summaryrefslogtreecommitdiff
path: root/graphics/sprites/monsters/accessories
diff options
context:
space:
mode:
authorAndrei Karas <akaras@inbox.ru>2013-02-27 01:06:42 +0300
committerJessica Tölke <jtoelke@mail.upb.de>2013-02-27 13:38:21 +0100
commitd0bcf73a15ab39b80b57a5f5415a49fd4b9704a5 (patch)
tree6a627862bb33c1f076f70499b5843cb47d3c5e97 /graphics/sprites/monsters/accessories
parent9d2bbe52cdd52d67748e416c311c1ddf6c01e765 (diff)
downloadclientdata-d0bcf73a15ab39b80b57a5f5415a49fd4b9704a5.tar.gz
clientdata-d0bcf73a15ab39b80b57a5f5415a49fd4b9704a5.tar.bz2
clientdata-d0bcf73a15ab39b80b57a5f5415a49fd4b9704a5.tar.xz
clientdata-d0bcf73a15ab39b80b57a5f5415a49fd4b9704a5.zip
Fix attack animation infinite loop in most monsters.
Diffstat (limited to 'graphics/sprites/monsters/accessories')
-rw-r--r--graphics/sprites/monsters/accessories/slime-santa.xml4
-rw-r--r--graphics/sprites/monsters/accessories/slime-seajelly.xml1
2 files changed, 5 insertions, 0 deletions
diff --git a/graphics/sprites/monsters/accessories/slime-santa.xml b/graphics/sprites/monsters/accessories/slime-santa.xml
index d6237409..30803a80 100644
--- a/graphics/sprites/monsters/accessories/slime-santa.xml
+++ b/graphics/sprites/monsters/accessories/slime-santa.xml
@@ -18,15 +18,19 @@
<action name="attack" imageset="base">
<animation direction="down">
<frame index="2" offsetX="3" offsetY="-15"/>
+ <end/>
</animation>
<animation direction="left">
<frame index="2" offsetX="3" offsetY="-15"/>
+ <end/>
</animation>
<animation direction="up">
<frame index="6" offsetX="-3" offsetY="-15"/>
+ <end/>
</animation>
<animation direction="right">
<frame index="6" offsetX="-3" offsetY="-15"/>
+ <end/>
</animation>
</action>
<action name="dead" imageset="base">
diff --git a/graphics/sprites/monsters/accessories/slime-seajelly.xml b/graphics/sprites/monsters/accessories/slime-seajelly.xml
index 3905f8c2..87c4d928 100644
--- a/graphics/sprites/monsters/accessories/slime-seajelly.xml
+++ b/graphics/sprites/monsters/accessories/slime-seajelly.xml
@@ -23,6 +23,7 @@
<action name="attack" imageset="base">
<animation>
<sequence start="0" end="1" delay="75" offsetY="-5"/>
+ <end/>
</animation>
</action>
<action name="dead" imageset="base">