ="-3" /> + </animation> + <animation direction="up"> + <frame index="29" offsetX ="0" offsetY ="3" /> + </animation> + <animation direction="right"> + <frame index="39" offsetX ="-1" offsetY ="-3" /> + </animation> + </action> + + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="5" end="8" delay="75" offsetX ="0" offsetY ="2" /> + <end /> + </animation> + <animation direction="left"> + <sequence start="15" end="18" delay="75" offsetX ="-1" offsetY ="-3" /> + <end /> + </animation> + <animation direction="up"> + <sequence start="25" end="28" delay="75" offsetX ="0" offsetY ="3" /> + <end /> + </animation> + <animation direction="right"> + <sequence start="35" end="38" delay="75" offsetX ="-1" offsetY ="-3" /> + <end /> + </animation> + </action> + +</sprite> + |